The "behavior" (for lack of a better word at the moment) I was looking for was the possibility to change enemy allegiances from evil to good and vice versa (friend allegiances from good to evil). I didn't see the release notes mention this, but they said a whole new bunch of behaviors were in the Foundry, so I figured, since it's not yet up on Holodeck but it is on Tribble, I just thought I'd ask.
So, simply put (to avoid people reading the "wall of text")...is there yet a way that we can make bad guys who were originally good to be bad and good guys who were originally bad to be good?
Thanks in advance for any and all replies!
