Career Officer
Join Date: Jun 2012
Posts: 99
# 11
07-31-2012, 07:44 PM
So the plan was to reduce spam by removing a single mine! However...

By buffing them so much the number of people using them will increase tenfold, resulting in MOAR SPAM!
Empire Veteran
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# 12
07-31-2012, 07:57 PM
Just get rid of mines altogether, problem solved.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
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# 13
07-31-2012, 09:26 PM
chrono mines procing 100% is ludicrous. at 33% theres a huge chance 1 of the 5 mines was gonna proc you, there was NO absence of procs from them

transphasics reducing the ability to heal shields sounds like the most broken addition yet. 90% or more of someones survivability in pvp relies on a persons ability to heal their shields and stack resists on them. if getting hit with transphasic mines reduces some ones ability to heal shields, you just removed 50% of their defense. you might as well double the amount of damage every weapon does in game, this change is THAT bad.
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# 14
07-31-2012, 09:59 PM
If I may...

Mines are still targetable, still destructable as ever... these changes simply make them more viable.

They're still easily taken care of with FAW or CRF, or even GW or EWP.

AND they're still under consideration and feedback. This is not the final result.
Was named Trek17, but still an author.

Last edited by trek21; 07-31-2012 at 10:05 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 15
07-31-2012, 11:15 PM
Quote:
Originally Posted by trek21 View Post
If I may...

Mines are still targetable, still destructable as ever... these changes simply make them more viable.

They're still easily taken care of with FAW or CRF, or even GW or EWP.

AND they're still under consideration and feedback. This is not the final result.
That last part made me giggle for a moment, I cant remember the last time feedback was given and something on tribble was changed to meet that outside of season testing.
Career Officer
Join Date: Jun 2012
Posts: 735
# 16
07-31-2012, 11:51 PM
Quote:
Originally Posted by aquitaine985 View Post
Borticus for PVP Overlord Mk. II?
no, no noooo! Don't say it!!!!! Dam, too late... now you gone jinxed it!


Quote:
Originally Posted by dontdrunkimshoot View Post
chrono mines procing 100% is ludicrous. at 33% theres a huge chance 1 of the 5 mines was gonna proc you, there was NO absence of procs from them

transphasics reducing the ability to heal shields sounds like the most broken addition yet. 90% or more of someones survivability in pvp relies on a persons ability to heal their shields and stack resists on them. if getting hit with transphasic mines reduces some ones ability to heal shields, you just removed 50% of their defense. you might as well double the amount of damage every weapon does in game, this change is THAT bad.
Before, you would typically be hit with 5 mines, each with a 33% chance of applying a 100% debuff, you would statistically receive a 166% magnitude debuff if eating a whole cluster.

Now, the chance to proc is 100%, but the magnitude is reduced to 25%, meaning that from swallowing a full cluster you will get a 100% magnitude debuff.

To me, this looks like a 40% reduction in effectiveness... no?


And for shield healing debuff, I love it! Survivability is way too high in STO! This will also be extra noticable for tanky cruisers and sciships. My escorts heals are close to useless anyway, and I live and die by my elusiveness/defence.

And better mines makes GW/tykens a better ability to pack, so it's actually a little buff to sci/cc
Career Officer
Join Date: Jun 2012
Posts: 797
# 17
08-01-2012, 02:41 AM
Quote:
Originally Posted by dassemsto View Post
no, no noooo! Don't say it!!!!! Dam, too late... now you gone jinxed it!




Before, you would typically be hit with 5 mines, each with a 33% chance of applying a 100% debuff, you would statistically receive a 166% magnitude debuff if eating a whole cluster.

Now, the chance to proc is 100%, but the magnitude is reduced to 25%, meaning that from swallowing a full cluster you will get a 100% magnitude debuff.

To me, this looks like a 40% reduction in effectiveness... no?


And for shield healing debuff, I love it! Survivability is way too high in STO! This will also be extra noticable for tanky cruisers and sciships. My escorts heals are close to useless anyway, and I live and die by my elusiveness/defence.

