Career Officer
Join Date: Jun 2012
Posts: 422
# 11
07-27-2012, 11:34 AM
Quote:
Originally Posted by pwebranflakes View Post
We've added a new screenshot to the screenshot gallery. The new Federation and KDF Combat EV Suits are available in the C-Store.


Link to the gallery.
Are you kidding me put a picture in the gallery after nearly every comment on the subject was Condemning the whole fiasco....time to issue some drug tests, because you folks must be out of your mind.
Captain
Join Date: Jun 2012
Posts: 855
# 12
07-27-2012, 11:34 AM
In the "complaint thread" about the EV suit, i'm pretty sure most complaints were unanimous: The Art Team did a phenomenal job on the canon Starfleet EV suit, and the Klingon suit looks rather appropriate for the species. Due to limitations in Cryptic's tech (i.e, bad engine coding), we can't have transparent helmets. Which is not a limitation in itself, since other games handle it just fine. Oddly, CO which uses the same engine, can handle helmets of all types, and on heads of all shapes and sizes, just fine.

The complaint, is in regards to the logistics surrounding the sale of the EV suits:
- Character Specific (Not account wide)
- High cost (700 Zen for a 1-time use, vs Costume Packs of 550 Zen per account)
- No ingame acquisition method (random chance, purchasable for EC/Dilithium)
Ensign
Join Date: Jun 2012
Posts: 4
# 13
07-27-2012, 11:38 AM
Quote:
Originally Posted by c0nd1t10nr3d View Post
It's not the suits that are being criticized... It's the ridiculous 700 Zen Per Suit, Per Character that is being justifiably criticized! The suits themselves look awesome!
Agreed,beautifully done and the Fed true to the FC -Voyager suit, I honestly mean that. Would love to have them, but not at this time if ever. I wondered why the other suits looked so bad when my away teams had these, now I see.

I know you have to generate income and have no problem with that, but this is disappointing. It has been planned to milk money off everyone with these suits since the beginning. Though the price is way too high for them, I am not as disappointed by that as by the low quality that they are AND the price. It's the principle of the thing.

I had hoped things were getting better with the setup of the new lock boxes, seemed like you guys were starting to listen to the players, then this.

Anyone getting these the way they are now should be ashamed of themselves for supporting a bad and dishonest practice, you are hurting yourselves in the long run.

I apologize for the bluntness of all of this, I haven't been on STO long but I have been fortunate enough to benifit from the Free to Play additions to the game. Have enjoyed STO immensely. It's just that I would have expected better from a company that represents Star Trek and has fans that work in it.

Last edited by captainden; 07-27-2012 at 11:48 AM.
Captain
Join Date: Jun 2012
Posts: 855
# 14
07-27-2012, 11:41 AM
Quote:
Originally Posted by captainden View Post
...
Agreed with all of the above. Great post.
Career Officer
Join Date: Jun 2012
Posts: 5,448
# 15
07-27-2012, 11:42 AM
Quote:
Originally Posted by meurik View Post
In the "complaint thread" about the EV suit, i'm pretty sure most complaints were unanimous: The Art Team did a phenomenal job on the canon Starfleet EV suit, and the Klingon suit looks rather appropriate for the species. Due to limitations in Cryptic's tech (i.e, bad engine coding), we can't have transparent helmets. Which is not a limitation in itself, since other games handle it just fine. Oddly, CO which uses the same engine, can handle helmets of all types, and on heads of all shapes and sizes, just fine.

The complaint, is in regards to the logistics surrounding the sale of the EV suits:
- Character Specific (Not account wide)
- High cost (700 Zen for a 1-time use, vs Costume Packs of 550 Zen per account)
- No ingame acquisition method (random chance, purchasable for EC/Dilithium)
Er. The engine would support transparent helmets fine.

They have the helmet replace your head because of custom aliens with cone heads and the like.

In theory, they could make the helmet transparent for everyone except Gorn and custom aliens. They could probably have a special EV suit helmet for Gorn. But it boils down to the fact that they can't have believable looking hats or helmets on bobbleheads and coneheads.

