Captain
Join Date: Jun 2012
Posts: 1,069
# 31
07-28-2012, 04:07 AM
Quote:
Originally Posted by meurik View Post
And that's just for starters... It is absolutely NOT a great time to play STO. Pre-F2P, the "State of the Game" was in a far better state than it is today. All they've managed to do to improve the game, is to streamline the leveling process, and adding Fleet Starbases. They completely failed to utilize the PVP aspects of Fleet Starbases, such as having Fleet vs Fleet "Starbase Incursions", or "Starbase Defenses".
And why was better before f2p?
You only gave one reason why is better now and none why was better before.PvP is now like it was before f2p.That doesnt make it better or worse than before.

Quote:
Originally Posted by meurik View Post
Suffice it to say, the blame can be shared among many factors. But STO under it's current leadership (Daniel Stahl), is certainly not improving. Season 6 has been full of negative feedback, from the get go. Broken Foundry since launch, broken Exchange, broken Mailing system, overpriced EV suits, overpriced Fleet Ship Modules, punishing long-time players (Vice Admiral token invalid, Emblem ships invalid for discounts)

Need I go on?
Those are new problems with the game .I still cant see any reason for "heads in the wrong direction".
The game is still live and if they make money it means the game is played and people pay ...when that happens it means the game is heading the right direction.

Last edited by adrianm63; 07-28-2012 at 04:13 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 2,027
# 32
07-28-2012, 04:22 AM
Quote:
Originally Posted by meurik View Post
Perhaps so. Perhaps PWE is to blame for all our troubles. But as Executive Producer, Mr Stahl certainly is able to voice his own opinions, if he feels the game is headed in the wrong direction. Clearly, he agrees with PWE, which makes him just as much a part of the problem.

- I blame Atari, they let the game falter until Cryptic was virtually bankrupt
- I blame Stephen D'Angelo, who started the whole lockbox scheme (Jem Hadar Winter event?!?)
- I blame Free-to-play, which allowed the game to degenerate into a cash-grabbing pay-to-win cesspool.
- I blame Perfect World, for trying to plunder our wallets, cash-grabbing and pushing us as far as they can, until they can't push any further.
- I blame Daniel Stahl, who willingly/reluctantly agrees with all of the above incidents.

Suffice it to say, the blame can be shared among many factors. But STO under it's current leadership (Daniel Stahl), is certainly not improving. Season 6 has been full of negative feedback, from the get go. Broken Foundry since launch, broken Exchange, broken Mailing system, overpriced EV suits, overpriced Fleet Ship Modules, punishing long-time players (Vice Admiral token invalid, Emblem ships invalid for discounts)

Need I go on?
On Dstahl being able to voice his opinion, you're missing one small part... his voice needs to agree with the upper management, because he's representing them, and they're giving his paycheck.

If he truly agreed with what they were doing, he'd be saying so right now. But he's been silent... so I'm thinking, he doesn't agree, but thanks to what I just described, can't voice them without getting in big trouble.

I could be wrong. But that's what I think is going on. PWE is taking over, completely, and the devs don't exactly like it... and while they're not saying anything bad about PWE, they haven't said anything good directly about them. That to me says they don't like the way things are, but can't say anything about it.

As for the rest of your post, you're entitled to your opinion. But I disagree with 'blaming Dstahl for relucantly agreeing for the above incidents' (assuming it is relucantly). People being forced to do their job isn't something to blame them for, imho.
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'.
Starfleet Veteran
Join Date: Jun 2012
Posts: 49
# 33 Sheesh!
07-28-2012, 04:57 AM
I agree with Trek21 whole-heartedly.

Furthermore, for those who are screaming about a lack of content. Let me give you all a harsh reality check: The DOFF system, the Starbase system, the FE series that was released all within the last two years, not to mention the conversion of lower tiered ships into Tier 5's (YES, even if they have the same skins and feel like a ripoff to some), the inclusion of the Tholians as a race ALL qualify as CONTENT.

