Empire Veteran
Join Date: Jun 2012
Posts: 441
# 21
08-06-2012, 11:56 PM
First of all, cruiser aren't dps oriented ship... cruisers are (very good) tanks and support ships... moreover your ship is science oriented. This doesn't mean that your ship is useless (even in a dps oriented mission as an STF one), simply you have to help other ships to maximize their dps. Ex. when I use my escort I receive a big help when one teammate tank a tactical cube, so I can front it for a long time and use all of my dps to destroy it instead of "front it for a while, running away, then turning back and firing it again, running away...". The differnce is great...

Another example: one of my pg is a scientist on a long range science vessel retrofit (2 tactical consoles only, 6 weapons only).. It hasn't a great dps neither a great weapon energy level, but creating a GW I can group enemie's ships so an escort with AoE attacks can destroy several of it in a few seconds (or I can stop/repulse spheres in ISE and save the optional)... If necessary I can heal a damaged ship (es. the kang in CSE, or one teammate) and also debuf an enemy. I can't do a great damage, but still I can do the difference.

Also, think about your ship "dealing a great damage in a long time, but not a great damage in a short time" (I think this is the main difference between cruisers and escort).

However much depend on your build (skill, weapons, enegy levels, boff's abilities), so I think you should post your build so someone can tell you what to change. But first of all you have to think about your role, if you want dps I think you should change your ship: a tactical cruiser (decent tank, averrage dps) or an escort (great dps, decent resistance but absolutely not a tank).

Last edited by eurialo; 08-07-2012 at 12:11 AM.
Career Officer
Join Date: Jun 2012
Posts: 141
# 22
08-07-2012, 12:38 AM
I would recommend the OP try playing the KDF side. DC or DHC mounted negh'var or vor'cha's are an awesome gameplay experience. At least in my opinion.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 23
08-07-2012, 01:50 AM
Choice of three simple answers

1 realise that a cruiser is as effective as an escort in all situations (it really is)

2 upgrade phaser beam damage to that of cannons and thus restore the balance (not recomended)

3 cut timer by 1 minute per escort
Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 24
08-07-2012, 02:16 AM
As quoted below, Cruisers aren't DPS vessels, Escorts, Raptors and Raiders are. If you want a DPS ship, run a Tactical in an Escort. Cruisers are designed to absorb damage and do it fairly well. If anything Cruisers been a natural passive ability that spikes their threat generation so Engineers can tank better in them rather being forced into a healing only role due to how the game mechanics are set where the AI targets the person who does the most DPS aka Tacticals in Escorts/Raiders/Raptors.

More often that not, it's best to sick with Engineers in Cruisers, Tacticals in Escorts and Science Officers in Science Vessels. There are exceptions to this, but for best performance for your chosen career, it's usually the way to go, at least for the Federation. The KDF are more flexable due to them having Battlecruisers which have a +10 boost to weapons rather then the +5 to all subsystems that Feddie Cruisers have.

Quote:
Originally Posted by eurialo View Post
First of all, cruiser aren't dps oriented ship... cruisers are (very good) tanks and support ships...
Indeed, I run a Galor with all Beams and he can do a lot of damage, but then again he is a Tactical Officer which does count for a lot.

Quote:
Originally Posted by tetonica View Post
I would recommend the OP try playing the KDF side. DC or DHC mounted negh'var or vor'cha's are an awesome gameplay experience. At least in my opinion.
That or run a D'kora. Only Cruiser apart from the Dreadnaught on the Federation side that can run dual cannons.
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Commander
Join Date: Jun 2012
Posts: 347
# 25
08-07-2012, 02:52 AM
[quote=majesticmsfc;5161391]As quoted below, Cruisers aren't DPS vessels, Escorts, Raptors and Raiders are. If you want a DPS ship, run a Tactical in an Escort. Cruisers are designed to absorb damage and do it fairly well. If anything Cruisers been a natural passive ability that spikes their threat generation so Engineers can tank better in them rather being forced into a healing only role due to how the game mechanics are set where the AI targets the person who does the most DPS aka Tacticals in Escorts/Raiders/Raptors.

More often that not, it's best to sick with Engineers in Cruisers, Tacticals in Escorts and Science Officers in Science Vessels. There are exceptions to this, but for best performance for your chosen career, it's usually the way to go, at least for the Federation. The KDF are more flexable due to them having Battlecruisers which have a +10 boost to weapons rather then the +5 to all subsystems that Feddie Cruisers have.



Indeed, I run a Galor with all Beams and he can do a lot of damage, but then again he is a Tactical Officer which does count for a lot.



