Now that we have the ability to use 15 maps per mission instead of 10, I'd like to polish up a mission by adding a couple maps I wanted to when I first created it.
It looks like this can't be done where I would like to place them - at a point about halfway through my story. Everytime I manually drag the map asset to the Story window, no --> <--- bar appears (the indicator that shows an asset can be added) and I get a message as I float the map icon around saying "Complete All" in a gray bar.
Now I know I can add additional maps to the mission, because if I go all the way to the bottom of the Story window, the --> <-- bar shows up very nicely and the map drops right into place with it's associated dialog option. But It just won't do the same above.
I thought I'd try the 'old' way and add an objective - which I could do - but the 'marker's' available are now only for the current map - not the new one - and there is no option to use any others other that what's allocated to the current map. (so the old way seems dead-dead)
Anyone else encounter this? Any 'work arounds' to add a new map to an old mission halfway though a Story?
set up a objective that you want to use in that map.. thats how I get around that error.
Can you be more specific?
I've tried doing that (see my fourth paragraph above) - but all I can get it to do is recognize objectives on the previous map (the one in sequence in the Story window) and not the new one I am trying to place.
Wow, I just started using the Foundry, and it seems like I've already run into several of the problems mentioned on this first page of the forums...NPC path, a whole slew of costume-related requests, and now this. It would really suck having to redo an entire mission just to fit in another map...
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Hmm, I did this the other day and it worked just fine. Created the map in the maps window then in the story tab clicked and dragged it in. Try this though, whenever the editor is back up, try using the little plus button below one of the maps in the story tab.
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