Captain
Join Date: Jun 2012
Posts: 1,212
Cryptic programmers royally screwed up the AI NPCs in space battles. SERIOUSLY messed up stuff going on here. There's a difference between "hard/difficult" and "just plain stupidly illogical".

You lot have failed to learn this lesson over and over and OVER and over and OVER again. Stupidly ludicrously invulnerable bad guys with super powers does NOT make a fun game.

Case in point:

I join a sector encounter, with a random group. I'm following lead of others. We finish the first group, the second, then there's some mixup on the third. I follow an oddy to a cube+escorts, and he starts the fight. So I blaze in with my BOP, laying down a grav well and warp plasma, and by the time I turn around, the idiot oddy had totally retreated, leaving me being pounded by some 7 or so ships. I get the frak out of dodge, cloak to avoid being killed, and full impulse it to wherever the hell my team went. Turns out they're some 40K away hitting another cube. So I come up on them and get into range and uncloak.

Want to know what happens? 2 spheres and a probe from the cube ****40K**** away instantly warp there at warp factor 1,000,000 across the screen so fast I couldn't believe it, and ALL of them still had aggro on me. It was insane. Absurd to the max. The other group is almost done with this cube and it goes down in moment and they mop up these spheres. We move to the 4th encounter. Further away even than the one we just finished. Get there... and guess what? ANOTHER SPHERE from the cube 2 encounters back warps across the entire sector and starts shooting at me as soon as I decloak again! I KNOW it's from the group because after we wipe out this lot and the "4/4" ticks off on the objectives list, it's STILL shooting at me!!! It only disappears finally when the unimatrix shows up.


I mean.. REALLY???? REALLY?!?!?!?! There's a point where BS just doesn't cut it, but this game is putting it out in every patch.



Another case in point: Random sector encounters, explore-the-cluster, or "defense of the empire" missions. Even the tier0 trainer ships are spitting out boff skills that disable your systems from any angle. Trapping them in a grav well with warp plasma, tripping a tyken rift on them as soon as possible, AND firing an isometric charge into the lot, they still soaked up a million freaking hit points as well! They were the first of 6 squadrons I had to defeat in the sector patrol I was in. Move on to the next? There's a Luna, a Voyager, an escort and then the typhoon as the boss.

the luna and the voyager were dealt with, but not with any ease. I had to pour everything I had, including subnucleonic beam. The science vessel was trapped in a grav well, had plasma on it, a bioneural warhead, was hit with subnucleonic beam, and the only immobilizing that happened was 1.5 seconds. Then it moved on its merry way, still glowing with plasma while manuevering and shooting back at me.

REALLY??? Every single one of these skills should have shut that ship down to rot and die in my withering CRF, but it shrugged them off like they weren't even there.


Then let's talk about the escort. Come up behind it, cloaked... hit CRF, TAC team, EPtAux, as soon as I decloak, hit my grav well, bioneural, I open fire....

And my shields are down instantly. It can't even fire at me with its heavy guns, and somehow its rear turrets took me down to no shields without having time to react. I warp plasma'd him and took up position BEHIND him but he was still pounding me nonstop. I had to call in photonic fleet to finish him off... a crippled, stationary, weaker ship with the lowest shield rating of any fed ship, and it stood there ripping into me with turrets.

Then... The typhoon class. I mean, come on. Enough is enough. I understand it's supposed to be strong, and tough, but what it was doing was BS (bull flop, no other way of describing it). Grav well, warp plasma, evasive manuevers and back out to the rear where I can pound away. I am on my way out from evasives, and it tractors me. From behind. The tractor apparently has 100% shield penetration because my shields are still 90% up and my hull drops to 70% and keeps going south, FAST. I get out of that alive, barely, but then it hits me (from 8.5k BEHIND it, where deflectors cannot aim) with some stupid shut-all-your-shields down magic trick. I don't mean just the facing shield, I mean ALL shields, down instantly never took a hit. Wasn't sub system targetting, was a magic skill power that Cryptic programmed in.



I get you want to make a challenge, but for the umpteenth billionth time: IMPOSSIBLE IS NOT THE SAME AS HARD. You don't need to make up BS skills. Just use existing logic and existing patterns, or you break the entire believability of this game.


It's like a flight sim where you go up against F-14s that operate in Outer Space, carry 20,000lbs of bombs and can fly around the world and shoot you in the back in 10 seconds' time. You can't do that. You add better ships, you add more ships, but you don't BS the code to the point of ABSOLUTE ABSURDITY.


Please fix this crap.
Career Officer
Join Date: Jun 2012
Posts: 1,714
# 2
07-29-2012, 01:57 PM
If you can't hack it at higher difficulty levels, you need to turn the difficulty down.
Captain
Join Date: Jun 2012
Posts: 1,212
# 3
07-29-2012, 02:40 PM
Your response only shows a willing blindness to follow what the devs put out, regardless of how illogical it is. I repeat my analogy: Our flight sim has F-14s flying in orbit around the planet in 10 seconds and carrying EMP weapons with more bombloads than a B-52.

