Career Officer
Join Date: Jul 2012
Posts: 9
# 11
07-27-2012, 11:46 AM
Any team where we steamroll through the map.

Last edited by macksto; 07-27-2012 at 11:52 AM.
Commander
Join Date: Jul 2012
Posts: 426
# 12
07-29-2012, 07:27 PM
Ran Cure Space on normal a few days ago, in a public queue. With all the complaining about STF PUGs, I expected it to be a disaster.

No one said anything when we spawned in; they just flew off toward the Borg without a word. I ended up alone by the Kang. "Oh great, I'm screwed," I thought.

The assimilated Klingon ships start spawning in, and I'm all by myself flying in circles around the Kang trying to keep it healed and kill ships at the same time. Then I realized Cure was kind of easy on normal. Mopped up around the Kang, went and helped the others for a bit and basically flew back and forth to keep the Kang clear. Easily completed the optional and the mission.

No communication or anything. It was like I was playing with psychics.
Demons run when a good man goes to war.
Career Officer
Join Date: Jun 2012
Posts: 4,068
# 13
07-30-2012, 07:33 AM
Quote:
Originally Posted by velktra View Post
Ran Cure Space on normal a few days ago, in a public queue. With all the complaining about STF PUGs, I expected it to be a disaster.

No one said anything when we spawned in; they just flew off toward the Borg without a word. I ended up alone by the Kang. "Oh great, I'm screwed," I thought.

The assimilated Klingon ships start spawning in, and I'm all by myself flying in circles around the Kang trying to keep it healed and kill ships at the same time. Then I realized Cure was kind of easy on normal. Mopped up around the Kang, went and helped the others for a bit and basically flew back and forth to keep the Kang clear. Easily completed the optional and the mission.

No communication or anything. It was like I was playing with psychics.
Love those sort of missions!

And I play the STF's on normal fairly often, enjoy play it without the 'pressure' (and, quite often, tantrums) often present in Elite STF's.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Career Officer
Join Date: Jun 2012
Posts: 4,068
# 14
08-01-2012, 02:07 AM
Another fantastic one on ISE yesterday - was absolutely superb - a real pulse-racer.

The team consisted of myself, in my MVAE, a Sovereign, a Patrol Escort an Armitage and an Atrox.

Mission started - the player in the Sovereign asked if everyone knew the 10% rule. Three replies, one ignore/chat screen off (I'll refer to him as Iggy for the sake of calling him something - the player in the Patrol Escort.

In view of this we agreed that we'd have to compensate for said player and we agreed that, once transformer popping commenced we should leave whichever one Iggy targeted alone since he would almost definitely not be following the 10% rule. The players flying carriers also noted that they wouldn't launch fighters until the transformers were popped.

We were right on the money - we popped the first cube and Iggy immediately flew off and started blasted a transformer. The rest of us did the same, reducing ours to 10%, then watched Iggy (who took a little longer, thankfully - his DPS was surprisingly poor for a Patrol Escort) who, as predicted, ignored the 10% rule and carried on firing. Though as soon as his transformer blew the rest of us killed ours.

The carriers launched their fighters, I activated my MVAM, Iggy flew off to get killed by spheres, and everyone else let rip - we, thankfully, killed the generator before the first nanite sphere could reach it.

We mopped the spheres up quite easily and turned our attention to the second cube, which didn't last long either. Iggy made even more of a pain of himself and had started shooting at a transformer before we'd finished the cube off, and popped it by the time we had reached the other ones. We again managed to take out the transformers and generator, although this time it was really by the skin of our teeth, and we would have lost the optional had the Atrox not fired off a well-timed GW.

Anyway - Iggy got killed by a sphere, respawned, but spent the remainder of the mission sat at the respawn point.

By this time the optional timer was running low, so I decided to activate MVAM again and concentrated on the gate whilst the others focused on the Tactical Cube. I managed to take the gate out in fairly good time, and managed to join the others, who had reduced the Tac cube to 40%, in destroying the tac cube. All with 10 seconds left on the optional timer.

