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Captain
Join Date: Jul 2012
Posts: 575
# 41
08-09-2012, 12:52 PM
To the Op:

Do you have quad cannons? If you do you can do the quad + cannons and turrets and put out more dps then doing torp + cannons and turrets. This alows you to put more points into other skils becuase your are not haveing to use skills for torp damage as well as useing tac consoles that effect all your weapons. Such as 3x phaser and 1 cannons etc. On my escort carrier I run 1 x quad 3x phaser dhc, 3x phaser turrets and out dpsed my 1 q torp and cannons turret build.

With the extra skill points i gained for not haveing any projectile skills I was able to put more in defense based skills.
Captain
Join Date: Jun 2012
Posts: 1,287
# 42
08-09-2012, 12:56 PM
Quote:
Originally Posted by innuwarrior View Post
You can use both, all cannon of combo cannons/torp. Talking about dual heavys when talking cannons. On my defiant refit I use 3 dhc and 1 quantum torp on my defiant retro I use 4 dhc. It all depends on your bof power. On my refit with torp I use crf, csv and torp spead 3. On my retro I use 2 crf and 2 csv (1 and 3) and use best depending on circumstance, one or many target in cone of fire. I always have close to or highest dps with my retrofit so whichever works best for you, bof power is key and appropriate console. And don't forget torp work best on hull not much help on shield or very limited unless you have those transphasic torp with shield penetration

Hope that helps
The thing is that the amount of hull points a ship has is often much greater than it's shields (per face). So you can get some pretty serious results indeed if you not only throw on a single torp but have 2 (quantums) with 4 torp consoles.

I know this is crazy but I've been having a lot of success with a torpedo escort in PVE. For all but the heaviest targets Cannon rapid fire with 3 turrets and 2 dual cannons is all you really need to punch through a shield face. That leaves you plenty of opportunity to leverage the torps strength against hull points (my highest as a tac officer is 42k damage off of a salvo. 20k is what I see more often though.) In PVP it's definitely not going to work out so well but the dopey AI isn't really able to manage a down shield section effectively.
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 43
08-09-2012, 08:18 PM
Quote:
Originally Posted by duncanidaho11 View Post
The thing is that the amount of hull points a ship has is often much greater than it's shields (per face). So you can get some pretty serious results indeed if you not only throw on a single torp but have 2 (quantums) with 4 torp consoles.
Or you could also leverage good torp Doffs and still make out well with just one really fast-firing Photon. With the right doffs and some complementary cannons (Tetryons or Polarons) you can basically make one small gun shoot rapidly rather than make two bigger guns shoot more slowly. It works out evenly in PVE and affords more flexibility, since in a pinch you won't find yourself shortchanged on cannon skills. Benefits from both worlds.

I believe hakaishin or someone else suggested such a build in a different torpedo-boat thread, and with photons it's a good fit with the Armitage and its torpedo PDS.
Lt. Commander
Join Date: Jun 2012
Posts: 235
# 44
08-09-2012, 09:48 PM
Quote:
Originally Posted by unangbangkay View Post
Or you could also leverage good torp Doffs and still make out well with just one really fast-firing Photon. With the right doffs and some complementary cannons (Tetryons or Polarons) you can basically make one small gun shoot rapidly rather than make two bigger guns shoot more slowly. It works out evenly in PVE and affords more flexibility, since in a pinch you won't find yourself shortchanged on cannon skills. Benefits from both worlds.

I believe hakaishin or someone else suggested such a build in a different torpedo-boat thread, and with photons it's a good fit with the Armitage and its torpedo PDS.
With a decent team in PvE, it mostly boils down to six one, half-dozen the other. With most hybrid torp builds you'll drop shields faster but deal less hull damage, and with a good team you don't have to worry about shields at all, as they'll already be stripped. And to those without enough purple projectile officers (or to those whose builds won't allow it), a 3 torp + 1 whatever up front can be just as--if not more--effective than the person who decided to go for the middle.