Ludicrousness should not be tolerated.
Lieutenant
Join Date: Jun 2012
Posts: 31
# 4
07-29-2012, 04:22 PM
Really, I don't know what difficulty you are playing on. Solo combat on random/exploration missions should be fairly easy on Normal/Advanced. I haven't personally tried soloing Elite, but your experiences sound like that's what you are trying to do.
Commander
Join Date: Jun 2012
Posts: 321
# 5
07-29-2012, 05:42 PM
there is something up with the AI. some ships in fleet events would not bother with their objective and start heading into deep space (fleet alert). seen hy torps wander off on their own, donatra spent a whole fight (it was a long one) not firing her cannon until the very end and then only once. in another she decloaked and fired where no one was. it wasn't that people had zoomed out of the arc...there was nothing there.

some negh'vars in sb24 won't fight back, they just circle as they're being killed.

off topic~>in that vein, devs really need to create one ship in sb24 spawn group with isometric charge rather than every ship has it of that type. getting hit with 5+ is a little ridiculous. thought that device was supposed to be rare? instead every ship of a certain type has it >.> lazy programming just adding it to every existing ship type rather than creating a new version of that ship with IMC and adding it to the spawn groups.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 6
07-29-2012, 05:53 PM
Quote:
Originally Posted by rodentmaster View Post
Your response only shows a willing blindness to follow what the devs put out, regardless of how illogical it is.
And this response only shows that you are not looking for a discussion, you are only looking for people to agree with your opinion.

People who do not agree with you are not blindly following the opposite of whatever opinion you advocate - they just have a different opinion. This is a forum - not a "wow, you're so right, awesome guy!" feel-good-about-yourself message board.

Sorry you got worked over in a random sector fight, bro. Turn down the difficulty slider or man up.
Commander
Join Date: Jul 2012
Posts: 278
# 7
07-29-2012, 06:02 PM
You should the Teran Incursion.
Every_Cruiser_Has_Tractor_Beams.

Basically, you go in and you get Tractor'd. Omega 3? Tractor again. Evasive Maneuvers? Tractor again. Ramming Speed? Repulsors (Seriously).

Also some ships have this thing where you can't even attack for 5 seconds which is stupid.

Cryptic just making matches last forever this way.

Kraust - U.S.S. Secret Dragoon - Fleet Advanced Heavy Cruiser Retrofit
Cassi - U.S.S. Tainted Seraphim - Fleet Assault Cruiser Retrofit
Crost - R.R.W. Crostiphex-B - Fleet Dhelan Warbird Retrofit
Hyde - I.K.S. Judgment - Fleet Tor'Kaht Battle Cruiser Retrofit
Career Officer
Join Date: Jun 2012
Posts: 314
# 8
07-29-2012, 06:03 PM
yeah they've added evasives to the borg mob. and us usual *we forgot to tune it down a little bit*... so now all large dangrous and ridicoulously thick objects can chase you at evasives speed...

I wudn't be surprised if tac cubes will get iso charge too: BAM whole 5 ppl team is out. not one person like with the torps, but the whole 5.
STF Elite Advanced Tactics
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 9
07-29-2012, 06:16 PM
While a bit over-the-top, he does have a point.
They DID change the enemies, considerably: different (new) ships, more abilities, more HP.

Last week, on normal difficulty, I could pretty much take anything head-on with my Tac/BoP - just pop CRF and TT at max distance and fly through the explosion.
Now ... I have to pop nearly every single cooldown if I want to pull that stunt. And even then, I've had a Galor actually SURVIVE that today. ~15k dps, and it didn't go down, 'needed a second run to finish it off.
Not to mention that it nearly took half my hull doing so, thanks to the Feedback Pulse.

And don't let me get started on the Prometheus class escorts and Armitage class escort carriers that the Fed NPCs now field in increasing numbers. Not as boss-encounters either, just run of the mill instead of, say, a trio of mirandas.
The Prometheus can take more damage than a cruiser unless you kill it faster than it can go multi-vector, and the Armitage if left unchecked will spam fighters that it's not even fun.

They certainly ramped up the difficulty quite a bit.
Though I'm not sure if I'd have noticed it on my Sci/Vo'quv - even if undergeared, she still cuts through everything that's not smart enough to run from her pets - my actually decently geared Tac/BoP though suddenly feels very very weak and vulnerable though.


That's for KDF - on Fed it's basically just a slight increase in HP for some enemy NPC ships, nothing gamebreaking, and the mobs in the Borg Red Alerts always stayed aggroed once you engage them, no change there.
Teleporting and AI glitches could just as easily be lag, and they don't seem to occur every time, so I'd say that is indeed unrelated ... but if encountered in addition to the other changes, can be quite annoying.

If I had to venture a guess, this is all just Crypric's "hint" to upgrade our ships to the new Fleet Refits - and for KDF they seem to have made a big red neon sign instead.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,325
# 10
07-29-2012, 07:07 PM
Quote:
Originally Posted by deadspacex64 View Post
there is something up with the AI. some ships in fleet events would not bother with their objective and start heading into deep space (fleet alert). seen hy torps wander off on their own, donatra spent a whole fight (it was a long one) not firing her cannon until the very end and then only once. in another she decloaked and fired where no one was. it wasn't that people had zoomed out of the arc...there was nothing there.

some negh'vars in sb24 won't fight back, they just circle as they're being killed.

off topic~>in that vein, devs really need to create one ship in sb24 spawn group with isometric charge rather than every ship has it of that type. getting hit with 5+ is a little ridiculous. thought that device was supposed to be rare? instead every ship of a certain type has it >.> lazy programming just adding it to every existing ship type rather than creating a new version of that ship with IMC and adding it to the spawn groups.
Donatra only cloaks if you get closer than 5k, if the whole team stays out she won't cloak, ever. Fighters don't make her cloak BTW,

But what your talking about sounds like a lag issue where you or the person being targeted are out of sync with the game.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
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