Career Officer
Join Date: Jun 2012
Posts: 886
# 21
08-05-2012, 08:05 PM
5 team full garumbas. need i say more?
Commander
Join Date: Jun 2012
Posts: 387
# 22
08-05-2012, 09:12 PM
Quote:
Originally Posted by a3001 View Post
5 team full garumbas. need i say more?
Try 5 voquv's
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
Captain
Join Date: Jun 2012
Posts: 1,113
# 23
08-05-2012, 09:48 PM
ISN. Early in my STF career, shortly after Atrox came out...

I'm sitting in my Luna. DBB/turret build not quite 100% [borg] outfitted at the time, tried to maximize forward DPS.

Carrier goes off on crowd control while the rest of us attempt to take out generator/transformer. Things went "relatively" smooth on the first side, so we were expecting an easy run.

First generator on second side popped before 10% reminders went out.

Everyone focuses fire on the remainder, attempt to "beat the rush". I think we were a 2 escort group, either way, DPS was somewhat lacking (me in Luna, Atrox on CC duty, leaving 3 ships and at least one was a cruiser)... Carrier complains he couldn't hold the line. Requests additional gravity well.

I peel from the transformer group (tried to keep facing that general area in case I was needed), and join the Atrox on CC with a well timed/placed GW III, then BFaW/Spread the targets down.

After that save, it was smooth sailing, gateway then tac popped fairly quickly. First ever "blown" optional (ie, did not go according to plan) that I was on a team that recovered. When I apologized to them about lacking DPS, they commended me instead, saying that if it wasn't for my sci, that would have been a blown run.

Second best was earlier today. KASN. Initial blasting of cube shown nobody with antiproton weaponry (crit-heaven). My Tac-alt's Armitage with only [borg] torps. Comment goes out on chat, someone's reply was "this is gonna take a while". Wound up being one of the quickest runs I've done, first gate was down with 7 min remaining (and my only death as the gate blew) and the other side was already down a transformer...
Well, with the upgrade announcement leaving NX and Connie fans in the dust again, can we restart / revisit the T5 Connie and NX threads - since they will no longer be "truly" endgame ships... (after we get the T5 versions, it'll be time to see them added to the T5U upgrade charts too...
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 24
08-06-2012, 01:16 PM
Had a good one last night, and not really due to drops or objectives cleared, more so due to the fact we finished with only three people.

Was running my Oddy Disruptor boat and we only started with 4 in the PuG. It was myself and three escorts and about halfway through taking down the first cube one of the other guys either DC'd or just straight up quit, leaving us with 3 people and 2 1/2 cubes to take down before spawning the carrier.

It took forever, and we missed the objective on keeping the Kang above 75% hull because it was difficult to protect the ship and do enough sustained DPS to bring down the nanites/cubes and spawning ships in quick fashion. I wound up playing tank/healer while spamming BFAW and torp spreads trying to keep all the ships off the escorts so they could take out the cubes. Basically flying from the Kang back to the cube in circles to heal and grab aggro of the BOPs and warships. Gained a lot of respect for the Oddy in the process since I was still kind of 50/50 on the ship as a whole and it turns out it's a pretty solid tanking ship. Surprisingly we had no deaths and were able to make pretty short work of the carrier. All things considered it was pretty satisfying that everybody else stayed in it and we were able to finish with just 3 players.
Commander
Join Date: Jun 2012
Posts: 321
# 25
08-11-2012, 04:00 PM
Had another really good one today.

Went into an ISE from EliteSTF. Again, the group was formed completely within the channel and I hadn't played with any of them before (at least that I can recall anyway). We spawn in and it's 5 Armitages, all properly built. Absurd DPS, mission is over with about 9:40 left on the clock.

I know ISE is the remedial maths of the Elite STFs, but that's one of the quickest times I've done it. Pretty good for a group that hadn't played together before.
Commander
Join Date: Jun 2012
Posts: 387
# 26
08-11-2012, 04:13 PM
Csn (my klink is lvl 49, just collecting edc for when he hhits lt.gen)
I'm on spawn duty for left side. 1 guy on spawn duty in middle. Other three facerolling the right cube. Mission ends with 3 mins on the clock, and the carrier is gw'd before it can even spawn its forst fighters. Didn't get anything of notice, but it was fun
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
Captain
Join Date: Jun 2012
Posts: 1,063
# 27
08-15-2012, 12:01 PM
this was todays best (and if you read yesterday's post of mine in the other "worst xp" thread, you know this is a delight ).

so KASE, three cruisers, a carrier, and me in my tactical escort retro. we finish the cube fast, and finish the other cubes fast too. one of the cruisers have a little problem defending the probes, but nothing he couldnt handle (though I felt I should help sometimes, so I sent some torpedos his way).
sadly the time was not enough, we fail by two minutes, still I saw the intellect behind the players, which is rare these days. we go to donatra, I say the usual 5km rule, and as it turns out, others knew.

and the cherry on the cake, was one of the cruisers. I think he specced in threat control, because donatra was only targeting him, and he was flying around, out of the 5km zone, turning all around, so she wont shoot her oneshot torpedo spread. she only cloaked once, before the one guy got the aggro
that is the single most beautiful thing I have seen in an STF so far (I guess this is the compensation for yesterday's run, where I have seen the stupidest).

also in the end I got finally a proto deflector, which just made this my best STF run (even after a failed optional)
Commander
Join Date: Jul 2012
Posts: 378
# 28
08-15-2012, 10:02 PM
Had a good one, guess it's a couple months back now. Random PUG of KASE, we lost a player almost immediately, who never came back. No biggie. Even down one, we tore through the tac cube fairly quickly. So, I figured we'd be alright, if a little slow.

After the cube, everyone split up and went to work. Fast forward a few transformers later and we're working on both gates, pounding away. We're communicating progress, with one eye on the clock. Looking at the %, looking back at the clock. It was quite a nice surprise when both gates blew in the last minute of "regulation" time.

Optioned down one, with three random players. Good times.
Empire Veteran
Join Date: Jun 2012
Posts: 236
# 29
08-19-2012, 11:28 PM
I'm orion sci in KDF fleet.
With 4 members we ran KASE. We got opts with 7 minutes spare...
We killed Donatra in one run.
I was happy because 3 reason.
We got opts with 7 minutes spare.
We killed this such Donatra in one run. It was my revenge.
I got prot deflector to get Full HKG MkXII.
It was my best one
http://i.imgur.com/RVocq.jpg
Career Officer
Join Date: Jun 2012
Posts: 5,015
# 30
08-21-2012, 02:16 AM
Had a cracking run on ISE earlier, during my routine 'hour before work' STO time.

Myself (in my Armitage), a Kar' fi carrier, an Atrox, a Fleet Patrol Escort and a Galaxy-X.

Fantastic DPS between us, 10% rule observed, we mopped the floor with the cubes and spheres and when it came to gate/tactical cube, three took to the cube and myself and the Atrox took the gate - made somewhat easier by our swarms of fighters assisting.

All done with just over three minutes to spare, and received two EDC's and two Prototype Salvage's!

LOVE it when it goes that smoothly!
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.

Last edited by reyan01; 08-21-2012 at 02:21 AM.
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