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Captain
Join Date: Jun 2012
Posts: 1,394
Does Beam Overload have its own modifier or is it weapon dependant?
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
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# 2
08-01-2012, 09:05 AM
I though BO just was a damage boost and the ACC/CRITH/CRITS aspects of the attack where dependent on the weapon used?
Richard Hamilton (1975-2014)
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Captain
Join Date: Jun 2012
Posts: 745
# 3
08-01-2012, 09:25 AM
It's "weapon dependent" in that it only works with Beam Arrays and Dual Beam Banks.

As far as modifiers -- your skills that affect the weapon will work in conjunction with it:

Starship Weapons Training
Starship Energy Weapons
Starship Targeting Systems
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Posts: 574
# 4
08-01-2012, 10:26 AM
I don't think that acc mod (weapon's mod) affects it (but I think it should). My Bo misses semetimes even in pve with acc x3 modifier. Same as faw. I think Mancom was one of the first (if not first) that posted that a while ago...

Edit: cannon acc mod seems fine though, but I really have no clue on how to test this, parsing logs is a pain in the butt if you don't know your opponents defense at that time.
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Last edited by trueprom3theus; 08-01-2012 at 10:32 AM.
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# 5
08-01-2012, 11:21 AM
Seems silly that weapon mods would not effect BO. Silly but not shocking.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Banned
Join Date: Jun 2012
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# 6
08-01-2012, 11:26 AM
I miss an awful lot more without my Acc2 CrtH DBBs fired on Overload than when I have em on.

Acc3 does not seem to work properly but the acc2 seems fine for overloads. at least 1 and 2.

Overload also does drain a hefty amount of accuracy off your weapons.
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# 7
08-01-2012, 01:34 PM
Quote:
Originally Posted by mavairo View Post
I miss an awful lot more without my Acc2 CrtH DBBs fired on Overload than when I have em on.

Acc3 does not seem to work properly but the acc2 seems fine for overloads. at least 1 and 2.

Overload also does drain a hefty amount of accuracy off your weapons.
im just trying out an acc2/crtD dbb myself over an acc3, to see how it goes. acc2 beam arrays with BO don't seem any more accurate then an acc3 DBB in my experience though. if you use BO, your best bet is to have a snare like tractor beam to use it before you fire it off, you almost never miss then. neck deep in plasma poo works great too.

it also doesn't hurt to have a ton of weapons batteries and an eps console to help with that instant drain. for those of us that run weapons energy higher then 125, BO seems to not take that into account, and just drains as if we had 125 energy, unfortunately. thats really annoying because any shots right after have crap damage no mater what.
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Career Officer
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# 8
08-01-2012, 02:06 PM
I'll have to try out some beams that have no acc modifier. It will be hard to test w/o knowing the targets defense though. But I have a hunch that acc mod is not considered when using beam abilities such as bo and faw. Or those abilities don't count all acc, meaning that only a part from weapon acc is used for faw or bo. But definitely the whole acc is not applied towards bo and faw in case of acc3. When I fly the bortasqu, I hit escorts in evasives almost 100% using regular beam fire (with acc3), as soon as I use faw and bo the misses increase. Would be nice to know if that's an intended behavior or a bug.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Career Officer
Join Date: Jun 2012
Posts: 574
# 9
08-01-2012, 02:10 PM
Quote:
Originally Posted by naz4 View Post
Does Beam Overload have its own modifier or is it weapon dependant?
And yea, lol, in case you didn't know you (re)opened a can of worms.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Captain
Join Date: Jun 2012
Posts: 772
# 10
08-01-2012, 04:15 PM
Overload 3 seems to miss a lot more than 1 or 2.


And maybe it's just me, but I hardly ever notice 1 missing whereas 2 does miss sometimes. 3 hits once a month, though.
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