The optional reward gave an EDC, which Iggy received, a rare tech which the Soveriegn player received and some other stuff that I passed on as didn't want/need it, and didn't note who received those.

And the mission reward yielded a prototype tech and two EDC's.

So, as said earlier fantastic mission, and the communication between the four of us was probably what pulled it together. Still feel it was a shame that Iggy almost ruined it AND was rewarded for doing so though.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY

Last edited by reyan01; 08-01-2012 at 02:42 AM.
Lieutenant
Join Date: Jun 2012
Posts: 81
# 15
08-01-2012, 03:19 AM
Blasting trough Space Elites with fleet mates with 8-10 minutes left on the optionals.
Lt. Commander
Join Date: Jun 2012
Posts: 102
# 16
08-01-2012, 05:18 AM
Quote:
Originally Posted by reyan01 View Post
We were right on the money - we popped the first cube and Iggy immediately flew off and started blasted a transformer. The rest of us did the same, reducing ours to 10%, then watched Iggy (who took a little longer, thankfully - his DPS was surprisingly poor for a Patrol Escort) who, as predicted, ignored the 10% rule and carried on firing. Though as soon as his transformer blew the rest of us killed ours.
While the rest of the post makes it clear he was ignoring the 10% rule, killing the generator when the rest are at 10% already doesn't really do that. Have your UI set up right so you can see the health on all the generators at once and start popping as soon as they are all at ~10%, no need to sit around waiting for everyone to confirm what you can already see. Just a minor nitpick though, rest of the post makes it clear Iggy didn't know what he was doing.
Lieutenant
Join Date: Jul 2012
Posts: 35
# 17
08-01-2012, 10:00 PM
Infected Ground Elite - full PUG

failed the optional early on (saved LT #1, but had a guy hiding behind the wall at 2nd lt...*tried* to warn people via chat beforehand, but who knows if they're listening or not)

at least one member bailed right there - was replaced by some new guy

we continued on through the remainder of infected to final boss

entry triggered too many borg - someone (might have been me) popped a target optics and aggroed both corners - we recovered, but it started a fight between 3 members about how best to begin the entry of the final room - 1 guy left in a huff, one guy left because he figured with four completing the encounter would be impossible (also, started harassing one of our members that stayed via tells, 'till we just had to /ignore him)

so far, this is your typical miserable PUG elite...but we decide to soldier on - we've come this far after all, and the three of us remaining all seem to get along decently, and listen to/respond to instructions

we make our run through of the boss room, trigger boss encounter, but took a little too long clearing the generators, so the local borg respawned and killed us

we're *about* to call it quits, but we came so close, we feel like we can make it if we just clear the generators a little bit faster

so, begin round 2 - we still stumble a bit on the generators, but we do get them down in better time, and sure 'nuf, we clear the boss , and pick up our gear

all in all, despite the numerous pugfuggery, we still ended up walking out of there having pug-3-manned infected elite - a hard fought and thoroughly deserved victory, that made us feel good despite it all
Career Officer
Join Date: Jun 2012
Posts: 34
# 18
08-03-2012, 05:54 PM
Easy, done Cure Ground Elite in a Pug. Finnished the Optional with 5 mins left to spare then just shot Amekd down under half a minute
Lieutenant
Join Date: Jun 2012
Posts: 99
# 19
08-05-2012, 02:26 PM
I once played a KASE where everyone did what they were supposed to, no probes got through, and both gates were destroyed with nearly 8 minutes left on the clock... in a PUG. I've done just as well with my own fleet, but he fact that this was a PUG still blows my mind.
Captain
Join Date: Jun 2012
Posts: 10,896
# 20
08-05-2012, 04:26 PM
Long, long ago, right after the compounding respawn timer was put in I had decided I hated STFs, the timer just threw me over the edge. One friend of mine wanted to do the Cure, for some reason I agreed.

Sadly we did not get the optional, but it was the easiest Cure I've ever done.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
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