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Banned
Join Date: Jun 2012
Posts: 33
# 11
08-01-2012, 04:31 AM
That doesn't surprise me one bit, especially with the new modifications to that particular STF.
If anyone gets within 5.1km or closer, she'll cloak nonstop, which adds to that time.
Did one earlier tonight too that lasted damn near an hour. Rainbow/Skittle boats won't make things any better either (anyone else notice stf pugs have gone to hell since starbase's came out?)
Captain
Join Date: Jun 2012
Posts: 749
# 12
08-01-2012, 04:31 AM
Be lucky she didnt bug on you and either:

Insta-Fire the thalaron blast
OR
Fire Super Torpedo Spreads that one-shot an entire group at full Shields/Hull

those times were fun.
Commander
Join Date: Jun 2012
Posts: 321
# 13
08-01-2012, 04:59 AM
Quote:
Originally Posted by svetivanova View Post
That doesn't surprise me one bit, especially with the new modifications to that particular STF.
If anyone gets within 5.1km or closer, she'll cloak nonstop, which adds to that time.
Did one earlier tonight too that lasted damn near an hour. Rainbow/Skittle boats won't make things any better either (anyone else notice stf pugs have gone to hell since starbase's came out?)
STF PuGs were out of hell to begin with?

But yeah, it's stands to reason that the best STF players who've done 100s of the feckin' things are going to take a break by going into the new content.
Captain
Join Date: Jun 2012
Posts: 568
# 14
08-01-2012, 05:50 AM
Quote:
Originally Posted by sdkraust View Post
I am 100% serious with this.

By the end, each one of them had died at least 20 times with a dozen or so injuries on each ship. None of them brought components to fix their ships.

How are these people so bad?

This is KASE mind you.
I had the same problem on Sunday.

Queued up for a KASE in my D'Kora, and had maybe an hour left before I needed to leave to drive up to my parents' house for Sunday Dinner. Long story short I was 15 minutes late in leaving.

Donata's cloaking was the main problem - she took to cloaking for ridiculous amounts of time, with the result that we just couldn't do enough damage between decloaks in order to counter her regeneration rate. (It probably didn't help that I was doing considerably more damage than the rest of the team combined, and that nobody seemed to have any movement debuffs or snares to throw at her in order to help keep her more than 5KM away from me - I had a Forward-Arc DPS loadout and she was cloaking pretty regularly)

In the end I had to swap my weapon loadout around to put two Torpedo Launchers and a Turret in my Aft Weapon slots; and orbit crazilly around her, trying to stay more than 5KM away but keep her in my torpedo arcs as much as possible. We got her eventually, but the operative word there was "eventually".

[ <<<--- @Maelwys --->>> ]

Last edited by maelwy5; 08-01-2012 at 06:07 AM.
Lieutenant
Join Date: Jun 2012
Posts: 81
# 15
08-01-2012, 06:02 AM
Quote:
Originally Posted by skhc View Post
STF PuGs were out of hell to begin with?

But yeah, it's stands to reason that the best STF players who've done 100s of the feckin' things are going to take a break by going into the new content.
Not necessarily. I personally find the new fleet mark grind tiresome and not enjoyable at all for some reason.

I could grind 10-20 stfs a day with pugs without any feeling of frustration, while for some reason I can't stand the new Fleet Actions. Maybe it's the random radio voice overs, which while interesting are totally random and make no sense at all (For example: Starbase Blocade - "Get these ships out of us!!" while still on the "Read Briefing" part It's just stupid.)
Maybe it's the fact that the only reward is Fleet Marks so by doing the mission your sole aim is to Grid since the best you can get is blue MK XI-XII stuff.
Maybe the opponents offer no challenge whatsoever and after the 5th run it just becomes spamming of DPS abilities (Note: Starbase Blockade and No win scenario excluded. They actually require some thinking to complete to a maximum result)
(Not that STFs are hard by any means, but at least you have to be on your toes so that you don't accidentally get blown up by a Torpedo with your shields down or by a Donatra Torpedo spread)


tl;dr STFs are still more enjoyable for me, than the new content missions so many players that are regular STF-ers still play them.
Commander
Join Date: Jun 2012
Posts: 466
# 16
08-01-2012, 06:34 AM
They should make the STFs a single mission run. Now hear me out on this, I know it sounds crazy but I got me an idea here!

Think about this, you create a new series of Featured Episodes, all of which are based on the 3 space and 3 ground STFs. They can be normal, advanced, and Elite. The difference here is, they run just like the regular STFs, but people can use their Boffs on the ground, and have AI assistance ships (That run scripts based on strategies of the STFs).

