Captain
Join Date: Jul 2012
Posts: 2,192
# 31
08-07-2012, 11:34 AM
Quote:
Originally Posted by shimmerless View Post
The Sci Ody is fine (it's easily the best of the Odys, especially DPS-wise) and you really don't want to run torps on a cruiser. Why? Because you rarely have the spike to bring down a shield facing long enough for hull blasting, and even then you have to bring your 90 arc to bear.
They are talking about PvE...not PvP only klingons BoPs distribute shields...
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 32
08-07-2012, 11:50 AM
Quote:
Originally Posted by shimmerless View Post
Sensor Analysis at full stacks is stronger than a Mk XII purple Tac console, not to mention that it isn't even energy-weapon dependent. The bonuses to power levels are essentially for flavor, if you're having trouble keeping max weapons power on a cruiser you aren't doing it right.
Sensor Analysis is stronger than a purple Tac concole, true - but both stack linearily with all other +damage% powers, and you'll usually have around +300%(++) already, so another console or Sensor Analysis is less than 10% extra damage.
And ... you do know that temporary increases to weapon power (e.g. EPtW and batteries) do buffer power drain? Then you'll easily see the difference between running base weapon power of 125 (no problem with the tac) and ~115-120 (what you get with the sci unless you use up all your eng consoles for weapon power) - at sustained fire, that's 5-10 higher average weapon power, and ... *drumroll* usually ends up a bit closer to the 10% mark.
Throw in the tac's pet, and it's a clear win for the tac on dps. Really surprising, considering that it's actually build for that ... oh, wait.
I'll admit the difference isn't HUGE. In fact, it's very small. But yes, the Sci is at the bottom of the three Ody variants for dps. Do the math.
Captain
Join Date: Jun 2012
Posts: 2,976
# 33
08-07-2012, 12:45 PM
not cruisers need a dps buff, th OP needs to get an escort.

but to support him on his sci oddy...

use a ltdcmd tactical...pair single cannons with with turrets.

the BOFF setup i leave out...there are many possible variations (all should have 2 tactical teams)

if you want beams...go 8 beams...no compromise there, as mentioned before.
Go pro or go home
Career Officer
Join Date: Jun 2012
Posts: 134
# 34
08-07-2012, 12:48 PM
If you consider the D'Kora as a potential cruiser platform, here is a Tac Captain build that has been killer for me.

FORE: (2x) AntiProton DBB MK XII [Borg] + 2x Antiproton DBB MK XI [Borg]
AFT: (3x) Antiproton BA MK XI [Borg] + (1) AntiProton BA MK XII [acc] [crth] [crtd]

Boffs
Tac Lt Commc: TT1/ApB1/BO3
Tac Ens Comm: TT1
Eng Comm: EPtW1/EPtW2/DEM2/DEM3
Eng Lt Comm: EPtS1/EPtS2
Sci Lti: HE1/TSS2

Doffs
(3x) Energy Weapons Officer-Beam cooldown buff
(1) Sensor Officer: Enemy Damage Debuff
(1) Tholian Borg 10% damage bonus

Eng Concoles: (2x) Neutronium MK XI Blue + (2x) EPS MK XI Blue
Sci Consoles: Borg Assimilation + Leach + Battle Mode 3000
Tac Consoles: (3x) Antiproton MK XII Purple

Deflector: Borg
Engine: Borg
Shield KHG MK XI

As a Tac Captain I already have lots of tac buffs, but adding in EPtW 1&2 and DEM 2&3 is just more sauce for the Borg goose.

Whenever I have a BO ready to rock, I hit it and then hit EPtW to boost my weapons power right back into the kill zone. This seems to work a little better than triggering EPtW ahead of a BO firing as far as keeping power levels up for normal beam firing energy demands.

I also have a DC/turret Polaron build I run with a 2 Piece Jemmy set, but then I need to run Evasive Maneuver Doffs to help me keep my FORE cannons on target. Same goes for an Antiproton DC/turret build.

While the cannon builds can be a bit more DPS spiky, I really feel the beam build is more consistent and let's me steer away from attacks while keeping at least (4) beams on a target, helping me keep strong shields to the enemy.

The Bonus Situation: Healing...

In order to run as a strong Tac Captain healer to protect freighters, etc... all I need is to switch to AUX power mode and swap out (2) Boffs and (3) Doffs and I'm solo healing freighters and taking damage very well with just some EPtS rotation on myself.

Eng Comm: ET1/ES2/ET3/ES3
LT Comm Tac: TT1/ApD1/ApD2

(3) Conn Officer Evasive Maneuvers cool down bonus to help keep EM online in order to sprint to healing targets.

I would note I can run a similar strategy on my Tactical Borta with a touch more DPS potential AND a bit better healing with a slightly different Boff layout. However, I like flying the D'Kora more and the onboard stuff is a big convenience.

Last edited by shadowaxx; 08-07-2012 at 12:50 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 35
08-07-2012, 01:12 PM
Out of curiosity, The Sensors Officer DOff is used with the Sensor Scan ability. I thought you stated the above build was a Tac captain build.

What good is athe Sensors Officer if you do not have Sensor scan capability?
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Career Officer
Join Date: Jun 2012
Posts: 134
# 36
08-07-2012, 01:20 PM
Quote:
Originally Posted by bitemepwe View Post
Out of curiosity, The Sensors Officer DOff is used with the Sensor Scan ability. I thought you stated the above build was a Tac captain build.

What good is athe Sensors Officer if you do not have Sensor scan capability?
Hey Roach... Hmmm, I had never thought about that. I thought the sensor officer Doff debuff was independent of any other requirement and was triggered when using the SCAN "V" function. If that is not the case, maybe I am wasting this Doff assignment. I would welcome confirmation and will adjust accordingly.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 37
08-07-2012, 01:34 PM
Quote:
Originally Posted by shadowaxx View Post
Hey Roach... Hmmm, I had never thought about that. I thought the sensor officer Doff debuff was independent of any other requirement and was triggered when using the SCAN "V" function. If that is not the case, maybe I am wasting this Doff assignment. I would welcome confirmation and will adjust accordingly.
Hello.
I was just curious.
Here is the STOwiki data Sensors Officer

If it is functioning with the standard Scan (V key) ability, thats a bug I would think.
Otherwise, yes, this DOff is no good on this build and leaves you open to add something else.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Career Officer
Join Date: Jun 2012
Posts: 2,815
# 38
08-07-2012, 01:36 PM
Quote:
Originally Posted by shadowaxx View Post
Hey Roach... Hmmm, I had never thought about that. I thought the sensor officer Doff debuff was independent of any other requirement and was triggered when using the SCAN "V" function. If that is not the case, maybe I am wasting this Doff assignment. I would welcome confirmation and will adjust accordingly.
You are mistaken. The "scan" function tied to the "V" key only points you to the next waypoint on the map. It does absolutely nothing in combat.
Career Officer
Join Date: Jun 2012
Posts: 134
# 39
08-07-2012, 01:41 PM
All righty then... this leave room to add something else to the mix.

Thanks for the confirmation.
Captain
Join Date: Jun 2012
Posts: 2,976
# 40
08-07-2012, 01:46 PM
Quote:
Originally Posted by shadowaxx View Post
All righty then... this leave room to add something else to the mix.

Thanks for the confirmation.
also be sure to read the description of the technician carefully...you need a certain ability to make him work too.
you don't use one, but i just wanted to bring that up, maybe somebody else finds it to be usefull info.

the DEM you use i find a little useless...an RSP or AUX to SIF could be of better use in that slot.
Go pro or go home

Last edited by baudl; 08-07-2012 at 01:50 PM.
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