Captain
Join Date: Jul 2012
Posts: 2,072
# 101
08-12-2012, 06:17 PM
It is a very difficult problem they have created. As I said, I still think the core of the problem is the average amount of damage mitigation and regen that everyone can easily acquire. Are there any ship builds out there that don't use atleast one copy of emergency power to shields? Combined with a tac team? Not to mention shield batteries, brace for impact /w doffs, TSS, Hazard Emitter, etc etc. Which leads to much more tank than originally anticipated. If, however, escorts were limited to say one engineering boff ability and one science boff ability it wouldn't be so bad.

http://www.teamliquid.net/blogs/view...opic_id=349053

That link is about diablo 3 but the core argument he makes applies just as well to STO. Between the high resist amounts on shields, number of armor consoles, and abilities that buff resists that every ship can be packing it becomes borderline impossible to balance the damage of encounters. You end up with how it currently is, that some players just laugh at the enemy damage because of their builds, and others insta pop. It should take my escort longer than a minute to self regen/heal an amount equal to his max hull and shield but it doesn't. In addition with the removal of STF NPC abilities to crit for the most part having a solid defense rating just doesn't matter nearly as much as it should. Although the entire crit severity, accuracy overflow, and defense system also need to be looked at before space combat becomes just like ground combat currently is. Fortunately they have not been inflating character power very much which is a very good thing.

As far as cannon vs beam, I think if you just added 180 degree torpedo weapons and/or fixed the issue where escorts just sit there nose on target 100% of the time it would solve itself. Like how it has in PvP from my understanding.

*Disclaimer: I have very little pvp experience and just go by what I read. Although I have experienced the ships that just will not die (zombie cruisers), ships you cannot hit (zippy escorts), and those that just burst you in seconds (all pvp vets) if you don't have your o crap button ready to go!
Lt. Commander
Join Date: Jun 2012
Posts: 144
# 102
08-12-2012, 08:53 PM
Quote:
Originally Posted by vetteguy904 View Post
so what is the most correct answer to balance the game? Nerf cannons? add 2 weapons slots to both cruisers and sci ships? adding a LCDR tac slot to a sci ship? reduce cooldowns on target subsystems?
A very simple solution would be to shift all shield and hull healing abilities to higher BOF tiers (Lt. Com. and Com.), so that only Sci or Eng vessels can heal at all and parallely increase the strenght of these abilities.
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 103
08-12-2012, 09:17 PM
Quote:
Originally Posted by xiphenon View Post
A very simple solution would be to shift all shield and hull healing abilities to higher BOF tiers (Lt. Com. and Com.), so that only Sci or Eng vessels can heal at all and parallely increase the strenght of these abilities.
Right ... and everyone can use Tiken's and Grav-Well and Warp Plasma and ... at Ensign?
Or ... did you just propose to totally nerf Sci and Cruiser by having them chose between survival and being useful?
I don't know which way to read your proposed solution would be worse ... though I think I'd go for the Escort spamming Tiken's and Warp Plasma instead of self-heals, that one would probably be a lot better than the current state ............. NOT!

Last edited by flekh; 08-12-2012 at 09:21 PM.
Career Officer
Join Date: Jun 2012
Posts: 797
# 104
08-12-2012, 09:58 PM
I think my science ship would like a word with you.
Career Officer
Join Date: Jun 2012
Posts: 544
# 105
08-12-2012, 11:29 PM
Nothing wrong with the ships or their timers. If you want to maximize your game, you need to push for EC Character Respec over a stupid token. There are a lot of bad skill builds out there in STO, mostly do to the fact that it costs $ to fix.
You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online!
Lt. Commander
Join Date: Jun 2012
Posts: 162
# 106
08-13-2012, 07:02 AM
While thats important to respec. Thats not the issue at all. I'm sure thre are plenty of bad builds out there. Personally Ive spent enough respeccing each toon to maximize them.

That still doesnt change the Cruiser situation.
Career Officer
Join Date: Jun 2012
Posts: 544
# 107
08-13-2012, 04:13 PM
Quote:
Originally Posted by synthiasuicide View Post
While thats important to respec. Thats not the issue at all. I'm sure thre are plenty of bad builds out there. Personally Ive spent enough respeccing each toon to maximize them.

That still doesnt change the Cruiser situation.
There is no "Cruiser" situation. There is nothing wrong with them, just players.
You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online!
Lt. Commander
Join Date: Jun 2012
Posts: 162
# 108
08-13-2012, 06:25 PM
Actually I should rephaise.

"That doesnt fix the current escort Situation."

When 95% of the content can be tanked by an escort. then a primarily Tank class(Cruiser) has no purpose.

I'd love to go into an STF and see 5 escorts and actually go "Crap, we got no healer, were doomed."

Instead of going into an STF with 5 escorts and thinking. "Well, this'll be quick. lol"

Since Cruisers arent broken, Escorts are. As a tac with 6 Points in Threat, and flying an escort, I can shrug off almost everything that hits me. ALMOST everything, a Tac cube or Gate sometimes kills me, but again only sometimes. Usually I can eat it and run a sec, heal and come back.

I love cruisers and want a reason to fly them.
Lt. Commander
Join Date: Jun 2012
Posts: 162
# 109
08-13-2012, 06:28 PM
Although simply taking off Tac Teams Shield distribution would bring escorts back to what they should be, a Glass Cannon.

Whats the point in having 4 side sto your shields when a click of a Ensign level skill treats all 4 side slike 1 big pool?
Empire Veteran
Join Date: Jun 2012
Posts: 807
# 110
08-13-2012, 07:13 PM
Quote:
Originally Posted by synthiasuicide View Post
Although simply taking off Tac Teams Shield distribution would bring escorts back to what they should be, a Glass Cannon.

Whats the point in having 4 side sto your shields when a click of a Ensign level skill treats all 4 side slike 1 big pool?
It would fix the escort somewhat yes. However cruisers would take a big hit by that in PvP. They can already not turn fast fast enough to escapes a escorts wrath on a shield facing. Removing the transfer from the tac team would be a nail in a coffin.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
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