Now these would not REPLACE the actual STFs and the rewards would be whatever you get from normal Featured Episodes (No prototype farming, or anything of the sort). But what it does do, is show new people how the STFs are run, while at the same time giving them a little incentive to do so (Rewards). So this way, by the time they get to the real thing, they already have an idea of what they're supposed to do.

[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent

Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Ensign
Join Date: Jun 2012
Posts: 6
# 17
08-01-2012, 06:58 AM
I'm a casual player, started a few months ago. The new changes to the STF missions have really changed things up. I used to be able to get through all of them (Elites) with only the occasional ONE SHOT death from the notorious 'INVISI-Torp' with my feebly hulled Recon.

Since the make over, I get killed multiple times during a battle and end up with multiple ship injuries, where previously I used to have at most one.

It's possible the same issue affects many other players... giving rise to the OP's beef. I'm trying to work out how to adapt my ship and method to compensate, but feel it may not be possible without going to some other route. (ie: payed ship). The other option is to get off the train and stop playing, as repeatedly being oneshotted out of existence is hardly what I call fun. I can go into a PVP for that
Empire Veteran
Join Date: Jun 2012
Posts: 510
# 18
08-02-2012, 12:12 AM
Quote:
Originally Posted by sdkraust View Post
I am 100% serious with this.

By the end, each one of them had died at least 20 times with a dozen or so injuries on each ship. None of them brought components to fix their ships.

How are these people so bad?

This is KASE mind you.

devs can solve this problem simply avoiding players respawn if they do not repair their ship and avoiding them to get any reward (dilithium or anything else). Moreover repairing the ship on the base should be much more expensive...


But there is still an old problem: people who simply do nothing except waiting the and of the mission and collect the rewards.

Last edited by eurialo; 08-02-2012 at 12:20 AM.
Commander
Join Date: Jun 2012
Posts: 321
# 19
08-02-2012, 05:15 AM
Quote:
Originally Posted by catcherinthesky View Post
I'm a casual player, started a few months ago. The new changes to the STF missions have really changed things up. I used to be able to get through all of them (Elites) with only the occasional ONE SHOT death from the notorious 'INVISI-Torp' with my feebly hulled Recon.

Since the make over, I get killed multiple times during a battle and end up with multiple ship injuries, where previously I used to have at most one.

It's possible the same issue affects many other players... giving rise to the OP's beef. I'm trying to work out how to adapt my ship and method to compensate, but feel it may not be possible without going to some other route. (ie: payed ship). The other option is to get off the train and stop playing, as repeatedly being oneshotted out of existence is hardly what I call fun. I can go into a PVP for that
The recent changes to the NPC critters really only effects Cure in any major way because of the Negh'Var Isometric Charge. Aside from that, all I've seen is a couple of turbo charged cubes in KA. But they aren't more powerful, they're just able to cover the map quickly to attack a target 30km away if someone spawns one and then is destroyed by it. I've certainly not noticed any increase in my death rate.

You could just be having an unlucky run.

Maybe more importantly, you shouldn't end up with multiple ship injuries anyway, even if you die ten times in one STF. Buy a couple of stacks of minor and major components from a shipyard vendor (they're not expensive) and if you die, immediately bring up your ship status and heal the injury. From a clean bill of health, you'll only get one minor or one major ship injury when you explode. So just heal it while you're waiting to respawn and don't let 'em mount up.

Last edited by skhc; 08-02-2012 at 05:32 AM.
Career Officer
Join Date: Jun 2012
Posts: 158
# 20
08-02-2012, 05:52 AM
I have been PuGging a few Fleet Events lately. Was in one yesterday with two absolute hodge-podge Escort builds. I think one guy had a Polaron DBB, at least two different types of cannon and turret (phaser and plasma, from the looks of 'em) and some form of mines out the back. The other guy was a vintage skittle boat who had the Klingons tasting the rainbow. I figure I must've been doing at least as much damage as the two of them put together, if not more, just by something as simple as picking weapons that fire the same colour blasts.

Ugh! I was in pug Hell the other night. Started as a 5 person team. 1 split immediately. About 5 minutes in another left. Upon further inspection I realised why, of the 3 of us left, one was a Lt. Commander and the other a Captain. I was looting mk iv gear! I haven't had drops like that since sometime in early season 4! Since I was killing everything I got aggro'd up the jeffries tube. I think we managed to save 9 of 20+ transports. It was the longest 15 minutes of STO ever!
Went to starbase incursion after that debauchery. Only a RA lower and RA upper in that pug with us 3 VA's. Not quite as bad, but less than 20 in phase one, 2 in phase two, and no captain for phase three.
Q hates me...
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