"Content" is a pretty vague term. I'm not disputing that Pvp needs serious love or that there aren't glaring bugs that need to be addressed. But for crying out loud people, let's whine a little more. It's more accurate to say you haven't gotten the content you wanted, but things are gradually moving the right direction.

We finally got the beginnings of a Starbase system, UN-timegated invasions, better rewards for those who choose to use lockboxes, and I will beat this horse some more: AT no time do you ever have to use real money to acquire ZEN, C-points or what ever the devil we're using for currency these days. Season 7 is promising to expand on the storylines many were worrying about, and supposedly the Foundry got some MUCH needed attention this time around.

I'll admit freely, not everyone got what they wanted with this latest update. But stop saying that nothing is getting done and all the devs are nothing but money grabbing Ferengi. Knowing how management works, I'm betting Trek 21 is spot on with his/her(?) analysis.

Waiting for the content you desire soooo much sucks, I know. According to the patch notes, they fixed the death penalty (which prevented players from accumulating injuries), they made it so my redshirts are actually worth a damn and I now have more ship options at endgame than I ever had before. Admittedly it was a long and frustrating wait; but they addressed it, eventually. Pvp WILL get its day in the sun. I still have faith in the devs to ultimately make this into the game we all preyed for ever since we first played Star Trek: 25th anniversary on the Pentium.

It will happen. But in the meantime, can we at least try not to post like stubborn six year olds who didn't get their favorite colored gum ball?! Seems like everything we hear from the devs, regardless of topic, is met in the forums with the same ridicule everytime. You didn't fix this, the game sucks so I'm quitting.

Frankly, I'm just happy to HAVE a Star Trek MMORPG. Things could be better, but I'm willing to wait out the drought.

::Grabs the fire retardant, dawns a fire blanket and curls into the fetal position.::

The former Tom_Riker01.
Captain
Join Date: Jun 2012
Posts: 855
# 34
07-28-2012, 05:14 AM
I'm betting capthayden wasn't around for the "Year of Drought" that was 2011. If he/she was, they would know how bad things were during the past year. Many of us (such as myself), stuck it out despite the drought. After Free-to-play, how have the long-time veterans of the game been rewarded? Answer: They haven't. Instead we get screwed over time and time again. Doesn't matter that they made more ships available at max tier. In my opinion, the tier system is a flawed concept from the start. ALL ships should be playable at max level, and your bridge officers RANK and DEPARTMENT should control the stations, not the station itself.

And by being screwed over, i'm talking about the "new and shiny" Fleet ships, and the LACK of any form of discount for the veteran players who ALREADY have the original ships.

Yes, to some, the DOFF system, Fleet Starbases etc are all considered "content". I myself consider them to be game FEATURES, and not so much content in it's own right. Most define content, as something you can EXPERIENCE for your self. Sending off your Redshirts to do the work for you, doesn't give you that experience. STORY content on the other hand, does. In 2012, we've had a grand total of SEVEN story missions; 5 Feature Episodes, Alphas (Klingon-exclusive) and the Friday the 13th episode (which ONLY is playable around Friday the 13th). In 2011, we had a grand total of FIVE story missions; the Feature Episode series. To release ONLY 12 new missions in 1.5 year, is not acceptable by any definition. Especially when you consider that the Foundry authors (when Foundry isn't broken, half the time), can manage to create dozens of missions of their own, with a much more limited toolset, in much shorter time.

Bottomline is, Cryptic doesn't have any intention of producing any new original story content of their own anytime soon. They instead plan to rely on Foundry authors to do the work for them. We've been promised an entire season of new story content (Season 7), but that has yet to be seen, WHAT it will have. Not to mention, we've been promised so many things in the past 2.5 years (since launch), most of which never came through. Cryptics promises are wearing thin.

