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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
it was 1000 times sayed how a escort have to be build 3x cannon front + torp or 4x cannon and 3 x turret back to get max dmg into front what will you hit with beams or torp in back?
wastet not existing dmg and its totally logical .....
if you will use beams take a cruiser and have fun with it
so use the stock build like it was now 2 years, dont go into stfs without 125 weaponenergy or you make the life from all players in very hard, make skills from shot range cannons make on 9km distance no dmg so flight into near then aktivate skill to make real dmg.
Two Neutronium are better than the one Tetraburnium and one Monotanium.
I won't go into the maths (since the .x they added through out my numbers) but 2 Neutronium is 36% vs everything while the ones your using now has gaps.
a Torpedo or a DBB is a great compliment to Dual Cannons. But not both, since your not using any beam abilities replace with a another Dual (Heavy) Cannon. Also drop the rear torpedo, you'll usually be facing your foe so may as well put a 360 weapon in there.
A Long time ago, 2 DHC's used to be all you could mount on a ship as the Cannons all shared a global cooldown (like torpedoes still do) and we used to use DBB's well those days are long gone long live 3 DHC's.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
If you build for stf, I prefer 1 neutronium and 1 tetraburnium, you max out your resist against borg that way. They use tet, plasma and Antiproton on you. You found it more resistant against those weapon than 2x neutronium. I swap tetraburnium for ablative when in fleet action, because there is lots of disruptor and again you get more resist that way.
Of course that my point of view and can be debatable by other who have other views on the matter.
For weapon I use 3 DHC and 1 DB. I use FAW with DB and not Beam Overload. I don't like the drain of beam overload on system and found faw more useful, specialy if cube send a HYT your way and you don't have scv available at the moment or you're not quite pointing the right way, they will get them, specially with 2x[ACC] like I have on DB. And when using FAW with DB it look like they hit at more than 90 degres radius, but I never had time to really check angle so its just a feeling I get.
For the rest I agree with what the others said.
Jamal : Tactical space specialist. USS SledgeHammer, USS Bug Warrior
Pierre : Engineer USS Fearless II, USS Warpath, USS Tantalus
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 4 starbase, Tier 3 Embassy