Republic Veteran
Join Date: Jul 2012
Posts: 212
# 21
08-02-2012, 06:05 AM
Quote:
Originally Posted by sdkraust View Post
I am 100% serious with this.

By the end, each one of them had died at least 20 times with a dozen or so injuries on each ship. None of them brought components to fix their ships.

How are these people so bad?

This is KASE mind you.
Was everybody flying freighters?


Join date July 2012 ... My feckin arse ( Feb 2010 )
"The great thing about the internet is its leveling effect; online all opinions are equally WORTHLESS."-- Grant Morrison
Commander
Join Date: Jun 2012
Posts: 321
# 22
08-02-2012, 08:33 AM
Quote:
Originally Posted by mikec1013 View Post
Ugh! I was in pug Hell the other night. Started as a 5 person team. 1 split immediately. About 5 minutes in another left. Upon further inspection I realised why, of the 3 of us left, one was a Lt. Commander and the other a Captain. I was looting mk iv gear! I haven't had drops like that since sometime in early season 4! Since I was killing everything I got aggro'd up the jeffries tube. I think we managed to save 9 of 20+ transports. It was the longest 15 minutes of STO ever!
I'm actually not too bothered by lower level players coming into Fleet Events if they can play properly. Even with half the BOff abilities to pick from, I'd do more damage with my level 29 character than the 2 Vice Admirals I mentioned in my first post as long as the level matching is working (Cos there's one mission it doesn't work for).

Of course a rubbish Commander is going to be even less effective than a rubbish Vice Admiral.

Quote:
Originally Posted by mikec1013 View Post
Went to starbase incursion after that debauchery. Only a RA lower and RA upper in that pug with us 3 VA's. Not quite as bad, but less than 20 in phase one, 2 in phase two, and no captain for phase three.
Q hates me...
A Rear Admiral should definitely be able to keep up with a VA if they can play properly. On ground, an Upper Half is less likely to be packing purple Mk XI / XII weapons because most people get those from doing a lot of STFs, but the game should be giving them a small buff anyway to make up for it. It was just a meh team (although 20 in phase 1 isn't completely terrible for a PuG) and would have probably got the same result if the two RAs had been VAs.
Rihannsu
Join Date: Jun 2012
Posts: 10,699
# 23
08-02-2012, 11:19 AM
yeah, starbase incursion and colony defense are more about tactics. poor tactics will doom you more than weak players
HAIL HYDRA!

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I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Commander
Join Date: Jul 2012
Posts: 278
# 24
08-03-2012, 05:59 PM
As far as Starbase Incursion goes I had no issues running it with a Lv 10 Tac still using the stock Phaser Sniper Rifle.


Hell, he probably did better than when I ran in there with my Eng just hacking away with the Crystaline sword.

Kraust - U.S.S. Secret Dragoon - Fleet Advanced Heavy Cruiser Retrofit
Cassi - U.S.S. Tainted Seraphim - Fleet Assault Cruiser Retrofit
Crost - R.R.W. Crostiphex-B - Fleet Dhelan Warbird Retrofit
Hyde - I.K.S. Judgment - Fleet Tor'Kaht Battle Cruiser Retrofit
Commander
Join Date: Jun 2012
Posts: 321
# 25
08-04-2012, 04:56 AM
I actually noticed on Incursion that my Commander's mk VI Pulsewave had slightly higher damage when it had been buffed up by the level matching than my VA's Mk XII. But that was offset by the lesser buffs from my Mk VI kit vs. my Mk X kit.
Career Officer
Join Date: Jun 2012
Posts: 770
# 26
08-05-2012, 12:08 AM
STF"s are turned up for advanced fleet gear I know it sucks know but it will get better
I hope
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 27
08-05-2012, 08:35 AM
Honestly I hate Khitomer Accord Space, it has to be one of the worst STFs and I think Donatra might be broken or bugged at times. It doesn't matter if you have a good or bad PUG, she always takes forever. I've been on teams where we've blasted the gates with no probes getting through in record time and then it takes 30 minutes to kill her because she cloaks every 5 seconds. Honestly last night was the worst I've seen yet, she easily cloaked 15+ times and it took forever even with a good team. Funny thing is she hardly did any damage to any of us, but everytime we took her hull down 4-5% she cloaked.
Commander
Join Date: Jun 2012
Posts: 371
# 28
08-05-2012, 12:39 PM
Quote:
Originally Posted by dashuk2381 View Post
Honestly I hate Khitomer Accord Space, it has to be one of the worst STFs and I think Donatra might be broken or bugged at times. It doesn't matter if you have a good or bad PUG, she always takes forever. I've been on teams where we've blasted the gates with no probes getting through in record time and then it takes 30 minutes to kill her because she cloaks every 5 seconds. Honestly last night was the worst I've seen yet, she easily cloaked 15+ times and it took forever even with a good team. Funny thing is she hardly did any damage to any of us, but everytime we took her hull down 4-5% she cloaked.
You can stop her from cloaking if the person who has aggro on her is at least 5KM away. The problem is if you have a bunch of teammates with their weapons set to "tickle"... trying to kite her whilst dealing meaningful damage is pointless unless you're setup to broadside.

[ <<<--- @Maelwys --->>> ]
Commander
Join Date: Jun 2012
Posts: 348
# 29
08-08-2012, 01:56 PM
this discussion is for?

kil the boss ? do it why cry?

kase is one of the most nuuby missions so whats the prob and if 4 new players in and have probs who cares the boss is totally easy to do solo not really harder the a tac cube so.....

or if your prob is that a escort dies instant on the aoe attak from the last boss thats normal escorts have no shild+ no hull+ no armor so they still get 1 shoted from the aoe
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