Survivor of Romulus
Join Date: Jun 2012
Posts: 2,442
# 101
02-07-2013, 03:21 PM
Ground: Unlock all outfits.
Ground: Walls, floors, doors, platforms of a Undine design
Ground: Corridors (Defiant, Undine (terradome))
Ground: Ability to trigger a npc to do something at X time.
Ground: K-7 contacts (Naomi, Lieutenant in the red outfit, other named characters)
Ground: Ability to place player in a deadly enviroment (ie use the hazard suits.. or else)

Space: Terradome, Fleet Starbases, ESD new and old props please
Space: Return of the ship emotes
Space: (wish) the ability to design a ship for our alien races
Space: Tholian Contact ships.
Captain
Join Date: Sep 2012
Posts: 1,760
# 102
02-07-2013, 03:33 PM
Quote:
Originally Posted by thay8472 View Post
Ground: Unlock all outfits.
Ground: Walls, floors, doors, platforms of a Undine design
Ground: Corridors (Defiant, Undine (terradome))
Ground: Ability to trigger a npc to do something at X time.
Ground: K-7 contacts (Naomi, Lieutenant in the red outfit, other named characters)
Ground: Ability to place player in a deadly enviroment (ie use the hazard suits.. or else)

Space: Terradome, Fleet Starbases, ESD new and old props please
Space: Return of the ship emotes
Space: (wish) the ability to design a ship for our alien races
Space: Tholian Contact ships.
I second this post
Play more STO Foundry! (You can thank me later.)

A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM in the SIRIUS SECTOR
Starfleet Veteran
Join Date: Jun 2012
Posts: 87
# 103
02-07-2013, 06:54 PM
Unless I missed these

the generic ship interior. even if the lounge has to be empty, staging a mission part there would be nice

Lighting in drazona power outrage. Bonnie-Kin anyone?

Personal cloaking device as seen in Defera ground zone

Railings, unless I'm missing them

Stairs, enough said, like the last mission in FE3

Along that note, directional arrows effect so authors don't get lower stars for players getting lost. If they have patrols, they should be able to do this.

Objectives-place five bombs (give me the shadows on where I want then placed.) Just an example. Place X of anything really.

Everyone has said outfits but it deserves mention as much as possible

Escort. (patrol effect with an end point and then they just stand there)

Q in and Q out...once. Beaming too but that was listed here.

Black building blocks, no pattern just black. Heck custom shaded building blocks. If I can change my window bars on my desktop, why not here too.

Sky traffic effect is on par with an enormous city , I have a small one.

Open panel asset that you can place flush against a wall.

Did sometime say opening door pieces for cardassians?

I love this thread.
Starfleet Veteran
Join Date: Jun 2012
Posts: 87
# 104
02-07-2013, 06:57 PM
The book picture they use for contacts when you're interacting with a computer, those consoles look awful.

Last edited by gammadelta2; 02-07-2013 at 07:04 PM.
Career Officer
Join Date: Nov 2012
Posts: 3,343
# 105
02-08-2013, 01:02 AM
So I wrote a story for a foundry mission that I would really like to do, only to discover I can't because we don't have the following assets:

Captain Kurland and Morn as NPC contacts (I promise I won't let Morn actually say anything.)

Gorn NPC groups that can be allied with Fed / turned against KDF

Quark's Bar and DS9 Ops indoor maps

Klingon / Romulan capital ships that cloak and disappear after taking damage.

Also it would be great if an NPC contact could be set to follow the player instead of just standing there.

Also would be really great if we could limit the away team (to 2, 1, or 0 BOffs)


"I won't try to hide behind the Law if what I stand for is what's Right."

The Masterverse Timeline / Ten Forward Fanfics
Captain
Join Date: Sep 2012
Posts: 1,760
# 106
02-08-2013, 06:38 AM
I Second MORN! Morn FTW!!!
Play more STO Foundry! (You can thank me later.)

A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM in the SIRIUS SECTOR
Captain
Join Date: Jun 2012
Posts: 3,275
# 107
02-08-2013, 08:40 AM
Quote:
Originally Posted by sander233 View Post
Captain Kurland and Morn as NPC contacts (I promise I won't let Morn actually say anything.)

Gorn NPC groups that can be allied with Fed / turned against KDF

Quark's Bar and DS9 Ops indoor maps

Klingon / Romulan capital ships that cloak and disappear after taking damage.

Also it would be great if an NPC contact could be set to follow the player instead of just standing there.

Also would be really great if we could limit the away team (to 2, 1, or 0 BOffs)
I agree with all of these.
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
-- Q
Captain
Join Date: Sep 2012
Posts: 1,760
# 108
02-10-2013, 09:14 PM
Quote:
Originally Posted by sander233 View Post
So I wrote a story for a foundry mission that I would really like to do, only to discover I can't because we don't have the following assets:

Captain Kurland and Morn as NPC contacts (I promise I won't let Morn actually say anything.)

Gorn NPC groups that can be allied with Fed / turned against KDF

Quark's Bar and DS9 Ops indoor maps

Klingon / Romulan capital ships that cloak and disappear after taking damage.

Also it would be great if an NPC contact could be set to follow the player instead of just standing there.

Also would be really great if we could limit the away team (to 2, 1, or 0 BOffs)
I have been working on a custom kurland for a project I am doing and got pretty close you can't get his exact hairstyle though. The Gorn can be easily accomplished by reskinning groups or if you break the foundry tailor you can add a gorn head to your custom creation. Did I mention we need Morn!

Oh and baby nanovs if not all of the nu Romulan critters and varmints!
Play more STO Foundry! (You can thank me later.)

A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM in the SIRIUS SECTOR

Last edited by lincolninspace; 02-10-2013 at 10:00 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,442
# 109
02-10-2013, 09:41 PM
More from me... I've got a ww2 kind of mission... anyway

What I would like

Ground prop: Spitfite
Ground prop: Hawker Hurricane
Ground prop: Hawker Typhoon
Ground prop: Wooden house
Ground Map: open flat surface field
Captain
Join Date: Jun 2012
Posts: 688
# 110
02-10-2013, 11:30 PM
I'd really like to see all the Temporal items from the lock boxes added into the Foundry, or at least, the Wells class, the 29th century uniforms, and possibly the ground weapons. I had a story that would have involved the crew of a time ship, but not being able to even put them in their correct uniforms means this one has to go on the back burner for now.

I had a similar situation when I had written myself into a situation where Section 31 showed up, but there were no Section 31 uniforms available, so I had to dress them in a black coloured TOS shirt and black TNG trousers.

One of the biggest things I'd like to see though, is the ability to have friendly or enemy settings for any group of NPCs. For instance, playing a Federation mission, there may be a call to have enemy Federation characters, or to fight alongside Klingons or Romulans.

This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
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