I am currently playing a Klingon Tactical Officer in a BoP, I am level 50, and have a couple of the endgame purple items for my ship.
I am noticing a disparagingly large gap in performance again non borg enemies, either Players or PvE, so i am wondering is it "logical" to have 2 sets of ship gears, or is it just because my BoP doesnt have the "BAM" it should due to the ability of "Unniversal Bridge Slots"
Also what is suggested by you my fellow players for a FtP BoP PvE set up?
I am currently using 2 dual heavy plasma-disruptor quest reward items as they have insane DPS until i get something better from STF missions. but again they seem to not do as much damage as stated, so i am just looking for some advice.
I use both beams and cannons, is this a no-no?
and yes I have an anti borg torpedo launcher
2x: Plasma-Disruptor hybrid dual heavy cannons Mk x (I could go re-run the mission for Mk XI I believe)
1x: Dual Tetryon Beam Bank Mk X [CrtD]
1x: Photon Torpedo Launcher Mk X [CrtD] [CrtH] [Borg]
2x: Antiproton Turret Mk XI [Acc] [CrtH] [Borg]
Positron Deflector Mk X [FLWC]
Hyper-Impulse Engine Mk VIII [Turn] x2
Klingon Honor Guard Covariant Shield Array Mk XII
Tetraburnium Hull Armor Mk XI
Diburnium Hull Plating Mk XI
Field Emitter Mk X
Shield Emitter Amplifier Mk VI
Flow Capacitor Mk XI
Emitter Array Mk X
Pre-fire Chamber Mk IX
Disruptor Induction Coil Mk VII
Photon Detonation Assembly Mk XI
some of this stuff i am currently looking for upgrades for, but either cannot afford them on exchange, or am unable to craft them due to lack of uncommon unreplicable materials.
as for my roll, I want to be heavy damage, to pop the enemies as fast as possible, especially for STF's and other special PvE missions.
PvP is only a secondary as its fun, but overall doesnt give much in the way of rewards.
I am/was thinking of going either all beams, or all cannons, with 1 Torpedo launcher, but am unsure if that is wise or not, i was trying to remain with mixed because i was under the assumption that you should have both beams and cannons on an attack ship.
If your ship is an escort, 1/2 or 2/3 of your front weaps should be photon torp tubes, and go with dh cannons, disruptors over plasma; though the plas/disr hybrids are nice, purple-quality disruptors are probably a better bet. On the aft side, you've got the right idea, turrets ftw, but imho you should stick with one flavor of energy, disruptor turrets, at least until you have all of your desired weapon upgrades with accompanying weapon enhancement consoles.
If you are using a science vessel or cruiser, use the above recommendations but replace dh cannons with either single-tube cannons, or dual-beam banks (more deeps).
Ship is a "BoP" (Bird of Prey) Klingon Side, as for mixing dmg types, i at the moment, am just using what i find that is an upgrade to what i have... LOL I am a FtP player, and dont intend on buying any Zen, so its tough when your soloing to find / get the best gears, not to mention i am also trying to get the different dmg accolades for the minimal boosts and titles they give, so mixing dmg helps that to happen, but end-game when all is said and done, i figured i would go for Antiproton since it seems to have the lowest resistable gears, but then again i am sure there is probly something better.
First of all: Every single free to play player is able to get everything (except the lifetime offers) what a Zen buyer get.
They just get it faster.
Then to your topic:
You fly a Bird of Pray - okay:
Use 2 Dual Heavy [prefered energytype] cannons Mk XII Dmg x3 (Use the best you get until you have them ]
You can use a third DHC or a Dual Canon of the same energytype.
The fourth fore weapon should be a Dual [same energytype like canons] Beam Bank Mk XII
For the aft weapons: use turrets only
Use the energytype +30% consoles (i don't know their names)
Well, for a BoP i don't know which other consoles for eng and sci are usefull, wait for some other ideas