That or run a D'kora. Only Cruiser apart from the Dreadnaught on the Federation side that can run dual cannons.[/QUOTE]


Both one of my Feds and my KDF toon rock one. Both straight-8 beam boats. Fed (tac) runs about 3k-3100DPS consistently. Haven't parsed the KDF yet (eng). With the right BOFF skills and consoles slotted, it's a tanked killing machine.
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Join Date: Jun 2012
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# 26
08-07-2012, 05:17 AM
[quote]
Quote:
Originally Posted by dontdrunkimshoot View Post
lots of misinformation. stop reading when you get to my first post op. weapons power currently having a usable pool over125 makes all this none 8 beam array advice wrong. using 8 beam arrays when overcaped to around 150 power with 2x BOs and 1 eps console and a stack of weapons batteries will be legitimate damage dealing.
I can attest to this. Was the same build I ran on my Bortie for the longest time. Throw in a TB and things get really interesting.
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Captain
Join Date: Jun 2012
Posts: 1,395
# 27
08-07-2012, 09:00 AM
The Sci Ody is fine (it's easily the best of the Odys, especially DPS-wise) and you really don't want to run torps on a cruiser. Why? Because you rarely have the spike to bring down a shield facing long enough for hull blasting, and even then you have to bring your 90 arc to bear.
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 28
08-07-2012, 09:15 AM
Quote:
Originally Posted by shimmerless View Post
The Sci Ody is fine (it's easily the best of the Odys, especially DPS-wise) and you really don't want to run torps on a cruiser. Why? Because you rarely have the spike to bring down a shield facing long enough for hull blasting, and even then you have to bring your 90 arc to bear.
Wait, how is +5 AUX/+5 Shields making up for a +10 Weapons? Or even +5 Weapons/+5 Engines?
Sci Ody is at the bottom of the Ody variants for dps, for a reason.
It's not a bad ship, aside from the Ody's general weakness of making flying bricks seems agile and elegant.

As for torps: front torps serve a purpose - to build AoE threat using Torpedo Spread. Aft torps also serve a purpose - to exploit a breach in shields by making a quick turn away from your target, shoot the torp, and swing back to broadside. A lot easier than trying to align front torps, and a gain of dps if done right.
Also, the damage difference between 8 beams and 6 beams is very limited, thanks to the power drain. Usually about 10%, that is, with 125 weapon power and running dual EPtW. Anything less, and 8 beams actually ends up dealing less damage.
If you followed that argument so far, you'll see that the two torps don't have to make up for half a beam in dps to actually be a gain - and that's pretty easily done if you know what you're doing. Oh, and on big targets like cubes ... you can perma-fire at least one torp while broadsiding, both if you have practice. Not hard, and at that point 6 beams + torps takes the lead for dps.
Commander
Join Date: Jun 2012
Posts: 321
# 29
08-07-2012, 10:52 AM
Quote:
Originally Posted by fiberteksyfir View Post


Both one of my Feds and my KDF toon rock one. Both straight-8 beam boats. Fed (tac) runs about 3k-3100DPS consistently. Haven't parsed the KDF yet (eng). With the right BOFF skills and consoles slotted, it's a tanked killing machine.
that's all? could make this fair and run an 8 BA setup i suppose...but why bother since you already have.

just ran fed fleet alert, parsed it, lowest dps was 4k, highest was 4.9k ...with an engineer...true, that's in a galor, not the typical cruiser. but still...an engineer, no APA, no fire at will, etc. no offensive buffs whatsoever compared to a tac. i don't even have any attack patterns >.<

fore 2x spiral wave disruptors 1x disruptor (borg) mkXI, 1x quantum torpedo (borg) mkXI
aft, identical to fore
faw, torp spread 3, and BO.

the stealth patch borked 8 beam boats. the dragon build is the only thing that comes close anymore to their former glory. and even then, pve beam arrays are weak sauce compared to torps vs targets in stf's that are unshielded.

they do look impressive >.> especially when one of them hits faw, laser light show of the gods...and if you're going for procs, great way to get them with some dps intact compared to turrets.

log, to avoid the 'pics or it didn't happen' shtick
http://i49.tinypic.com/ety2v4.jpg
http://i47.tinypic.com/6xqhwp.jpg
http://i49.tinypic.com/5d5af.jpg
selkie

Last edited by deadspacex64; 08-07-2012 at 11:02 AM.
Captain
Join Date: Jun 2012
Posts: 1,395
# 30
08-07-2012, 10:53 AM
Quote:
Originally Posted by flekh View Post
Wait, how is +5 AUX/+5 Shields making up for a +10 Weapons? Or even +5 Weapons/+5 Engines?
Sci Ody is at the bottom of the Ody variants for dps, for a reason.
It's not a bad ship, aside from the Ody's general weakness of making flying bricks seems agile and elegant.
Sensor Analysis at full stacks is stronger than a Mk XII purple Tac console, not to mention that it isn't even energy-weapon dependent. The bonuses to power levels are essentially for flavor, if you're having trouble keeping max weapons power on a cruiser you aren't doing it right.
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