Join Date: Jul 2012
Posts: 2
# 1 Engi- Tactical Escort Build
07-30-2012, 08:18 PM
Hello everyone, I've been doing some work with the Tactical Escort I just bought and even though I have the fleet modulator (acurally I have a few of them), I don't have the shipyard to get my fleet escort, but tell then I want to make myself as useful and as strong as possible, so far I feel like I am strong with it as I do record my DPS, but I want to make myself stronger without changing my career as I do enjoy being an engi captain. So can someone maybe take a look and see how my ship lay out looks and make any changes to make it better?

Picture- http://i887.photobucket.com/albums/a...tacesbuild.png

TechTree: http://www.stoacademy.com/tools/skil...uild=Quilava_0

Fore Weapons: 3x [Phaser Dual Heavy Cannons Mk XI [CrtD] [Dmg]x2], [Dual Phaser Beam Bank Mk XI [Acc] [CrtH] [Dmg]]
Rear Weapons: 3x [Phaser Turret Mk XI [Acc] [CrtD] [Dmg]]

Deflector: [Assimilated Deflector Array]
Impulse: [Assimilated Subtranswarp Engines]
Shields: [M.A.C.O. Resilient Shield Array Mk XI]

Devices: [Subspace Field Modulator], [Nothing...]

Engi Consoles: 2x [Console - Engineering - Neutronium Alloy Mk XI], [Console - Universal - Assimilated Module]
Sci Consoles: [Console - Science - Field Generator Mk XI], [Console - Science - Biofunction Monitor Mk X]
Tac Consoles: 4x [Console - Tactical - Phaser Relay Mk XI]

Ensign Tac- Beam overload I,
Lt. commander Tac- Tac Team I, Cannon Rapid Fire I, APO I
commander Tac- Tac Team I, Cannon Rapid Fire I, APO I, CSV III
Lt. Engineering- EPTS I, EPTS II
Lt Science- HE I, TSS II,

2x Chance to Reduce CoolDown for Evasive manuvers
2x Chance to regenerate shields on Brace for Impact
1x chance to reduce cooldown time for Emergency power abilitys

Last edited by speclava; 07-30-2012 at 08:33 PM.
Join Date: Jun 2012
Posts: 204
# 2
07-31-2012, 07:01 PM
I also have an engineering toon that use the tac escort retrofit. My layout is look a lot like your with some minor difference.

Weapons I use 1 quad phaser. the rest is the same except mk XII

Eng console, I use I neutronium, 1 tetraburnium or ablative (depend on weapons of enemy) and eps flow regulator or rcs (pvp)
Sci console : 2 field genarators, I don't bother with crew, they disapear to fast anyway with so few (50) rather have shield
tac cosole same

ensign tac: faw, I prefer to BO less a power drain and usefull against HYT, probe (ka), bops (cure) and to hit as many things as possible in fleet event. Since I have 3x[acc] on dual-beam hardly ever miss
lt com tac : tt1, crf1, csv2
com tac : tt1, crf1, apo2,csv3 I prefer to have 2 kind of cannon attack based on enemy in cone of fire 1 or many and I always have the right one available.
Lt eng : EPtW1, RSP1
lt sci: TSS1, HE2 I prefer to have more hull repair

3 x purple shield distribution off (which mean I'm constantly using BFI)
1 more def with BFI, name don't come to mind
1 exocom (maintenance eng) I use battery like candy so very useful

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