Commander
Join Date: Jun 2012
Posts: 385
Captains, I've spent my career learning to heal and tank a little, but the time has come to buy an escort carrier. I mostly run Elite STFs. I have an engineering heavy Oddy (freebie), where I use tetryon beams coupled with a beam target shields boff ability that I tank fairly well in. I have an Atrox carrier, where I use phaser beams, combining the possible subsystem disabling proc with the innate subsystem targeting and also Peregrine fightersthat I use to support, heal, and keep spheres at bay. Two different ships with two different roles. Now I'm ready to try and kick some butt.
So for my escort with dual heavy cannons and turrets, what damage type should I use? I was thinking antiproton, but if I get an overwhelming response for a different type, I'll go with it. Let me know! Thanks!
Commander
Join Date: Jun 2012
Posts: 399
# 2
07-31-2012, 08:07 AM
Disruptors in its current incarnation are great as well.
Career Officer
Join Date: Jun 2012
Posts: 1,507
# 3
07-31-2012, 08:23 AM
Disruptors (100 times Yes. Great Proc that is always useful)
Plasma (Not for PvP, other players likely have plasma defense for dealing with Borg, but guess who doesn't have good plasma defense ? The Borg. Continuing Dmg is a good proc. I prefer Disruptors but Plasma is fun too.)
OR
Antiproton (if your build supports you dealing crits on a regular basis, then yes AP is a great energy type)

Last edited by hippiejon; 07-31-2012 at 08:25 AM.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 4
07-31-2012, 08:29 AM
Quote:
Originally Posted by djf021 View Post
Captains, I've spent my career learning to heal and tank a little, but the time has come to buy an escort carrier. I mostly run Elite STFs. I have an engineering heavy Oddy (freebie), where I use tetryon beams coupled with a beam target shields boff ability that I tank fairly well in. I have an Atrox carrier, where I use phaser beams, combining the possible subsystem disabling proc with the innate subsystem targeting and also Peregrine fightersthat I use to support, heal, and keep spheres at bay. Two different ships with two different roles. Now I'm ready to try and kick some butt.
So for my escort with dual heavy cannons and turrets, what damage type should I use? I was thinking antiproton, but if I get an overwhelming response for a different type, I'll go with it. Let me know! Thanks!

Antiproton or Disruptors if you are buying from the STF [Borg] Gear shop.

If you're buying from the exchange, polarons or tetryon as they tend to be cheaper and you can buy CrtDx3 or CrtHx3 or some combo of those two modifiers - those two modifiers will completely outweigh any consideration of the borderline useless (against borg) procs most weapons have.
Lt. Commander
Join Date: Jun 2012
Posts: 160
# 5
07-31-2012, 09:04 AM
Quote:
Originally Posted by ussultimatum View Post
Antiproton or Disruptors if you are buying from the STF [Borg] Gear shop.

If you're buying from the exchange, polarons or tetryon as they tend to be cheaper and you can buy CrtDx3 or CrtHx3 or some combo of those two modifiers - those two modifiers will completely outweigh any consideration of the borderline useless (against borg) procs most weapons have.
Tetryons can be very useful against Donatra.
-It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.-- Mark Twain.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 6
07-31-2012, 09:15 AM
Quote:
Originally Posted by retunred4good View Post
Tetryons can be very useful against Donatra.
You know what's more useful?

Just doing raw damage, and not expecting a 2.5% proc of laughable shield damage to help you kill Donatra.

Tetryon proc also does nothing vs. hull.

If you're really worried about doing more shield damage then you want Tet Glider which is significantly better than any contribution Tetryon Weapon procs will make.
Lt. Commander
Join Date: Jun 2012
Posts: 160
# 7
07-31-2012, 09:24 AM
Quote:
Originally Posted by ussultimatum View Post
You know what's more useful?

Just doing raw damage, and not expecting a 2.5% proc of laughable shield damage to help you kill Donatra.

Tetryon proc also does nothing vs. hull.

If you're really worried about doing more shield damage then you want Tet Glider which is significantly better than any contribution Tetryon Weapon procs will make.
I wasn't referring to soloing or a whole team running them, but one guy using them as a support. Besides, polarized tet's are a 10% proc.
-It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.-- Mark Twain.
Lt. Commander
Join Date: Jun 2012
Posts: 235
# 8
07-31-2012, 09:27 AM
Quote:
Originally Posted by ussultimatum View Post
You know what's more useful?

Just doing raw damage, and not expecting a 2.5% proc of laughable shield damage to help you kill Donatra.

Tetryon proc also does nothing vs. hull.

If you're really worried about doing more shield damage then you want Tet Glider which is significantly better than any contribution Tetryon Weapon procs will make.

Not true, and especially so for PvP. My turrets can quickly strip an escort's shields, or at least cause them to pop reverse shield polarity early, meaning they'll get worked over quickly once it wears off. With points into flow capacitors my tetryon proc takes away 500 shields on top of their normal damage...being able to strip 1k shielding from each facing shield is nothing to laugh at.

But if you're in a proper team, you'll want someone using tetryon, another using disruptors, and even one using phasers. Plasma is laughable, both in PvP and PvE, as most have resistances to it. Antiproton is generally the weapon of choice for escorts, but if you run a torpedo boat it'd be better to equip disruptors or tetryon...tetryon for quantum torps, and disruptors for transphasics. Also, run the New Link episode to get a polarized tetryon beam array or dual beam bank. They have a 10% chance to proc, meaning a beam boat can do all sorts of shield stripping.
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 9
07-31-2012, 09:49 AM
Quote:
Originally Posted by ussultimatum View Post
Antiproton or Disruptors if you are buying from the STF [Borg] Gear shop.

If you're buying from the exchange, polarons or tetryon as they tend to be cheaper and you can buy CrtDx3 or CrtHx3 or some combo of those two modifiers - those two modifiers will completely outweigh any consideration of the borderline useless (against borg) procs most weapons have.
What about someone who is Crafting them? That is something that should be taken into account, as well.
Originally KiraYamato before the Account Linking - True Join Date August 2008

"Close Air Support covereth a multitude of sins." - Maxim 4, The Seventy Maxims of Maximally Effective Mercenaries
Rihannsu
Join Date: Jun 2012
Posts: 15,662
# 10
07-31-2012, 10:00 AM
crafted weapons have a big issue. Preset mods that aren't always very good. Most crafted ship weapons have [Dmg] as one of their mods.

EDIT: see this list: http://www.stowiki.org/List_of_craftable_items
note: the list may or may not have the correct recipes. But the item stats should be correct.

edit2: I have several chars. Several of them specialize in phasers, but I also have chars that specialize in Plasma or Disruptors. I have been thinking about making a char specialize if Polaron simply because of the Jem set.
HAIL HYDRA!

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Last edited by markhawkman; 07-31-2012 at 10:12 AM.
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