Yes, the helmet replaces a character's head. It couldn't HAVE TO because of the engine. Cryptic chose for it to to handle unusually headshapes that would distort a helmet until it no longer looks helmet like.
Republic Veteran
Join Date: Jul 2012
Posts: 235
# 16
07-27-2012, 11:45 AM
Quote:
Originally Posted by drogyn1701 View Post
I used to like the Friday screenshot, but then I took a Foundry outage to the knee...
This lot could learn a thing or two from Bethesda

Awesome quote too


Join date July 2012 ... My feckin arse ( Feb 2010 )
"The great thing about the internet is its leveling effect; online all opinions are equally WORTHLESS." <------> Grant Morrison
Career Officer
Join Date: Jun 2012
Posts: 5,448
# 17
07-27-2012, 11:45 AM
Quote:
Originally Posted by meurik View Post
In the "complaint thread" about the EV suit, i'm pretty sure most complaints were unanimous: The Art Team did a phenomenal job on the canon Starfleet EV suit, and the Klingon suit looks rather appropriate for the species. Due to limitations in Cryptic's tech (i.e, bad engine coding), we can't have transparent helmets. Which is not a limitation in itself, since other games handle it just fine. Oddly, CO which uses the same engine, can handle helmets of all types, and on heads of all shapes and sizes, just fine.

The complaint, is in regards to the logistics surrounding the sale of the EV suits:
- Character Specific (Not account wide)
- High cost (700 Zen for a 1-time use, vs Costume Packs of 550 Zen per account)
- No ingame acquisition method (random chance, purchasable for EC/Dilithium)
And something I've said and see other people say:

A lot of us could deal with per character unlocks...

IF it had a special power and IF it came in a bundle of 5.

Buying it once per character IS pricey. Buying it once per bridge officer is insane.

But if these came in per character bundles of 5 that we could outfit an away team with, 700 ZEN would be easier to swallow.
Captain
Join Date: Jun 2012
Posts: 855
# 18
07-27-2012, 12:16 PM
Quote:
Originally Posted by stoleviathan99 View Post
Er. The engine would support transparent helmets fine.

They have the helmet replace your head because of custom aliens with cone heads and the like.

In theory, they could make the helmet transparent for everyone except Gorn and custom aliens. They could probably have a special EV suit helmet for Gorn. But it boils down to the fact that they can't have believable looking hats or helmets on bobbleheads and coneheads.

Yes, the helmet replaces a character's head. It couldn't HAVE TO because of the engine. Cryptic chose for it to to handle unusually headshapes that would distort a helmet until it no longer looks helmet like.
Quoting myself:

Quote:
Originally Posted by meurik View Post
Oddly, CO which uses the same engine, can handle helmets of all types, and on heads of all shapes and sizes, just fine.
I suppose the tech could be modified, in such a way that if your head shape is "beyond X proportions", it simply ignores the shape, and gives you an opaque face mask. Why penalize the majority of players who have relatively normal head proportions?
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,424
# 19
07-27-2012, 12:24 PM
Quote:
Originally Posted by drogyn1701 View Post
I used to like the Friday screenshot, but then I took a Foundry outage to the knee...
Poor soul
Captain
Join Date: Jun 2012
Posts: 989
# 20
07-27-2012, 02:41 PM
Quote:
Originally Posted by meurik View Post
I suppose the tech could be modified, in such a way that if your head shape is "beyond X proportions", it simply ignores the shape, and gives you an opaque face mask. Why penalize the majority of players who have relatively normal head proportions?
The issues is that it has to be one way other the other for everyone. As a guess on my part, Cryptic made the decision (presumably with input from CBS) that having transparent scalable helmets for the the exteme possible settings for Aliens was too far removed from the look and feel of Star Trek. And you can see those type of artistic decisions throuh out the character creator. The sliders of the canon races are very to what's possible with the Alien race. The canon races are basically humans in latex. So that's what they modeled.
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