But as for a single photon firing just as fast, I'd think not. The proc hits each time a torpedo fires, and it cannot lower past the global cooldown, so you really should be running at least two torpedoes. If you enjoy flying with two torps, go for it; if you enjoy three, four, or none...as long as it's fun and you contribute to the team, I doubt anyone is going to give you hell for flying whatever.
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 45
08-10-2012, 12:13 AM
Quote:
Originally Posted by mehen View Post
With a decent team in PvE, it mostly boils down to six one, half-dozen the other. With most hybrid torp builds you'll drop shields faster but deal less hull damage, and with a good team you don't have to worry about shields at all, as they'll already be stripped. And to those without enough purple projectile officers (or to those whose builds won't allow it), a 3 torp + 1 whatever up front can be just as--if not more--effective than the person who decided to go for the middle.

But as for a single photon firing just as fast, I'd think not. The proc hits each time a torpedo fires, and it cannot lower past the global cooldown, so you really should be running at least two torpedoes. If you enjoy flying with two torps, go for it; if you enjoy three, four, or none...as long as it's fun and you contribute to the team, I doubt anyone is going to give you hell for flying whatever.
Point taken, maybe I'll try it in consequence-free normal STFs. I'm not confident enough in my skills to go with a torp build, but I may as well while my Boffs are still packing both High Yield and Spread, and while I have those two Quantums and Q.torp consoles lying around
Career Officer
Join Date: Aug 2012
Posts: 8
# 46
08-11-2012, 12:06 PM
Quote:
Originally Posted by dareau View Post
Also, it can help. Without playing researcher, I believe a Mk V white "energy type" console gives the same, if not a hair higher, bonus than a Mk VII white "weapon type" console. So if the OP kits out in a full, say, tetryon ship (even white) as soon as he dings Captain, he'll be doing damage on a par with (if not better than) a rainbow RA-LH. Think about it, given the choice, who would you want on your team during a fleet alert? Rainbow RA-LH, or endgame-style Captain?

I tried this recently. Levelled up a Tac alt. Decided to kit said tac out in full sets every level from my main's crafting - by the time I had completed the Tac's captain loadout, my Sci has full access to the entire crafting menu. Meanwhile, the matched sets helped the Tac get through the PvE content on elite easier than if I just stuck with the rainbow slop I'd have gotten from running the missions alone...
I get where you're coming from; been doing the one-energy type all game, if I can help it. Still find it funny to see escorts running around with BEAMS in the fore during fleet alerts. Meanwhile, I'm turning probes/spheres into goop with my Cmdr24 Oslo, no torp, all white (except for the consoles) escort.
Captain
Join Date: Jun 2012
Posts: 745
# 47
08-13-2012, 08:52 PM
Quote:
Originally Posted by crazy01010 View Post
I get where you're coming from; been doing the one-energy type all game, if I can help it. Still find it funny to see escorts running around with BEAMS in the fore during fleet alerts.
I run a single DBB mixed in with my DHCs/Turrets.

(I've been running DBB with BO instead of a torp with THY)

It's less situational than torpedoes (I don't have to wait for shields to drop), and I run 4xDisruptor consoles instead of 3xDisruptor/1xQuantum. Plus, I can respec and use projectile skill points elsewhere. And I'm running Shield Distribution and Tactical Team dofffs instead of torpedo ones.

I tried both ways(DBB and Torp), it's not that horrible and gives me a damage spike I don't get with just cannons.

Although if someone is running *just* beams on the front of an escort, I'll look at them funny.
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Last edited by beezle23; 08-13-2012 at 08:59 PM.
Lt. Commander
Join Date: Feb 2013
Posts: 113
# 48
06-13-2013, 01:01 PM
Quote:
Originally Posted by srgtburglar View Post
I switched mine up from 4 AP DHCs fore to 3 and a quantum
Im running 3x turrets on aft

I keep the extra DHC in my inventory for easy switching
Yup same Here... but still in PVE the best combo is 3 x Anti proton DHC and the Quantum in the front, Borg KCB or 3 turret's although i am curious to try the Romulan Hyper Plasma Torpedo ??
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