Join Date: Jun 2012
Posts: 1,403
# 21
08-25-2012, 05:56 AM
Originally Posted by diogene0 View Post
Well we told the devs that many people would be taken advantage of if the possibility to buy from fleet stores was retricted in any way.
Yes, and they told us that the system was designed around optimal fleet sizes of ~25, where the margin bonus of each member's contribution meets the marginal malus of the increased beuraucracy.

If you're in a fleet that doesn't treat you the way you want to be treated, find a better fleet.
Join Date: Jul 2012
Posts: 45
# 22
08-25-2012, 11:53 AM
Originally Posted by diogene0 View Post
Well we told the devs that many people would be taken advantage of if the possibility to buy from fleet stores was retricted in any way. This is happening right now. Some paranoid flee tleaders asked for this, but the price in real money (fleet ships) or in dilithium is so high that the price is a limit itself. Hopefully this restriction feature will be removed for good from the game in a near future. It just stimulate players to create huge but useless bureaucratic features for the most honnest fleets, and to simply rob contributors for the others, and I have to admit that I don't enjoy that much playing USSR Online, where you have to beg to get what you worked/played for.
This is what I see has happened in many of the fleets that i have seen. Check out your own fleet and see how much provisions are still available. Why are you limiting something that is so abundant in supply? The high costs included with purchasing using these provisions is a limiting factor in itself (16k dilitihium for weapon? 4 fleet modules for a ship? pass!).

I am in a fleet where there are no limits, anyone can buy anything; it is not restricted at any level. We have way more provisions then we can use! There have been many people donating to progress the starbase but haven't used any provisions.

I see what are saying though, there really isn't an in game tutorial on what a starbase is about and what contributing really does. Most of us 'know' from experience but I didn't get this knowledge from inside the game.

As to a solution to your problem, maybe you really should change to a fleet that is more open. There are plenty of good fleets out there and your fleet credits move with you.

The real question is: why have provisioning at all? The only thing I can see is a money grab from the game. Need more provisions? Spend some dilithium. Want to use that provision? Spend some dilithium. Seems like a double dip to me! Scrap the provisions and just unify the cost; provisions just seem to add strife and arguments within a fleet. Someone convince me I'm wrong on this!

Career Officer
Join Date: Jun 2012
Posts: 147
# 23
08-25-2012, 12:16 PM
Originally Posted by ddesjardins View Post
My Fleet leadership has granted both a promotion and access. We've discussed it informally and I believe we will institute a more formal policy.

Your comments are all spot on. I think Cryptic needs to establish more formal policies so that people know what they are getting into.

(@anazonda) I Like the fact that opening the store once a week is an AWESOME idea, giving some measure of fairness to the entire fleet. I'll pass on the suggestion to our team as well.
Cryptic isn't going to get involved with fleet politics. Just like they don't get involved when some wingnut rips a fleet off. They feel we're adults and should be able to handle this stuff without them interfering. If you have a fleet leaders hogging the goodies then leave the fleet. That is why I dumped the fleets I was in(because I don't play nonstop) and started my own with my alts and my friend and my son. I don't have to worry about people ripping us off and I can not worry provision crying. It may take a while to get anywhere, but it just gives me motivation to keep playing.
"There's a reason you separate military and the police. One fights the enemies of the state, the other serves and protects the people. When the military becomes both, then the enemies of the state tend to become the people."-Commander William Adama
Join Date: Jun 2012
Posts: 1,063
# 24
08-25-2012, 02:44 PM
Originally Posted by eagledraco View Post
I agree - it does resemble a Pyramid Scheme. I decided to try fleets after S6 and just noticed it.

They want as many people as possible contributing so 'We can build up OUR Starbase'. But when it came down to the little people actually reaping their benefits from contributing - the fleet leaders had first pick. Huh?

Time to leave I guess.
This is pretty much what I expected to happen when I first heard about "provisioning."

That said, this is better than it could have been. They could have forced the fleet to decide which ships are buy-able AHEAD OF TIME. So instead of provisioning for 5 ships, they could end up provisioning 5 Fleet Defiants. Which means, of course, if you're #6 to the Defiant line, you may have a loooong wait, and if you want an obscure ship you may be out of luck period.

Not that I'm "for" the current provisioning scheme, mind you.
Empire Veteran
Join Date: Jun 2012
Posts: 1,329
# 25
08-25-2012, 08:09 PM
I understand what you are saying OP and that is why I am glad that A) I own my fleet and B) That it is a small one. Not being a huge fleet has some advantages in this system. It means we all get the most credit and we can safely allow all our members to buy whatever they like whenever they want to.

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