In closing... capthayden may see my above post as nothing more than the ramblings of a "stubborn six year old". That is ofcourse his opinion, and he is fully entitled to disagree with if he so chooses. These forums are meant for ALL forms of discussion around STO, both positive and negative. I refuse to be a "brown nose", and suck up to Cryptic, after all the **** they've done the past 2.5 years.
Captain
Join Date: Jun 2012
Posts: 2,171
# 35
07-28-2012, 05:21 AM
I'm very happy to have a Star Trek game like this. I have nothing but fun and enjoyment out of the game. Its the closest to being on a Trek show or movie as I can get and running around on it. They released new content with the Tholians. Which is a throwback to the TOS. You never heard of them in the later shows. I think the company is doing good with the game. And they said they are opening a whole new sector on the next season. What awaits there is more new stuff. Then you have the Foundry. How many games allow fans/player to actually create story lines and missions? To me that is an awesome thing to do. I see never ending stories and stuff to do just from that. You don't see many other great games doing that even consul types.

There is some things that can be changed or "fixed". Like Klingon options on stuff since Feds have more, and a few other things. Still overall I just enjoy the game for what's it worth.

As the F2P goes that is a good thing as well. I use that feature to play. However I do spend money on the store. For stuff I want in there. What if a kid with no money wants to play. Not many parents are willing to give sign up for a person to play each month. Specially if the kid might play for a few months and give up. Like I see many do with a new toy. Or what is money is tight, which I'm sure it is more many right now. Plus I don't spend many hours on the game as due to work and having a life outside the game. To me this is a great way to keep me playing. And they still get my money as I spend in the store on items. Also I don't feel like I lost money for lack of playing hours for the month. For a player like me this is a great feature.

I take the game for what we have and worth. Enjoy it and play.

Last edited by farmallm; 07-28-2012 at 05:23 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 2,027
# 36
07-28-2012, 05:31 AM
Quote:
Originally Posted by meurik View Post
I'm betting capthayden wasn't around for the "Year of Drought" that was 2011. If he/she was, they would know how bad things were during the past year. Many of us (such as myself), stuck it out despite the drought. After Free-to-play, how have the long-time veterans of the game been rewarded? Answer: They haven't. Instead we get screwed over time and time again. Doesn't matter that they made more ships available at max tier. In my opinion, the tier system is a flawed concept from the start. ALL ships should be playable at max level, and your bridge officers RANK and DEPARTMENT should control the stations, not the station itself.

And by being screwed over, i'm talking about the "new and shiny" Fleet ships, and the LACK of any form of discount for the veteran players who ALREADY have the original ships.

Yes, to some, the DOFF system, Fleet Starbases etc are all considered "content". I myself consider them to be game FEATURES, and not so much content in it's own right. Most define content, as something you can EXPERIENCE for your self. Sending off your Redshirts to do the work for you, doesn't give you that experience. STORY content on the other hand, does. In 2012, we've had a grand total of SEVEN story missions; 5 Feature Episodes, Alphas (Klingon-exclusive) and the Friday the 13th episode (which ONLY is playable around Friday the 13th). In 2011, we had a grand total of FIVE story missions; the Feature Episode series. To release ONLY 12 new missions in 1.5 year, is not acceptable by any definition. Especially when you consider that the Foundry authors (when Foundry isn't broken, half the time), can manage to create dozens of missions of their own, with a much more limited toolset, in much shorter time.

Bottomline is, Cryptic doesn't have any intention of producing any new original story content of their own anytime soon. They instead plan to rely on Foundry authors to do the work for them. We've been promised an entire season of new story content (Season 7), but that has yet to be seen, WHAT it will have. Not to mention, we've been promised so many things in the past 2.5 years (since launch), most of which never came through. Cryptics promises are wearing thin.

In closing... capthayden may see my above post as nothing more than the ramblings of a "stubborn six year old". That is ofcourse his opinion, and he is fully entitled to disagree with if he so chooses. These forums are meant for ALL forms of discussion around STO, both positive and negative. I refuse to be a "brown nose", and suck up to Cryptic, after all the **** they've done the past 2.5 years.
And that's exactly why they're letting the Foundry fulfill all content needs, because then the devs can focus on other things, while occasionally giving out their own to add.

It's pretty smart, because they know many missions are quite good. And it's an acceptable practice, considering it's mission content made by creative minds.

And about the Tier system... Cryptic had to make the game from the ground-up, with a forced launch date, and other such issues. They didn't have time to create anything as complex as what you're describing (and it also explains the blandness of their missions/exploration missions).

