All my questions have been asked, so I'm just going to quote them
Originally Posted by lordmalak1
Are there any plans to introduce true T5 ships for the KDF, or at least allow owners of lower tier KDF c-store ships to enjoy the fleet ship upgrade discount that fed T5 ship owners get ?
Originally Posted by atatassault
Why is the Pricing on Fleet Ships the way it is? Twenty Dollars per character per ship is a very steep price. In regards to the discount, there are only 5 Federation ships that I can think of that even get the discount (Galaxy, Defiant, Intrepid, and Nebula Retrofits and the MVAE), and no KDF Fleet Ship qualifies for the discount.
Purchasing ships for multiple characters (even at a rate of 1 per character) can get expensive really fast. Why can't the pricing be a flat 500 zen per ship? You'd get alters to buy more ships (or even buy a ship at all since a lot of people have said they refuse to buy even one ship at 2000 zen), and tempt to the single character players to buy a few ships.
Originally Posted by alastorforthrigh
The balance of KDF to Fed Fleet ships seem to be off. No KDF ships apply for the C-store discount. Will something be done to address this, or will a new system of discounts which applies a varying level of discount to each level of C-store purchase be implemented?
20 dollars/2000 zen for a single character ship unlock has been rather universally received as too pricy. Is there any deliberation to reduce the number of FSM's required for fleet ships or to reduce their C-store cost in comparison to ships that cost simlar (or more) money and are account unlocks?
KDF Armor Visuals and off duty uniforms - What is keeping these from being implemented, why is it that KDF can't use the Mercenary outifts, or non-starfleet uniforms like the Bajoran Militia set?
6. Lobi crystals. 1. Why are they not account bound? They're a 'currency purchased via real money' like C-store points. So why can't they be transferred across characters.
When will we get UI COLOR customization so I can finally play KDF with my IRL friends? They find the intense red UI extremely tough to view- even cause headaches.
City of Heroes had awesome UI color customizing from day 1... what's the harm in bringing that thinking and tech to STO?
I'd second this, the red UI really does my eyes in.
The long ago mentioned Exploration revamp, has it just been quietly abandoned?
Join Date: July 2008
"The ships hung in the sky in much the same way that bricks don't."
Will you please nerf the bio-neural warheads, plasma torpedoes, STF gateway cutter beams and other ~1-hit kills? This is getting a tad ridiculous. Sorry, but when I toss a full-power science team II, rotate shield frequency & Miracle worker into the mix with a 4-piece Borg set and shield buffing engineering consoles and skills relating to shields AND hull at max settings in the skill tree and still get effectively one-shotted, something's not working right... These things should be survivable when you've got that much defensive stuff going on. They should hurt, yes, but not to the point of unrecoverable one-shotting. Maybe in "Elite" mode, fine. But not on normal settings for missions, STFs & such. Better tuning needed, I think?
While we're at it, the progressive cooldown timers are out of hand. Especially in combination with excessive 1-hit kills. I think pretty much everyone agrees on this. There's got to be a better solution to whatever problem caused the progressive cooldown timers.
Last edited by mgmirkin426; 07-31-2012 at 12:31 PM.