Ensign
Join Date: Jul 2012
Posts: 17
I'm a level 25 tactical officer and I've been avoiding investing heavily in leveling up my officers. I've been looking for a guide on ground builds, but I haven't been able to find one that details what officer makeup I should use, what traits to look for, what abilities I should give them, and is it worth doubling up on abilities (IE is it worth taking medical tricorder 2 & 3). The guides only seem to focus on how ground combat works.

I'm currently running 2 Tactical BO, 1 Science BO, and 1 Engineering BO. I'd ideally like a run and gun setup. Is there anything I should focus on? And are their any interesting tricks like space combat's Emergency power to X (x2) for continues use.
Empire Veteran
Join Date: Jul 2012
Posts: 5,587
# 2
07-30-2012, 11:39 PM
Honestly, BOFFs on the ground, not that smart.

I'd recommend this for your away teams: 1 tac, 1 engineer, 1 sci, and the fourth being whatever class you are, tactical in this case.

You really shouldn't invest in your BOFFs on the ground too much either. Common armor (I recommend Energy Dampening Armor) of the highest mark you can wear, have a mixture of expose/exploit weapons on them. (Expose for engineers and sciences, exploit for tacs is good). Also mix up the energy types, because damage they do count for your damage accolades. Give them a common or uncommon shield of the highest mark you can use, and call it good.

I will say, at admiral level, look for an item called "Personal Mobility Shield Mk XI". I HIGHLY recommend this. I mean, it isn't like game-breaking, but it's dirt cheap for a rare personal shield, and provides a good deal of protection. It's good enough to even take you through a normal (not elite) ground STF when you get to those.


But yeah, don't worry about spending a lot of money on them, your character takes priority.

As for their abililties, leave em be, honestly, if they are gonna be dumb, they are gonna be dumb. Remove some if you feel like your BOFF is being a big pain with them, but otherwise, they matter little.

Commander
Join Date: Jun 2012
Posts: 412
# 3
07-30-2012, 11:40 PM
Take a science boff specced with all heals and it will make everything a lot easier. Beyond that it basically doesn't matter.
Ensign
Join Date: Jul 2012
Posts: 17
# 4
07-31-2012, 08:01 PM
For the Engineer is it more useful to focus on shields or fabrication abilities? I understand shields have diminished in value after the Combat Update.
Career Officer
Join Date: Jun 2012
Posts: 129
# 5
07-31-2012, 09:34 PM
My standard BOff set-up is 1 Tac, 2 Eng, and 1 Sci, unless my character is an Eng, in which case I go with 2 Tac, 1 Eng, and 1 Sci.

I like my Eng BOff(s) to use Mine Barrier, Turret Fabrication, Mortar Fabrication, Shield Fabrication, and/or Medical Fabrication. For Sci, I like a mix of heals and damage. Tac of course is all damage.

I like Polyalloy armor on everyone. I also try to have at least one BOff with an Exploit weapon. Otherwise, whatever you find during missions is good.
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