Captain
Join Date: Oct 2012
Posts: 1,798
# 231
11-06-2013, 04:28 PM
Shuttlebay map from the new Federation Tutorial mission

Also the revamped Federation ship interior from the same tutorial


( I know these aren't live yet, but i can dream right?)


These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......

Last edited by adverbero; 11-06-2013 at 04:36 PM. Reason: added to the post
Commander
Join Date: Dec 2012
Posts: 466
# 232
11-08-2013, 01:14 PM
Quote:
Originally Posted by adverbero View Post
Shuttlebay map from the new Federation Tutorial mission

Also the revamped Federation ship interior from the same tutorial


( I know these aren't live yet, but i can dream right?)
I think those new maps will be on everyone's lists, but we still haven't got all the LoR content yet!

But you know, the number one thing I want right now isn't an asset, I just want to officially loose the away team! I've got so many ideas that require them gone and asking the player to drop them on every single map totally ruins the flow!

& Rose Tinted Mirror (Fed 31+)
Commander
Join Date: Jul 2012
Posts: 278
# 233
11-11-2013, 12:13 PM
The wall trick (the thing where you arrange your map so that when you beam in you're surrounded by walls and all the away team are trapped behind them) isn't helping, I suppose?
Though even then, you'd have to put some kind of message to let the player know it's meant to be like that and not to waste time trying to get them out. Not to mention avoiding having the Captain wiped out by enemies that are scaled for a full Away Team.
Captain
Join Date: Oct 2012
Posts: 1,798
# 234
11-11-2013, 05:42 PM
Quote:
Originally Posted by isthisscience View Post
I think those new maps will be on everyone's lists, but we still haven't got all the LoR content yet!

But you know, the number one thing I want right now isn't an asset, I just want to officially loose the away team! I've got so many ideas that require them gone and asking the player to drop them on every single map totally ruins the flow!
Would be nice, though perhaps even an expansion on this idea, Maybe we could 'overide' a players BOFF with an NPC? so that we can have players be escorted by one of our NPCs?

though i'll admit this might be asking a lot


These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Commander
Join Date: Jul 2012
Posts: 278
# 235
11-12-2013, 10:32 AM
Just to be able to have the Captain alone would be great, but I agree that being able to have an NPC follow you would also be a good feature. Like solo away missions, this IS possible in Cryptic's own system - e.g. the first few Klingon missions where you travel with K'mtar, and also that early Starfleet one, whatever its name is, where you meet Miral Paris and the diplomatic summit gets raided by rogue Klingons.

I always remember that one, because Miral walked directly behind my avatar the whole time, so that the camera position was inside her head - meaning that I kept seeing her eyeballs floating in mid-air! Devs, don't ever fix this mission!
Lieutenant
Join Date: Jun 2012
Posts: 60
# 236
11-15-2013, 04:22 PM
With season 8 and the Iconian Gates opening up this gives us access to a huge array of content.

The following aren't on the tribble's updated foundry but would be incredible to have if it isn't too much trouble.

Wishlist:
Swarmer Fighters - Enemy NPC group
Iconian Gateway Map Object - (Like the one in Jouret)
Voth Citadel Dreadnought
Dyson Sphere Interior Map

http://picpost.resolute-guild.com/destyn/12thcrypticsig.png
Captain
Join Date: Aug 2013
Posts: 4,704
# 237
11-15-2013, 05:02 PM
Quote:
Originally Posted by berrycola View Post
Swarmer Fighters - Enemy NPC group
Also swarmer ground mobs. Imagine what you could do with flying ground enemies.
Vadm. Kanril Eleya, U.S.S. Andraste, Strike Team Alpha

Useful Links for Foundry Writers | "Bait and Switch" -- Fed Foundry project, Part 1 rewards-qualified!
Say no to Arc! STO standalone installer
Lieutenant
Join Date: Aug 2012
Posts: 31
# 238
11-23-2013, 05:38 PM
My idea is to make the player change ships when changing from ground/interior to space. The ship would have a class and build chosen by the author, and would revert to whatever ship the player was using before at the next space-to-ground map transition, or upon map change to sector space

"Temporal Ambassador" and "Sphere of Influence" do this

Last edited by enterprise07; 11-24-2013 at 11:06 AM.
Ensign
Join Date: Jun 2012
Posts: 1
I want to see the ability to build custom maps. The technology to edit 3d worlds in real time exists. Portal 2 has a very sleek method. Second Life doesn't, but it still exists.

Using the foundry to create a completely custom map would be awesome.

Additionally, I want to be able to set my mission to appear in the game world naturally, without having to search the foundry interface. This will likely require some sort of purchase or ranking system in order to keep people from spamming the world with crappy missions.

At the very least, Cryptic, take some of the highest voted missions in the foundry, and ask the devs if you can integrate them into the world.

Finally, I want to be able to place my missions on ANY map available in the game. I have fantastic story ideas that I'd love to write into the game, but the locations I require for them just don't exist! The Captain's Table, for instance. Even though it's a restricted area, I'd still like to be able to launch a mission from there for those who DO have access.
Career Officer
Join Date: Nov 2013
Posts: 183
# 240
12-14-2013, 04:10 AM
One thing I think would be a major +

would be if we could move and re-arrange objects on a map, while actually inside the map it self.

It was kind of annoying of making subtile changes then playing map going through the mission just to see if I got object A into Object B at the correct altitude. If not correct and repeat.

It would be great if I could just be standing there or see a players view as I adjust the X Y Z values of any objects.
2 mins preview My 1st Foundry mission Cube 571 Coming Dec 24 Trailer
Short 10 sec trailer for Cube 571

The one good thing about being Borg you never need tech-support
Before you post in the STO tech support forum
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:19 PM.