Corrected the bonus and associated tooltip for "Crew Regen Rate" to more accurately reflect an understandable figure.
This will now display on your character sheet.
Added an additional bonus that will slowly bring "Dead" crewmen back to a "Disabled" state, allowing them to be slowly regenerated to "Active" even during combat
This was the original intend of the 2pc bonus, but was not functioning correctly.
Colony ground event:
Adjusted the timing on dying colonists to go hand-in-hand with the fix to the dying colonists not actually dying.
It should be somewhat easier to reach the last colonist before it dies.
Updated the Starbase 20-player fleet defense:
Additional checks to make sure that facility sabotage never goes outside the 0-100 range, and that negative fleet marks are never awarded.
Resolved an issue that prevented attackers from warping in to fight freighters.
Updated some fighting AI on enemies so that they will correctly attack the freighters but will still move and fight.
Bridge Officers will now respond to Call for Help again.
Resolved many issues with the tailor.
The KHG cape should now appear.
Rank pips and combadges have also returned.
Resolved an issue that prevented map transfers from working properly for some missions.
This occurred when the associated text for the map transfer widget was left with its default values.
This also resolves the associated issue with Unknown Task appearing in the mission tracker.
Resolved an issue in Foundry maps that caused objects to be too low with regard to the geometry.
Removed the holo-bridges from the Facility 4028 Foundry template map.
Removed the TOS Interior and Bridge Foundry template maps.
This is a temporary solution until we can get the crash associated with them resolved.
Brandon "BranFlakes" Felczer | Community Manager
Follow us on Twitter: @trekonlinegame | "Like" us on Facebook
Follow me on Twitter: @PWE_BranFlakes If you wish to speak to someone on the community team, file a "Forums and Website" support ticket here.