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Ensign
Join Date: Jul 2012
Posts: 12
Right, so, before I begin, I'd like to say I'm still a newbie. I do not know many terms and, if you can help it, either write it out in full or explain the terms. Thanks!

So, here's what I'm asking. I'm planning to get a Tholian Recluse Carrier (equipped with the energy web console from the Orb Weaver), and I'm not 100% sure how to build it. I was thinking about a reasonably bulky DPS with beam fire at will and scatter torpedoes, with the universal slot with a Tac. officer in it, but I'm not completly sure if this would work. Thoughts? I was planning, ability+weapon for word: Tetryon beam fire at will + tactical team + normal Tri-Colbalt devices, then scatter shot with Plasma Torpedoes, and using energy web on more bulky enemies. I'm not utterly certain this will work- would it be possible for a build such as this, with the rest of my ability slots focusing on support or tanky abilities? Also, I'd like a quick rundown on what fighters to use, and what each does- if you have the time, of course.

But, I'd also like to quickly know what Carriers in general can do, and what most people expect them to do, so I know what the feedback on what I'm doing / what I should do in game will be.

Thanks for reading!
Empire Veteran
Join Date: Jun 2012
Posts: 1,143
# 2
07-26-2012, 05:39 AM
I never try to pass out advice on building a ship layout but there is one problem I see, in a carrier your DPS isn't going to be that great. Its weapons are 3 fore 3 aft and you want a couple of torpedo launchers in there too, which, when you account for a carriers low turn rate are difficult to line up to fire meaning you lose out on DPS there.

In a carrier you really want to build to support your fighters which can do most of your DPS and with a commander tac slot I would be trying things like attack pattern beta 3 with disruptor beam arrays to really try and debuff targets damage resistance while fighters used would be advanced pereginre/to'duj to maximise damage output (which from what I gather is what you want) on a target.

Others can throw out builds for ships but I just wanted to put my opinion on a carrier out there as "food for thought". If you're looking advice, it would be good to post your captains class too so people can offer better and more suited advice.
Man is a gaming animal. He must always be trying to get the better in something or other.
Warning, this poster tends to talk nonsensically when caffine levels fall below 80%.
Career Officer
Join Date: Jun 2012
Posts: 1,742
# 3
07-26-2012, 03:07 PM
http://www.youtube.com/watch?v=wCW7qxenWt4&feature=plcp tholian

http://www.youtube.com/watch?v=nD22NNM1Cjw&feature=plcp space cow

http://www.youtube.com/watch?v=YBRGjfO1_Bg&feature=plcp some Karfi

And sure you can fit beam fire at will and torpedo spread into a Recluse without much of a problem. Key question.

PVP or PVE? What Captain type?

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Ensign
Join Date: Jul 2012
Posts: 12
# 4
07-26-2012, 03:23 PM
Tactical, mainly PvE but hopefully squeeze a bit of PvP usage out of it.

Edit: Oh my god, the web generator is amazing.

Last edited by hitechgunshot; 07-26-2012 at 03:40 PM.
Commander
Join Date: Jun 2012
Posts: 413
# 5
07-29-2012, 08:20 PM
Which FDO DOffs are recommended for carrier users?
Career Officer
Join Date: Jun 2012
Posts: 1,742
# 6
07-30-2012, 06:29 AM
The Tholian Recluse. There are enough Tactical Slots to have 2 Torpedo Spreads and 2 Fire at Will, and a spot left over for Omega. Or you could forget the Omega and put a Dispersal Pattern in the Commander spot. Maybe mines will be cool again someday!! Or you could run two Tactical Teams for when you need to distribute shields for npcs as in the blockade event.

Okay. Enough of that. First you need to decide on what to do with Engineering. In particular you need to decide on "healing for me" or "healing for them" or "some other goodies for me"? If you choose Emergency Power to Shields, Aux to Structural, and Aux to Inertial Dampeners you get one of each. Aux to Structural does self and others on heals and has a short cool down.

Science will be simple. You put a phontonic shockwave in the LtCmdr spot or you put a Gravity Well. Gravity Well will group up the targets. Someone, probably multiple someones, will be using Torpedo Spreads. This is haxcellent combo. A Transfer Shield Strength and a Hazard Emitters finishes this up nicely. Other or self heals. How can that be bad?

Ensign Science. Tractor Beam? Polarize Hull? Science Team? The new NPC's toss out a lot of abilities so you decide based on who you think you may face.

Tholian of course you stick with the widow fighters.

The Karfi in the video is set up fine for most PVE. It has a GW in the build and plenty of aoe.

I hear the fighters do the most damage but I'm using the frigates.

The Space Cow has a drain set up. Really easy as you don't need to point the ship all that much. It also has Feedback Pulse. Some NPC's just will not aggro onto you in the new events. That should be replaced with Gravity Well.

I hear a LOT about what pet to use. Never seen it measured though. So I use fighters or bop's.

Also keep in mind your Tactical Captain abilities buff Science Damage Abilities. Sometimes to Ludicrous Levels.

Go out there, fly around, shoot stuff and watch carefully what happens. Really. Go back to base and make adjustments. In a short time you'll know what you need to.

Have fun and happy flying!

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Ensign
Join Date: Jul 2012
Posts: 12
# 7
08-01-2012, 05:37 PM
Thanks! Great help

Edit: How many lockboxes do you need to open, with the worst possible, medium and best outcomes of Lobi Crystals, the Tholian Carrier? I need to know how much money to put aside <.<

Last edited by hitechgunshot; 08-03-2012 at 11:10 AM.
Commander
Join Date: Jun 2012
Posts: 274
# 8
08-04-2012, 09:58 AM
Quote:
Originally Posted by hitechgunshot View Post
Thanks! Great help

Edit: How many lockboxes do you need to open, with the worst possible, medium and best outcomes of Lobi Crystals, the Tholian Carrier? I need to know how much money to put aside <.<
Assuming worst case scenario of getting nothing but the base 4 Lobi from each box, you'd need to open 200 boxes. You'd be far better off just buying and liquidating enough keys for the EC to buy one off the exchange itself. That would cut it down well past half, assuming you could sell keys at ~1.5m or higher. Even at 1m per (given they're currently around 1.7m each...) you'd only need 100 keys instead of (worst case scenario) 200.
Captain
Join Date: Jun 2012
Posts: 4,644
# 9
08-04-2012, 10:13 AM
If you want a Tac Oriented carrier and are willing to spend the cash as a KDF player, the Kar'Fi won't break your account with ridiculous spending or relying on finicky Lady Luck, while still getting access to some interesting hangar craft unique to it.

Handles way better than the Vo'Quv and has the Tac BOFF slots to make a difference. It can be made tough but nowhere near what the Vo'Quv can do.
Ensign
Join Date: Jul 2012
Posts: 12
# 10
08-04-2012, 03:58 PM
Quote:
Originally Posted by warmaker001b View Post
If you want a Tac Oriented carrier and are willing to spend the cash as a KDF player, the Kar'Fi won't break your account with ridiculous spending or relying on finicky Lady Luck, while still getting access to some interesting hangar craft unique to it.

Handles way better than the Vo'Quv and has the Tac BOFF slots to make a difference. It can be made tough but nowhere near what the Vo'Quv can do.
I know, but I just like the look and the cool abilities / weapons of the Recluse, especially gaining the Orb Weaver's Energy Web on it. Also, I really like the layout of the carrier (Boffs).
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