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Career Officer
Join Date: Jun 2012
Posts: 797
Hey dudes and dudettes! Mai Kai the Science guy here gonna give a little rundown on my thoughts/uses for the various science powers!

polarize hull- a great handy skill to have. i manily use it when someone fires off a hard hitting tractor repulsor. nothing says HA-HA like immunity to damage and push!. also handy if thers a couple regular tractor beams around.

hazzard emitter-most people i know use this as their primary heal. i dont. i use this primarly as hazzard clearing and emergency heals. my aux to sif is my primary heal in combat. only down side is the global cooldown sharing with polarize hull.

transfer shield strength-cant go wrong with it, it can help in any situation. doesnt play well with feedback pulse focused builds. (they share a global cooldown)

science team- the single best shield heal in the game. doesnt require aux either. can be used when stunned. only downside is it shares global cooldown with tac team.

tykens rift- since a new duty officer came out that can spawn multiple of these, it may be handy. i however have never done a full drain build so i cant speak to how effective they are.

gravity well- i love it. a high powered grav well is a great anti-npc tool. if spam is your problem can go wrong with this power! however its damage is aux dependent so keep that in mind.

photonic shockwave- i cant live without this power! its not aux dependent and can do a basic 16k before buffs! however! its damage is drastically reduced if theres even a tiny bit of shields in the way, so take care before slapping someone with it.

charged partical burst- i only use this power now againt npcs and with the jam sensors duty officer to give me an "oh ****" button. it doesnt always jam what i need it too but its better then nothing. also handy for removing that tiny bit of shields before shockwaveing someone.

tachyon beam- i hvnt used this since the major science nerf. however i imagine a couple of these with some charged partical burst 3's on a team would be a good team build. solo however i think they blow.

feedback pulse- i dont use this because it puts my transfer shields on cooldown. however i hear some people get good results with it.

scramble sensors- i love taking a ss1 just for the fun of it (since i dont like ams). most people dont have a counter on hand for a ss, and if they do i use it to take the sci team then subnuc them. great combo/annoyance power

jam sensors- i dont use it, it can be a life saver but most people dont use it that way.

viral matrix- absolutly must have for any science build! it is not aux dependent and can be quite nasty with the right doffs. "VIRALS FOR EVERYONE!"

tractor beam- standard tractor beam here, good for holding but with so many other things that have tractor beams (pets) it may be a waste unless you have the spare slot.

tractor replusors- can be hard hitting and distruptive! i personally dont use them because i feel they distrupt the team too much but in the right hands it doesnt matter. use at your own risk!

photonic offcier- i hear nasty evil things about specific builds... i havent tried it myself but i hear theyre evil O

well thats about it, if anyone has any specific quesitons feel free to ask or post your own advice.

-Mai Kai the Science Guy-
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,685
# 2
08-07-2012, 02:59 AM
Dudettes?
After a fierce battle against the evuls a Fed Captain needs some relax!
Empire Veteran
Join Date: Jun 2012
Posts: 7,169
# 3
08-07-2012, 03:03 AM
seems like science is more useful in qued pve then in pvp anymore. sad.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 797
# 4
08-07-2012, 03:04 AM
Quote:
Originally Posted by starwrathforever View Post
Dudettes?
yes. a dude with ettes. dudettes.

Quote:
Originally Posted by dontdrunkimshoot View Post
seems like science is more useful in qued pve then in pvp anymore. sad.
at least its still useful :/
Captain
Join Date: Jul 2012
Posts: 2,192
# 5
08-07-2012, 03:07 AM
I use Tachyon Beam on my recon with 2x Photons. The drain is reduced by enemy resists yes, but combined with tractor+drain doff, it makes sure Torpedoes land on naked hull.

Photonic officer 3 is a 40% cooldown reduction, with 3 photonic doffs it works like 1 minute up, 1 minute down at the cost of cmd.slot. photonic officer 2 is 32%, photonic officer 1 is 24%.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,685
# 6
08-07-2012, 03:07 AM
Ahh...I should have known it...
After a fierce battle against the evuls a Fed Captain needs some relax!
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,685
# 7
08-07-2012, 03:20 AM
I'm A Tac and I always use Tractor Beam 2 (TB1 is completely useless) because my beloved Antiproton weapons are limited in accuracy, especially against the nasty elusive damned evil Bops. Sometime I also use that drain purple Doff but it doesn't seem to me very effective...maybe it's enhanced by Tachyon Beam but I don't know...I'm not a Sci guy...
After a fierce battle against the evuls a Fed Captain needs some relax!
Captain
Join Date: Jun 2012
Posts: 2,160
# 8
08-07-2012, 04:06 AM
About grav well. First, it goes PERFECTLY with a teammate's tyken, condensing them for better drainage.

Second, the heart of its damage comes from the ability to condense a batch of hostile ships near a severely damaged or even about-to-explode enemy. Take No Win Scenario for example. If you can bunch them all up, and concentrate your team's fire on a single ship, you'll set off a chain reaction that CANNOT be stopped - that is of course assuming you can destroy it soon enough to make sure the grav well doesn't just shut off before the core breach, and that nobody uses a tractor beam repulsor to scatter your ball of fiery death (happened to me once). Ideally you'll want to severely damage a ship the size of a Negh'Var (or bigger), then grav well the whole lot just before making the big boom.

Example: You are playing ISE. You just blew up a transformer, but there's 3 tons of spheres going at you. Damage one of them, throw a grav well on it, keep shooting along with your team. The resulting explosion will cripple if not destroy the rest of the group, allowing you to quickly destroy whatever survived (or in the latter case, move on to the next objective).

Example #2: You're being attacked by 3 tons of ships (NWS and similar S6 missions, most notably Starbase Defense). Again, throw a grav well just before one of them dies (preferably target the one which is most likely to be affected), watch the fireworks
------------------------------------------------------------------------
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
And I don't pretend to understand them.
Empire Veteran
Join Date: Jun 2012
Posts: 7,169
# 9
08-07-2012, 04:17 AM
whenever i see a crowded grav well, i love dumping a tack buffed EWP3 on top of it! ya that npc chain reaction can take out an entire wave early on in no win.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 735
# 10
08-07-2012, 04:51 AM
Quote:
Originally Posted by matteo716maikai View Post
yes. a dude with ettes. dudettes.
damn, thought you meand dudes with Tourette... ****! ass!
http://www.youtube.com/watch?v=1R_5b...tailpage#t=37s

Quote:
Originally Posted by starwrathforever View Post
I'm A Tac and I always use Tractor Beam 2 (TB1 is completely useless) because my beloved Antiproton weapons are limited in accuracy, especially against the nasty elusive damned evil Bops. Sometime I also use that drain purple Doff but it doesn't seem to me very effective...maybe it's enhanced by Tachyon Beam but I don't know...I'm not a Sci guy...
heck, even Danubes use TB2...

Tachyon beam is only useful if your sciship is paired with an Escort these days... But it's less effective than an escort paired with an escort... :p
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