Quality of spawn in photonic seems to be greatly affected by auxiliary powers. If I pop a battery just before using it I get much better chance of getting escort instead of cruiser or science vessel. I haven't been able to verify this extensivly, usually thick in combat when using them so I don't watch to closely.
But I did notice that the higher auxiliary power, the better the projections.
Click the button. Observe the cool effect of the photonic emitters firing up. Three friendly holographic ships will arrive (ships will be of varying types from your faction). Then, these ships have a 25% chance to actually do something before disappearing, thanks to the ability being broken.
After activating Photonic Fleet, there's a 75% chance for Slow Clap Processor to engage, applying Slow Clap III to all friendly ships within 10km for 15 seconds. This secondary effect scales with your Auxiliary Power level, and is modified by the Particle Generators skill.
So full of win !!!
Join date July 2012 ... My feckin arse ( Feb 2010 )
"The great thing about the internet is its leveling effect; online all opinions are equally WORTHLESS."-- Grant Morrison
Photonic fleet is now much more useful than it was when this thread was started. You get larger ships, there is the Photonic Capacitor trait to take a huge chunk out of the cooldown, and the AI has been improved so that they more reliably attack enemies. Don't let this obsolete thread color current perspectives on gameplay.