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Rihannsu
Join Date: Jun 2012
Posts: 1,403
Obviously:
Eject Warp Plasma
Plasma DoTs
Vent Theta Radiation

Newly Discovered:
Energy Siphon (The Drain)
Tyken's Rift (The Debuff)

Wonder if it slices.. dices.. and can make wonderful salads.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,580
# 2
08-02-2012, 03:46 AM
Yes, yes it can.
Captain
Join Date: Jul 2012
Posts: 2,192
# 3
08-02-2012, 03:51 AM
Aceton beam, and any other radiation.
Career Officer
Join Date: Jun 2012
Posts: 735
# 4
08-02-2012, 04:13 AM
oh wonderful...

Snake Oil come true
Lt. Commander
Join Date: Jun 2012
Posts: 230
# 5
08-02-2012, 04:28 AM
HE clears Siphon? I thought ST did that.
Captain
Join Date: Jul 2012
Posts: 2,192
# 6
08-02-2012, 04:53 AM
I still do not understand why they let even rank I counters clear rank III abilities.
Commander
Join Date: Jun 2012
Posts: 491
# 7
08-02-2012, 05:02 AM
I thought it clears any hazards otherwise why call it hazard emitters :p If i have somit on me that i want cleared off me and hazard doesn't do it then id be peeved off.
Career Officer
Join Date: Jun 2012
Posts: 3,783
# 8
08-02-2012, 05:10 AM
Sadly, it doesn't clear indigestion.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Captain
Join Date: Jun 2012
Posts: 668
# 9
08-02-2012, 05:15 AM
Quote:
Originally Posted by cptskeeteruk View Post
I thought it clears any hazards otherwise why call it hazard emitters :p If i have somit on me that i want cleared off me and hazard doesn't do it then id be peeved off.
Ya but come on Hazards clears way to much... another interesting thing I noticed running some tests with Teapower... the Borg Hull hz clear does all the same great stuff.... So what is really funny is firing sci on people with 2 piece borgs as the dmg tick will almost always set off the borg hull heal and negate its effect...

Its honesty sort of a joke that any ship with a 2 piece borg and a one copy of Hazards 1... can ignore Tykens 1-3... Siphen 1-3 + all the engi crap like aceton e warp plasma.

Hazards is to good.
Captain
Join Date: Jul 2012
Posts: 2,192
# 10
08-02-2012, 05:18 AM
I say it again, let rank decide what it can clear.

Rank 1 counter clearing Rank 1 Ability = 100%
Rank 1 counter clearing Rank 2 Ability = 66% chance to clear it
Rank 1 counter clearing Rank 3 Ability = 33% chance to clear it

That would be sort of nerf to TT1 and HE1, as it would not be able to reliably remove various debuffs and hazzards.

Edit: More sophisticated version

rank 1 counter clearing rank 1 ability = 80%
rank 1 counter clearing rank 2 ability = 60%
rank 1 counter clearing rank 3 ability = 40%

rank 2 counter clearing rank 1 ability = 90%
rank 2 counter clearing rank 2 ability = 80%
rank 2 counter clearing rank 3 ability = 60%

rank 3 counter clearing rank 1 ability = 100%
rank 3 counter clearing rank 2 ability = 90%
rank 3 counter clearing rank 3 ability = 80%

Last edited by dalnar83; 08-02-2012 at 05:24 AM.
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