And better mines makes GW/tykens a better ability to pack, so it's actually a little buff to sci/cc
problem is the chrono mines can stack. and it doesnt say by how much. so in theory this makes them even more powerful even thought they can be "resisted"
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Join Date: Jun 2012
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# 18
08-01-2012, 03:23 AM
Quote:
Originally Posted by dassemsto View Post
Before, you would typically be hit with 5 mines, each with a 33% chance of applying a 100% debuff, you would statistically receive a 166% magnitude debuff if eating a whole cluster.

Now, the chance to proc is 100%, but the magnitude is reduced to 25%, meaning that from swallowing a full cluster you will get a 100% magnitude debuff.

To me, this looks like a 40% reduction in effectiveness... no?
PLENTY of times i ate ~5 mines and had no procs, but now that will never happen again. chain perma chrono proced to at least some degree is what we have to look forward too if a premade is evil enough to deploy this on mass.


Quote:
Originally Posted by dassemsto View Post
And for shield healing debuff, I love it! Survivability is way too high in STO! This will also be extra noticable for tanky cruisers and sciships. My escorts heals are close to useless anyway, and I live and die by my elusiveness/defence.

And better mines makes GW/tykens a better ability to pack, so it's actually a little buff to sci/cc
"Transphasic Mines:
Increased shield bleedthrough from 40% to 80%.

Transphasic mines will disrupt the enemy shields, leaving a Shield Healing debuff in place.
For 5sec after being hit with a TP Mine, Shield healing is 50% less effective on the target.

Shield Redistribution will also be less effective during this debuff.

Debuff magnitude does not stack, but multiple hits will extend the duration of the debuff.
More mines make for a longer debuff."

k, unless they forgot to mention a proc chance, theres a 100% chance of that happening per mine with the duraction stacking. with enough trans mines, you could basically cancel out a running EPtS and TT, wile also making the standard redistribute half as effective. if you cant kill someone that befuddled in less then 10 seconds, you are fail. as it looks now 50% of your ability to 'shield' in every way is removed with a 100% chance, concurrent stacking debuff. its complete insanity. if these mines have a proc chance higher then 10%,
(ノಠ益ಠ)ノ彡┻━┻
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Captain
Join Date: Jun 2012
Posts: 749
# 19
08-01-2012, 03:32 AM
Unfortunately, with these changes to the mines, I can only see this increasing the mine spam.

You were pretty much guaranteed a Chron proc on someone before, even with "just" a 33% chance. Now, with a 100% chance, everyone's going to be pumping out Chrons like no other.

And seeing how essential shield healing is to being any sort of effective, Transphasics are going to be churned out as well.

Not to say, though, that these changes are unwelcomed/unwanted. I definitely like the idea of giving weapon procs a revamp. It's just that these are going to pump out more mine spam instead of reducing it. Perhaps if these procs were instead applied to torpedoes...?
Captain
Join Date: Jul 2012
Posts: 2,192
# 20
08-01-2012, 03:36 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
PLENTY of times i ate ~5 mines and had no procs, but now that will never happen again. chain perma chrono proced to at least some degree is what we have to look forward too if a premade is evil enough to deploy this on mass.




"Transphasic Mines:
Increased shield bleedthrough from 40% to 80%.

Transphasic mines will disrupt the enemy shields, leaving a Shield Healing debuff in place.
For 5sec after being hit with a TP Mine, Shield healing is 50% less effective on the target.

Shield Redistribution will also be less effective during this debuff.

Debuff magnitude does not stack, but multiple hits will extend the duration of the debuff.
More mines make for a longer debuff."

k, unless they forgot to mention a proc chance, theres a 100% chance of that happening per mine with the duraction stacking. with enough trans mines, you could basically cancel out a running EPtS and TT, wile also making the standard redistribute half as effective. if you cant kill someone that befuddled in less then 10 seconds, you are fail. as it looks now 50% of your ability to 'shield' in every way is removed with a 100% chance, concurrent stacking debuff. its complete insanity. if these mines have a proc chance higher then 10%,
(ノಠ益ಠ)ノ彡┻━┻
I did test transphasic mines a little before I went off to work. The proc is 100%, but it didn't look to me it stacks, just refreshes the 5s duration on every hit.
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