As for promises, businesses change their minds all the time; it's nothing new. Better to view them (promises) as might-happen instead of supposed-to-happen, for much less disappointment. That's not the way it's supposed to be, true, but life isn't always fair.

Just my opinion
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'.
Captain
Join Date: Jun 2012
Posts: 855
# 37
07-28-2012, 06:55 AM
"Cryptic had to make the game from the ground-up"

Not true. STO is quite clearly based originally on the foundation made from Champions Online. At launch, to a large degree, STO was "CO with a Trek skin slapped onto it". Not saying that's the case anymore, but it certainly was at launch.

As for content, Foundry is suppose to be an -augment- to story content from the developers. Not a replacement. And it's shameful for anyone to suggest that replacing dev-created story content with Foundry content, is a GOOD thing. If this were a subscription-based game still, I doubt you'd be as willing to let the devs let go of their obligation to make new content.

Quote:
Originally Posted by farmallm View Post
Then you have the Foundry. How many games allow fans/player to actually create story lines and missions? To me that is an awesome thing to do. I see never ending stories and stuff to do just from that. You don't see many other great games doing that even consul types.
Well, City of Heroes sort-of pioneered the whole "user generated content" aspect of MMOs. Cryptic's Foundry is not revolutionary in that regard. Also, you have "Sandbox MMOs" such as EVE Online, which allows players to make their own story based on their very actions in the game. It's a wide open world/universe, where the sky is the limit, and anything can happen. Very unlike what you might experience in STO (which is instanced, after instance, with repetitive events as "content")

Last edited by meurik; 07-28-2012 at 07:00 AM.
Lieutenant
Join Date: Jun 2012
Posts: 81
# 38
07-28-2012, 06:59 AM
How about adding a entire open PvP system without resettimes like Kerrat and without a certain population cap and accessable from, say, lvl 20? Imagine nice faction battles with 40 or more players!

At the moment Kerrat is the only 'open' pvp system without a qeueu like system (wich is more spontanious), but it's limited by a population cap.

And if you are getting sick & tired to kill or gettin killed, just warp out. STO can use that kind of gameplay!
Empire Veteran
Join Date: Jun 2012
Posts: 2,027
# 39
07-28-2012, 07:05 AM
Quote:
Originally Posted by meurik View Post
"Cryptic had to make the game from the ground-up"

Not true. STO is quite clearly based originally on the foundation made from Champions Online. At launch, to a large degree, STO was "CO with a Trek skin slapped onto it". Not saying that's the case anymore, but it certainly was at launch.

As for content, Foundry is suppose to be an -augment- to story content from the developers. Not a replacement. And it's shameful for anyone to suggest that replacing dev-created story content with Foundry content, is a GOOD thing. If this were a subscription-based game still, I doubt you'd be as willing to let the devs let go of their obligation to make new content.



Well, City of Heroes sort-of pioneered the whole "user generated content" aspect of MMOs. Cryptic's Foundry is not revolutionary in that regard. Also, you have "Sandbox MMOs" such as EVE Online, which allows players to make their own story based on their very actions in the game. It's a wide open world/universe, where the sky is the limit, and anything can happen. Very unlike what you might experience in STO (which is instanced, after instance, with repetitive events as "content")
Not really, I'd be okay with it was still subscription-based and all story content was what we currently have and the Foundry I'm serious here

After all, some of the player missions are beyond what the devs have done.
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'.
Commander
Join Date: Jun 2012
Posts: 278
# 40
07-28-2012, 07:08 AM
to me , this game feels like one of those Chinese games that we all avoid more and more each day

when i started playing, after buying somthing, i felt good about it. i was proud of my digital item. i felt good showing it off to my friends.


now when i buy somthing, and then log off..... i get that feeling i used to get on the car ride home from the casino.... you know that "i cant believe i lost that much money" depressing feeling , with a side of shame and self loathing..................


it just feels like the "house'' always wins...............

i know there are good thing still , wich is why im still here, but those good things are getting few and far between.

join date: Jan. 2012
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