Lieutenant
Join Date: Aug 2012
Posts: 33
# 11
08-07-2012, 12:38 AM
Quote:
Originally Posted by dalnar83 View Post
Actually a Sci ship with Gravity well can be a huge help in PvE, provided there is a good team.

Gravity well a group of mobs, cruisers fly and warp plasma it, escorts CSV / torpedo spread it to death -> Repeat.
2 multivector escorts w/ engineers, 3 other escorts of any kind can dominate and beat any STF or event. No SCI ships needed, no cruisers needed.

Quote:
True to a degree, but I would still take a skilled cruiser over a noob escort.

Case in point: I did a pug Infected Space Elite run. My pug teammates were 4 tactical officers. 3 escorts, and 1 cruiser. I asked we go for 10%. They didn't listen, but I wasn't too concerned - we should have plenty of dps, and at worst, we just fail the optional, right?
I have run into that myself....there are some teams that are soooo freaking bad it doesn't matter what class/ships they are in.

Engineers are better in tac ships
Tactical are better in cruisers
SCI goes good in any ship but a SCI wessel. Great in carriers

This seems to be the way it is going.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 12
08-07-2012, 01:12 AM
Forget DPS

count DPE

Cruisers get the job done
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,540
# 13
08-07-2012, 05:00 AM
Quote:
Originally Posted by sollvax View Post
Forget DPS

count DPE

Cruisers get the job done
Did you read the post? the entire complaint is cruisers don't get the job done. I don't agree but you'll need more than five words to counter him.

What's DPE? I get DPS, DPV but not DPE. Damage Per Encounter? Irrelevant if the lack of damage extends the Encounter.

I've been in CSE with all Cruisers, walk in the park 5 minutes left on the clock, no deaths. Oh btw I stopped randomly PUGing ages ago. ISE and KASE are the same. Did a PUG recently on Normal... wow it's gotten so much worse.

Cruisers in Fleet Alert, awesome they can agro and survive the whole team allowing the escorts to hunt.

Escorts in Blockade on the other hand are near useless unless they can heal and knock back or slow the pursuers. But most are more interested in shooting down ships than protecting the Freighter.

While I agree this game could use a little more balancing, I don't think Cruisers and Sci ships are dead weight, the problem must be between keyboard and seat.

That being said Escorts are easy mode, and are still plagued with a glitch somewhere between the keyboard and seat.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 14
08-07-2012, 05:09 AM
1 cruiser = 2 escorts in DPE (nearly right its damage per engagement)
An escort with an AVERAGE pilot is on target for 15 seconds per minute
An escort with a World class (pve master) pilot might manage 45 seconds

A cruiser can be on target for the full minute
Lt. Commander
Join Date: Jun 2012
Posts: 103
# 15
08-07-2012, 05:32 AM
Quote:
Originally Posted by sollvax View Post
1 cruiser = 2 escorts in DPE (nearly right its damage per engagement)
An escort with an AVERAGE pilot is on target for 15 seconds per minute
An escort with a World class (pve master) pilot might manage 45 seconds

A cruiser can be on target for the full minute

You are so wrong, man i run every instance a dps parser and as a example im going to tell you that a average tactical captain in a escort can deal a impresive amount of damage that goes up of 5 mill while a average engineer in a cruiser can deal a modest amount of damage of over 2mill and of course in a cruiser with 3 tacts consoles and an average sci in a sci vessel can deal over 1.7mill and this is damage not dps during a infected space elite, the numbers speak themself, the more escorts you have the faster you do the job and biger chance of hit optional.

And if that engineer and sci captain where in an escort instead of a class ship they will improve the damage almost a 20% giving the group extra chance to hit the optional


As a conclusion damage is winer in pve enviroment due that fact groups of 5 escorts are going to be always on top of succesfully pve enviroment.
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Last edited by kattarn; 08-07-2012 at 05:37 AM.
Career Officer
Join Date: Jun 2012
Posts: 5,269
# 16
08-07-2012, 05:46 AM
Quote:
Originally Posted by sollvax View Post
1 cruiser = 2 escorts in DPE (nearly right its damage per engagement)
An escort with an AVERAGE pilot is on target for 15 seconds per minute
An escort with a World class (pve master) pilot might manage 45 seconds

A cruiser can be on target for the full minute
And is far more capable of withstanding sustained enemy fire in that time than an escort.

And completely disagree with Sci being useless too - I can make a real nuisance of myself in my T5 Bellerophon - it can take quite a beating due to great shield strength (and ablative armor if things get really bad). I can throw sci powers like TR or GW around to slow enemies down so that they're less likely to actually reach their target and a combo of sub-system targeting and tetryon/phased tetryon weapons means that I can melt enemy shields making everyone's job easier.
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.

Last edited by reyan01; 08-07-2012 at 05:52 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 17
08-07-2012, 06:06 AM
turn off your parser its BROKEN

your total damage in an escort is totally unimportant
its always going to be less than the same captain would do in a cruiser
Commander
Join Date: Jun 2012
Posts: 399
# 18
08-07-2012, 06:22 AM
A well played Sci heavy ship can be a great timesaver.
Cubes exploding after 12 seconds because it never had shields, groups of enemyships CCed in a small package for torpfun etc.

Same goes for cruisers.
A well played tankoptimized cruiser helps any damagedealer doing damage without needing to take care for defensive stuff.

In the end it comes down to this:
Any onesided groups usually lack performance, but 5 well players can handle anything with any ship in time.
Career Officer
Join Date: Jun 2012
Posts: 3,011
# 19
08-07-2012, 06:30 AM
The times my cruisers have healed escorts.....jumped in and pulled off the attacking ships from other ships of all kinds, so they fire at me......and still my cruisers find time to beat the clock.

It's not the ship, it's how they are armed and who is captaining them.
Commander
Join Date: Jul 2012
Posts: 312
# 20
08-07-2012, 07:27 AM
Had this yesterday where we did not get the timer because we had 1 Definet refit and 3 MVAE and me in a Carrier. I was the only one to not die because nobody else could tank. I would rather have 2 carriers and 2 or 3 escorts than 5 escorts. My carrier can do more DPS than a lot of escorts. Only really perfect escort builds out DPS my Atrox carrier.
Kyle
Delta Fleet Command
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