Lt. Commander
Join Date: Jul 2012
Posts: 129
# 81
10-09-2012, 12:06 AM
I would like to see Shuttle bridges / interiors. Ive got a great idea for a shuttle mission, but no interiors to use.
Rihannsu
Join Date: Jun 2012
Posts: 4,818
# 82
10-09-2012, 05:54 AM
did someone mention that female chars lack earring options?
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Like Greed, Nerdrage is eternal, eternally bad.
Show Archon and Borticus how much you would like to see new Doff races!
Lt. Commander
Join Date: Jul 2012
Posts: 147
# 83
10-09-2012, 10:40 PM
I know this one would take some work, but I would love it if I could assign set piece appearances to ships when making or editing them in the costume creator in the Foundry. It would be especially useful for making custom assimilated ships, special forces vessels, and Reman/Breen appropriated vessels. Not like that is any more likely than being able to assign kit appearances to characters, however.
Captain
Join Date: Jun 2012
Posts: 2,355
# 84
10-13-2012, 12:02 PM
Chimera class
Peghqu' class
Wells class (+interior)
Korath class (+interior)
Mobius class
Krenn class
Qo'noS ground map (updated)
Chancellor J'mpok
Armitage class
Career Officer
Join Date: Jun 2012
Posts: 623
# 85
10-13-2012, 07:09 PM
Has anyone mentioned the lack of the following items:

Plates with/without food on them.
Silverware
Sinks
Toilets (I guess people in the 24th Century no longer have to use the restroom?)


Click here for my Foundry tutorial on Creating A Custom Interior Map.
Career Officer
Join Date: Jun 2012
Posts: 623
# 86
10-13-2012, 07:19 PM
It also would be nice if we had the fire extinguisher animation to use on characters and with interacts. Likewise, it would be nice if we could have the tractor beam animation for use with ships.


Click here for my Foundry tutorial on Creating A Custom Interior Map.
Career Officer
Join Date: Jun 2012
Posts: 228
# 87
10-14-2012, 06:51 PM
Quote:
Originally Posted by nagorak View Post
Toilets (I guess people in the 24th Century no longer have to use the restroom?)
As noted by no less a figure than Zefram Cochrane.
paxfederatica is The Artist Formerly Known As NCC-89471.
"Ghosts of War" Parts I-VI [Fed] now available in the Foundry.
"Valley of the Shadow" Parts I-III [Rom] in development.
Career Officer
Join Date: Jun 2012
Posts: 228
# 88
10-14-2012, 06:59 PM
Quote:
Originally Posted by theoryfive View Post
That is the kind of thing that I'd love to be able to make in the Foundry. Missions that don't always involve just skill in combat and/or puzzle solving, but also skill in getting from one location to another. That and it would be nice to make locations that are stunningly high off of the ground.
I do this in my new opening map of "Ghosts of War, Part II". You have to get within transporter range of a Romulan space station in a shuttle, but it's completely surrounded by Romulan fighter mobs, any one of which will tear a shuttle to pieces in a matter of seconds if they detect you. Fortunately, I have the mobs spaced just far enough apart so that you can slip in between their visual-range circles with a little precision piloting.
paxfederatica is The Artist Formerly Known As NCC-89471.
"Ghosts of War" Parts I-VI [Fed] now available in the Foundry.
"Valley of the Shadow" Parts I-III [Rom] in development.
Ensign
Join Date: Jul 2012
Posts: 1
# 89 Space assets
10-18-2012, 07:53 AM
can we get space mine (explosive type) groups to place in map
how about defense satellites or turrets like the ones you get from doff missions
Captain
Join Date: Jun 2012
Posts: 2,355
# 90
10-18-2012, 05:17 PM
Also want:

- Obex (Iconian ship)
- More of those "generic" ships. And the ability to change their color and/or hull patterns would be nice too.
- J'mpok
- Molor
- Enemy "friendly" groups (hostile Feds for Fed players; hostile Klingon/Gorn/Orion/Nausicaans for KDF)
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