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Banned
Join Date: Jun 2012
Posts: 558
# 21
07-31-2012, 02:43 PM
Quote:
Originally Posted by jheinig View Post
No, Sci Team will only clear disables based from a science power. Tricobalt disables are not science-power-based, so Sci Team will not clear them.

Borticus and I formulated a hypothesis recently and Borticus was able to get some (not entirely consistent) repetition in testing, so investigation is ongoing.
Do you guys need more footage?

I have probably somewhere around 2 hours of footage I can give.

Last edited by mavairo; 07-31-2012 at 03:22 PM.
Lieutenant
Join Date: Jun 2012
Posts: 31
# 22
07-31-2012, 02:53 PM
Quote:
Originally Posted by strorus View Post
Aren't disable power supposed to disable everything for the disable duration?

I have never thought of it as a bug but the power intention.
its notjust the powers doing it. the weapons stop firing happens at any random time. i was PVP and my rear torp would not work until i map changed. and my CRF would become highlighted and no other powers would work until moments later it unhighlted.

This video just shows 1 instance of this bug working. i might post one to show the randomness of what i'm talking bout.

point is there different things causes all equaling the same thing to happen.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 184
# 23
07-31-2012, 02:53 PM
Quote:
Originally Posted by mavairo View Post
Do you guys need more footage?

Not at the moment. Our software team will be looking into Borticus' reproducible cases. Hopefully we'll be able to put a nail in at least one case (disabling attacks causing weapons to become permanently unusable). If we are able to find other cases we'll tackle them one at a time; right now, we have a fairly widespread case that we can usually reproduce, so we'll start with this one.
Captain
Join Date: Jun 2012
Posts: 1,076
# 24
07-31-2012, 03:00 PM
Quote:
Originally Posted by jheinig View Post
Not at the moment. Our software team will be looking into Borticus' reproducible cases. Hopefully we'll be able to put a nail in at least one case (disabling attacks causing weapons to become permanently unusable). If we are able to find other cases we'll tackle them one at a time; right now, we have a fairly widespread case that we can usually reproduce, so we'll start with this one.
you do understand this is huge right?

you are admitting that basically, the foundation of this game (weapons and/or defense) is broken.

and that you have no clue how or why this is happening. matter of fact, there could be many reasons.

as a business leader responsable for tens of millions of dollars of annual revenue, if i got this response from one of my department heads i would be putting him on a 90 day action plan to either meet his job expectations or be removed from his position.
Empire Veteran
Join Date: Jun 2012
Posts: 6,671
# 25
07-31-2012, 05:37 PM
Quote:
Originally Posted by thishorizon View Post
you do understand this is huge right?

you are admitting that basically, the foundation of this game (weapons and/or defense) is broken.

and that you have no clue how or why this is happening. matter of fact, there could be many reasons.

as a business leader responsable for tens of millions of dollars of annual revenue, if i got this response from one of my department heads i would be putting him on a 90 day action plan to either meet his job expectations or be removed from his position.
i think they have done an admirable job considering the foundation of the game was removed and replaced with the new code branch. that is almost guarantied to be a catastrophe when ever you do something like that to a complex computer problem. im always surprised the game works at all after a season change. there is no equal situation in a tangible business environment, if there were it would be unreasonable not to have a considerable margin of error built into the expectations
Captain
Join Date: Jun 2012
Posts: 1,076
# 26
07-31-2012, 05:49 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
i think they have done an admirable job considering the foundation of the game was removed and replaced with the new code branch. that is almost guarantied to be a catastrophe when ever you do something like that to a complex computer problem. im always surprised the game works at all after a season change. there is no equal situation in a tangible business environment, if there were it would be unreasonable not to have a considerable margin of error built into the expectations
oh, i know nothing of code.

matter of fact, i know nothing about ladies fashion. im an administrator. and i have a solid sense of timelines and expectations in many arenas.

being a customer for over 2 years gives me much insight to just about anything. im even getting good at pitting publix vs kroger (local grocers) and making out like a bandit.

give me an environment to study for 2 yrs?

blah.
Banned
Join Date: Jun 2012
Posts: 558
# 27
07-31-2012, 05:52 PM
After having stuck through with RIFT and their 9+ major updates, seasons seem all the more pithy and sad, in STO.

If they have to literally rewrite the entire game, with every season, then it's obviously a game engine problem, and far too much of their time, is spent just rewriting the game each time, and not enough in QA.
Community Moderator
Join Date: Jun 2012
Posts: 4,198
# 28
07-31-2012, 07:05 PM
Quote:
Originally Posted by mavairo View Post
After having stuck through with RIFT and their 9+ major updates, seasons seem all the more pithy and sad, in STO.

If they have to literally rewrite the entire game, with every season, then it's obviously a game engine problem, and far too much of their time, is spent just rewriting the game each time, and not enough in QA.
So you're saying it's time for the code to branch permanently?

I imagine that would be a tough sell.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
Banned
Join Date: Jun 2012
Posts: 558
# 29
07-31-2012, 07:32 PM
Quote:
Originally Posted by bluegeek View Post
So you're saying it's time for the code to branch permanently?

I imagine that would be a tough sell.
I think it's time the devs, fessed up that they released the game far far too early, and do what the devs of sword of the stars 2 decided to do. Scrap the whole thing down to the bare bones, and fix the god awful mess they made in the core of the game engine and go from there.

This is as straight up honest as I can be here, with no antagonistic feelings here. If cryptic wants to play in the big leagues, they're going to have to start by admitting to mistakes, so they can prevent them selves from doing the exact same ones, every single time the game is updated. It's not like we're in alpha here, this is 2 years post launch. This is not how Quality titles operate here guys.

We appreciate, greatly that you guys are finally starting to come down here and talk with us to try and fix things. But you'd think someone in the code monkeys team would have learned something or two by now about the game engine and how to keep it from vomiting up the same old tired bugs, or creating devastating to gameplay new ones. And no, not every title does this. Not on the Big Boy level. On the bargain bin rack, sure lots of companies have problems like this, and they tend to die out very quickly, or remain on the bargain bin rack grade for a reason.

Jesse, and Bort. I suspect you guys might be the only ones actually doing anything down there at The Cryptic in terms of QA. We thank you for at least breaking the lockstep of facerolling tradition of your fellow peers, and coming down here to us.

Last edited by mavairo; 07-31-2012 at 07:46 PM.
Captain
Join Date: Jun 2012
Posts: 1,050
# 30
07-31-2012, 08:38 PM
After 1 month out of the PVP due to pet spam, we enter with a fleet mate.
2 minutes later, 4 of my 6 weapons were lock and usless..

Good bye PVP for another month or two, good work Cryptic.
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