Ensign
Join Date: Jun 2012
Posts: 6
# 1 Check out my Guramba build
07-31-2012, 06:21 PM
Hi forums, I was looking for some critique on my set-up. Maybe give it a try if you can, it's not heavily dependant on the skill set, so you don't need to respec or anything. The weapons are in the description, mk xii obviously though I forgot to add that. Thanks to anyone who takes time to check it out!

edit: http://www.stoacademy.com/tools/skil...mbaTheSlayer_0
forgot the link

Last edited by stevemcqueen420; 08-01-2012 at 02:27 PM.
Lieutenant
Join Date: Jun 2012
Posts: 51
# 2
08-01-2012, 12:08 PM
Quote:
Originally Posted by stevemcqueen420 View Post
Hi forums, I was looking for some critique on my set-up. Maybe give it a try if you can, it's not heavily dependant on the skill set, so you don't need to respec or anything. The weapons are in the description, mk xii obviously though I forgot to add that. Thanks to anyone who takes time to check it out!
You forgot to add your build.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 3
08-01-2012, 12:43 PM
Quote:
Originally Posted by stevemcqueen420 View Post
Hi forums, I was looking for some critique on my set-up. Maybe give it a try if you can, it's not heavily dependant on the skill set, so you don't need to respec or anything. The weapons are in the description, mk xii obviously though I forgot to add that. Thanks to anyone who takes time to check it out!
Your expression of expansionism and use of negative space if outstanding.
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goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Ensign
Join Date: Jun 2012
Posts: 6
Lt. Commander
Join Date: Jun 2012
Posts: 146
# 5
08-01-2012, 02:19 PM
Well. If you want to work within the skill choices you have, and keep some of the flavour of your current boff power choices:

Ensign Eng:
EPtS1

LT Eng:
EPtS1 / RSP1

Lt.Com Tac:
TT1 / APB1 / THY3

Com Tac:
TT1 / CRF1 / CRF2 / APO3

LT Sci:
HEM1 / ES1

Then, ditch the chroniton mines and pick up a quantum torpedo.
Captain
Join Date: Jun 2012
Posts: 3,022
# 6
08-01-2012, 02:33 PM
having 3 attack patterns...which is one too much actually and then not even skilling it + posting it on the official forum is brave.

why you left a tactical slot empty is a mystery...there should be TT1 anyway.

skilling particel generators, and not using one skill to support this is a waste...

i could go on, but i figured i stop here and spend my time else where...
Go pro or go home
Lt. Commander
Join Date: Jun 2012
Posts: 146
# 7
08-01-2012, 03:15 PM
Quote:
Originally Posted by baudl View Post
having 3 attack patterns...which is one too much actually and then not even skilling it + posting it on the official forum is brave.

why you left a tactical slot empty is a mystery...there should be TT1 anyway.

skilling particel generators, and not using one skill to support this is a waste...

i could go on, but i figured i stop here and spend my time else where...
He probably doesnt even know that its brave.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,499
# 8
08-01-2012, 09:15 PM
Woah...

BOFF abilities
3 Attack Patterns mean you can only ever use two in rotation.

Lose Delta it's more for Cruisers IMO.

Engineering Team as a heal runs into your two chained Tac Teams, I recommend Hazard Emitters 2

Also why not run two EPtS on this thing it's a great way to keep your shields buffed and you can use a Warp Core Engineer to buff your power levels.

Skills
Tactical
No attack patterns, as a Tac your current layout uses four patterns (Alpha, Beta, Delta & Omega) but your ignoring it?

3 Points in Projectile but your using Chroniton Mines? They aren't really a damage mine but a disable mine.

Low points in Manuvers (def) No Points in Targetting (accuracy) these are vital to an Escorts ability to be missed and to hit and therefore damage it's target.

Again 3 points in Projectile Specialistaion for Chroniton Mines, waste of points IMO.

Engineering
I'd put at least 3 points into Subsytem Repair, and I'd take 3 to 6 points out of EPS, your really only getting the benefit from your single EPtS. Other than that I like it. No Points in Driver Coils which is always good to see.

Science
Flow Capacitors? Omega set and Energy Siphon? Not really worth the points IMO as I also advised you to lose Energy Siphon.

3 Points in Power Insulators and Inertial Dampeners should be standard on any skill build IMO. Helps prevent drain and CC which is always good.

6 Points in Particle Generators? Why? Particle Generators are great for a Science ship with a bunch of crazy powers not an Escort like the Garumba.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Captain
Join Date: Jun 2012
Posts: 568
# 9
08-02-2012, 06:21 AM
Quote:
Originally Posted by stevemcqueen420 View Post
I was looking for some critique on my set-up.
As the others have mentioned, the skillpoint allocation appears to be pretty random. It's all over the place with no real theme or aim being apparent.

Concerning BOFF ability choices, it's much the same.

Something like this would be building towards an aim (high dps and survivability with an attempt made to maximise power levels via EPTS and Plasmonic Leech, and an emphasis on PvE AoE damage)

[ <<<--- @Maelwys --->>> ]
Ensign
Join Date: Jun 2012
Posts: 6
# 10
08-02-2012, 09:43 AM
thanks everyone for the feedback. I should have noted that this is my original skill build and i am looking to make changes, I'll be taking all this new information into account, again thanks all!
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