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Originally Posted by henrik68
Sounds great, any advice on what skills to focus on, i have yet to start the game but i fear i will spend too many points in skills that will not be very good in the end!
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Overall, try not to place too much value on game guides and such , you the Captain is the best judge. Read the detailed descriptions, look at the bridge officer and character powers you're using, take it easy, and by level 35 you should have a very good idea of what is it you want by endgame, be it a tanker, damage dealer or scientist. Save up your points and spend them later, to avoid respeccing costs.
But I will say this - anything that deals with weapons damage, hull repair and shield repair is very good.
Anything that deals with weapons power, accuracy, shield hitpoints, great.
The things to avoid are
Driver Coil - Useful for flying fast in Sector Space but you will be limited (until level 45 or so) to Warp 10 anyway. 1-3 points for a start
Attack Patterns - If you're a Tac Captain then APs are great! But if you're an Engineer or Scientist in a cruiser or science vessel.. you can't use much of APs and enjoy them to the max anyway. Invest in tanking skills instead, until you find yourself roleplaying Ben Sisko in the Defiant by endgame.
Lastly- take it easy, and have a chat with some folks who have respecced dozens of times for maximum performance PvP or Elite PvE (STFs)... you can contact me ingame at @carmenara if you need an in-game tutorial or two.
Can't risk posting more as I will surely run into conflicting ideas, miscommunications, and too many words. After all everyone has their ideas about what is the optimal character build.
Sound advice for you as a starting Captain, spread out your skills, no more than rank 6 in anything unless it's really needed (such as structural integrity, hull repair, shields...). The top 3 points are for min-maxing and do not give you as large a boost as the first few points anyway.
Lastly, this is not a fleet recruitment post - you will gain little from joining fleets until later in the game when you can appreciate max performance teams, resource sharing, etc. And there are hundreds of fleets to choose from in due course. What's the hurry? Look around the game... see if you like it first.
Enjoy yourself as an independent starship operator first to gain experience, rather than joining a fleet and living and dying by their ideals for little much in return.
The point of my encouraging you to experiment and observe is: - If you take any copy-paste character and ship builds, what you're doing is driving someone elses' racecar and not having the satisfaction of researching and designing your own.
Good captains follow build guides. Great captains read them and understand the ideas and logic, and implement the concepts into their own working principles.