Ensign
Join Date: Jul 2012
Posts: 2
# 1 Tholian Orb Weaver help
07-27-2012, 11:26 PM
hi, since I've been flying nothing but escorts I was lucky enough to get a weaver how ever I have no idea how to set my bridge officers on it or what consoles / weapens to go for so any and all help would be appreciated, many thanks
Captain
Join Date: Jun 2012
Posts: 749
# 2
07-28-2012, 12:30 AM
The Orb Weaver is a hybrid "Sci-Tank". It has science passives, but also the turn rate of a cruiser, as well as some extra Hull. I built mine into a "Strike Cruiser":

Weapons: FWD: 2x Phased Polaron Beams, 1x Thermeonic Torpedo
Weapons: AFT: 2x Phased Plaron Beams, 1x Photon Torpedo Mk XII [DMG]x3
Deflector: Borg
Engine: MACO
Shield: MACO

ENG Consoles: Rare RCS Mk XIx3
SCI Consoles: Borg Console, Field Generator Mk XI, Particle Generator Mk XI x2
TAC Consoles: Polaron Beam Console Mk XIx3

Stations:
Universal(Tactical): Beam Overload 1, HY Torp 2, Torp SPread 3
EN TAC: Tac Team 1
LTC ENG: EptS 1, Eng Team 2, AUX2SIF 2
EN SCI: HE 1
CMDR SCI: Sci Team 1, TSS 2, TBR 2, GW 3

Hope this helps.
Lt. Commander
Join Date: Jun 2012
Posts: 180
# 3
07-28-2012, 09:44 PM
Too be honest, the tholian cruiser is a science ship. Don't fly it with your tact pilot, you won't be a very popular one if you do. Tacs are made to deal damage. The orb weaver, with it's special consoles and engine/weapon damaging torps is a field control ship, so if you do happen to build a science character around it, go for tractor beams, tactor repulsors, and perhaps even a dual gravity well. Should be tough then. Escorts would hate it.
Career Officer
Join Date: Jun 2012
Posts: 629
# 4
07-28-2012, 11:04 PM
Quote:
Originally Posted by insanerandomnes View Post
Too be honest, the tholian cruiser is a science ship. Don't fly it with your tact pilot, you won't be a very popular one if you do. Tacs are made to deal damage. The orb weaver, with it's special consoles and engine/weapon damaging torps is a field control ship, so if you do happen to build a science character around it, go for tractor beams, tactor repulsors, and perhaps even a dual gravity well. Should be tough then. Escorts would hate it.
I have to agree with you a little, but I have seen plenty of tacs runs science ships and do it well. Only fly it if you are speced to do it. No reason to run gravity wells and other abilities if you dont have the build for it. I do think tacs work better in a escort, can't beat APA with dual heavy cannons for DPS. This is the best thing about STO, is being able to be a tac on the ground and fly any ship you want ( as long as you are speced for it). Would I put a tac in a cruiser, no. Can it work yes. I also understand why their are so many tacs in them, because most people that fly cruiser are not built for threat and tanking.

My Engineer flys a cruiser, and does not deal a ton of damage, but he take agro away from escort to keep that alive to allow them to do the DPS. You can't deal it if you are dead.

In this ship I would say the turn rate is to low to be the torp build, I would look into crowd control using gravity walls and tractor beams. A power siphon build might work, I never built one to give you a honest opinion. This ship is more science shaped, so fly it so.
Captain
Join Date: Jun 2012
Posts: 568
# 5
07-30-2012, 04:30 AM
Quote:
Originally Posted by insanerandomnes View Post
Too be honest, the tholian cruiser is a science ship. Don't fly it with your tact pilot, you won't be a very popular one if you do. Tacs are made to deal damage. The orb weaver, with it's special consoles and engine/weapon damaging torps is a field control ship, so if you do happen to build a science character around it, go for tractor beams, tactor repulsors, and perhaps even a dual gravity well. Should be tough then. Escorts would hate it.
Disagree.

The Weaver box I got I used on my Tac and it's a beast.

You really need to use one of the Cygone build variants on it to do it justice though (Torp Launchers plus DOFFs rather than Beam Arrays).

I'm personally still experimenting, but the best all-round DPS build I've managed to achieve so far is:

Universal LtCom (Tac): TT1, TS2, APB2
Ensign Tac: TT1
LtCom Eng: EPTS1, Aux2Bat1, Aux2SIF2
Ensign Sci: TSS1
Com Sci: HE1, TBR1, GW1, PSW3

Fore Weapons: MkXII Disruptor DBB x1, MkXII Quantum Launcher x2
Aft Weapons: MkXII Disruptor Turret x3

Tac Consoles: 2x Disruptor 1x Quantum
Eng Consoles: 1x Borg, 1x Neutronium, Vent Theta or Web Console
Sci Consoles: 4x Particle Generator Consoles (for GW1 and PSW3)

DOFFs:
Purple Technician x2
Purple Tholian Warfare Specialist x1
Purple Projectile Weapon x2

[Can give up Aux2Bat1 for another EPTS2 and drop the Purple Technicians for another Purple Projectile Weapon DOFF and a Shield Distribution DOFF, which will give a slight reduction in DPS for a little more survivability.]

If you drop Aux2Bat then the ideal build changes slightly depending on what you want: Swapping out TS2 for APB1 will bump your ST DPS back up at the cost of most of your AoE damage... and if you're dropping TS2 for APB1 then I'd also drop the Quantums for Photons since the Tholian Web Console does AoE Photon Damage. With 2x Projectile Weapon DOFFs 2x Photon Launchers do roughly the same DPS over time as 2x Quantum Launchers, but Quantums are much better at Torp Spread.

The reasoning for the Sci powers is that damage from PSW3 isn't noticably effected by low AUX (with Aux2Bat you'll be at 5 Aux quite often) and TBR1 does the most damage at very low Aux (because the Repel becomes weaker so you get more pulses applied before things are pushed away). GW1 is there to bunch things up for Torpedo Spread, and to hold things in place (either as a CC or for TBR1 to damage them).

Setting the Weaver up this way makes it completely mow through foes, but it can't take too much of a beating from really tough enemies - so no going toe-to-toe with a Borg cube!

[ <<<--- @Maelwys --->>> ]
Lt. Commander
Join Date: Jun 2012
Posts: 235
# 6
07-30-2012, 08:26 AM
Quote:
Originally Posted by insanerandomnes View Post
Too be honest, the tholian cruiser is a science ship. Don't fly it with your tact pilot, you won't be a very popular one if you do. Tacs are made to deal damage. The orb weaver, with it's special consoles and engine/weapon damaging torps is a field control ship, so if you do happen to build a science character around it, go for tractor beams, tactor repulsors, and perhaps even a dual gravity well. Should be tough then. Escorts would hate it.
The Orb Weaver is a modified Nebula, stats-wise. As an engineer, my Nebula hits ~5k dps. As a tac, it can hit over 8k dps. So no...a tac captain can, unfortunately, hop into pretty much any ship in any fleet and fly it better than a science or engineer captain. Build the Weaver like a torp boat centered around PSW III and you will probably obtain a ship that deals more damage than most escorts.
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