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Ensign
Join Date: Jul 2012
Posts: 18
# 11
08-09-2012, 12:21 AM
Hey everyone just wondering, would the tholian carrier and carriers in general work with a sci captain?
Captain
Join Date: Jun 2012
Posts: 1,094
# 12
08-09-2012, 12:42 AM
Quote:
Originally Posted by thelizard View Post
Hey everyone just wondering, would the tholian carrier and carriers in general work with a sci captain?
Yes, carriers (except the Armitage Fed Side) basically are Sci ships, having high ranked Sci BOffs and good Sci console numbers. They typically have some of the features built-in associated Sci ships beyond just layout choices as well.

Caveat: Most carriers have a slow turn rate (Tholian has 5.5 deg/sec) so would not go well if you rely on 90 degree powers. Kar'fi has 7 turnrate, which is the highest of any dual hangar carrier.

Last edited by tom61sto; 08-09-2012 at 01:02 AM. Reason: caveat and exception
Ensign
Join Date: Jul 2012
Posts: 18
# 13
08-09-2012, 01:08 AM
Quote:
Originally Posted by tom61sto View Post
Yes, carriers (except the Armitage Fed Side) basically are Sci ships, having high ranked Sci BOffs and good Sci console numbers. They typically have some of the features built-in associated Sci ships beyond just layout choices as well.

Caveat: Most carriers have a slow turn rate (Tholian has 5.5 deg/sec) so would not go well if you rely on 90 degree powers. Kar'fi has 7 turnrate, which is the highest of any dual hangar carrier.
Ah I see, thanks for the response
Ensign
Join Date: Jul 2012
Posts: 10
# 14
08-10-2012, 06:35 AM
How does the dual bay carriers compare with the Orion Single deck carrier (for a tact captain).

I know the orion ship has more guns (4&4) and more boffs than the standard klingon carriers but in everyones experience how does this translate in game?
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,519
# 15
08-10-2012, 07:55 AM
Quote:
Originally Posted by kazzodoom View Post
How does the dual bay carriers compare with the Orion Single deck carrier (for a tact captain).

I know the orion ship has more guns (4&4) and more boffs than the standard klingon carriers but in everyones experience how does this translate in game?
It's a Cruiser with a Hanger Bay. And while it stations 5 BOFFs instead of 4 it still has 12 powers.

Kar'Fi is the Carrier of choice for a Tac Captain.
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Ensign
Join Date: Jul 2012
Posts: 10
# 16
08-10-2012, 08:04 AM
Quote:
Originally Posted by dknight0001 View Post
It's a Cruiser with a Hanger Bay. And while it stations 5 BOFFs instead of 4 it still has 12 powers.

Kar'Fi is the Carrier of choice for a Tac Captain.
Fair enough, care to expand on your statement? Why is the kar'Fi the better choice? I am going to be getting a carrier for my toon and want to make the right choice.
Lt. Commander
Join Date: Jul 2012
Posts: 139
# 17
08-10-2012, 09:18 PM
i would like someone to help me build my Carrier to be the best that it can! I am a science captain but have little experience "tanking" which is what i wanted my carrier to be.

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Lt. Commander
Join Date: Aug 2012
Posts: 123
# 18
08-10-2012, 10:24 PM
Quote:
Originally Posted by kazzodoom View Post
Fair enough, care to expand on your statement? Why is the kar'Fi the better choice? I am going to be getting a carrier for my toon and want to make the right choice.
I've fought a Kar'Fi several times in my Vo'Quv, and I can tell you that it's got good speed, wicked firepower, and a rather solid turn-rate. Compared to the Vo'Quv it pretty much IS an escort (but then again everything but the Atrox is) and those two hangar bays give you plenty of support. This thing is designed not just to take punishment like your average cruiser, it can give it out in copious amounts. And when you upgrade its maneuverability... Nothing that big was meant to move like that.
Captain
Join Date: Jun 2012
Posts: 3,317
# 19
08-11-2012, 12:21 AM
Quote:
Originally Posted by kazzodoom View Post
Fair enough, care to expand on your statement? Why is the kar'Fi the better choice? I am going to be getting a carrier for my toon and want to make the right choice.
There's a few things about the Kar'Fi that make it great for ship offensive combat alongside its fighters compared to the Vo'Quv.

* The Kar'Fi has the best turn rate of all the 2 hangar carriers. Equal to the majority of cruisers. Makes it a bit easier in bringing weapons to bear like Dual Beams and such. Being able to move better makes you less of a slow, large target compared to the Vo'Quv, and lets you position yourself better and more quickly than the Vo'Quv.

* The big reason is the extra TAC Lt BOFF slots. The Vo'Quv "only" has the TAC LtCmdr slots but is better balanced by still having respectable SCI & ENG BOFF slots. The Kar'Fi takes some of the SCI & ENG slots to balance out having the TAC Lt slot, which is enough to bring some extra punch to this ship.

* The Kar'Fi has access to the Adv.Fer'Jai Frigates. Slowest recharge hangar pet, IIRC, but they have tremendous punch. Not to mention access to most other KDF hangar pets.

* A little weaker in the SCI department than the Vo'Quv but it is still respectable.
Commander
Join Date: Jun 2012
Posts: 251
# 20
08-12-2012, 08:00 AM
In my modest experience flying a carrier (Currently have the Vo'quv though once I hit level 50 I may spend the Zen and get the Kar'fi), I find the carriers biggest asset is it's versatility. When I say versatility, I mean with its hanger bays:

Need some extra punch with your attack? Put in the bays the various sorts of fighter you can get a hold of. Or go with quality and put in the various frigates.

Need to weaken an opponents attack so he'll be severely handicapped? Siphon Drones can do the trick. Works especially well against Donatra or the Tac Cube in Infected Space,

Need to keep somebody's shields up? Shield Repair Shuttles can do the trick. Works especially well in Starbase Blockades.

And the various other pets have their own usages as well.
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