Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 1 Beam out VA's
08-08-2012, 04:33 AM
increasingly in incursion we are seeing VA's see the team and beam out
the team a man down then completes the mission

these VA's should be subject to a leaver penalty (say 2 hours)
its usually the same people doing it

Remember the lowbies WIN after you leave
Lt. Commander
Join Date: Jun 2012
Posts: 132
# 2
08-08-2012, 09:09 AM
Quote:
Originally Posted by sollvax View Post
increasingly in incursion we are seeing VA's see the team and beam out
the team a man down then completes the mission

these VA's should be subject to a leaver penalty (say 2 hours)
its usually the same people doing it

Remember the lowbies WIN after you leave
^THAT

....and/or the remaining team members should be rewarded at a greater rate for thier efforts.
Career Officer
Join Date: Jun 2012
Posts: 1,247
# 3
08-08-2012, 09:17 AM
Quote:
Originally Posted by wilsoncutter001 View Post
^THAT

....and/or the remaining team members should be rewarded at a greater rate for thier efforts.
^ and THAT

It is a sad thing, that some people who have reached Level 50 (VA's) tend to think that anyone not a VA is unworthy of their time... the forums are full of differing arguments for what is generally referred to as Leavers and leaver penalties...

I completely agree there needs to be a leaver penalty.. my recommendation is beyond the time penalty, they should also receive a Fleet Mark penalty in cases of leaving Fleet Mark generating missions, and dilithium for leaving those missions (STF's).

Please know that not all VA's do this...
-----------------------------------------------------------------------Star Trek Online, Now with out the Trek....
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 4
08-08-2012, 10:32 AM
No not all


So far it seems to be about 6 specific people (two of them from the same fleet)
Captain
Join Date: Jun 2012
Posts: 3,159
# 5
08-08-2012, 10:42 AM
No. Don't expect us to carry you because you keep rolling new characters instead of playing one of your many VA's Sollvax. You need level 50 to have any chance of getting a decent score (I consider 40+ in incursion during FM event decent) Without level 50 you don't have enough skill points in stealth or in survivabilty skills if you aren't a tac to be useful, and I wouldn't want to risk getting locked out and not having earned enough Fleet marks for my time.

Level your alts doing pvp, mirror events and epsiodes. I am leveling a new character and would not even think of trolling in a fleet event with it. I'll wait until it gets level 50 first, its easy enough anyway.
Captain
Join Date: Jun 2012
Posts: 3,159
# 6
08-08-2012, 10:45 AM
Quote:
Originally Posted by johnny111971 View Post
^ and THAT

It is a sad thing, that some people who have reached Level 50 (VA's) tend to think that anyone not a VA is unworthy of their time... the forums are full of differing arguments for what is generally referred to as Leavers and leaver penalties...

I completely agree there needs to be a leaver penalty.. my recommendation is beyond the time penalty, they should also receive a Fleet Mark penalty in cases of leaving Fleet Mark generating missions, and dilithium for leaving those missions (STF's).

Please know that not all VA's do this...
I have learned this from experience, all to often a Fleet event fails in the case of Fleet Alert, or we just get such a horrible score in the others that it was a waste of time but still get locked out for 30 min. Sorry but Fleet mark event is only 2 hours and getting a 30 min lockout without having earned a decent amount of FM to show for it is unacceptable.

Don't blame people for beaming/warping out, blame the devs for not putting lowbies in their own instance.
Commander
Join Date: Jun 2012
Posts: 321
# 7
08-08-2012, 11:03 AM
So, your solution to potentially having your valuable time wasted by a Captain or Commander in an Incursion (and I say a Captain, because you rarely get more than one), is to beam out and waste the time of four other people? What if you requeue, and get 4 VAs who are as thick as pig**** and your time is wasted anyway?

I really don't understand how anyone can have an entitlement mentality about frankly any aspect of a team they get from a public queue, be it rank, language, use of chat, ability, build, whatever.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 8
08-08-2012, 11:08 AM
Starbase defence would NEVER run if it was VA only (not EVER)
Blockade should not be attempted below captain (unless you fly a Flight deck cruiser armed with EXTREME combat pets)
Alert (space) is ok with most ranks and can usually score well (and a 40 is impossible)

Back to Incursion
the highest scores I have seen (including some 40's) were all in instances where
1 no one stealthed , popped drones or security escorts or otherwise messed about in phase 1
2 no one went "sniper mode" in phase 2
3 No one went comms dark and mavericked
4 people understood the concept of "left and right"
5 no one logged out, beamed out or leeched (which incidentally I have NEVER seen from anyone below the rank of VA)

My LOW level guys average 30 marks on a good run (no one logs out) and 25 on a bad one (someone leaves)

Now i do have some solutions

these are all suggestions

1 replace door security with the Tactical officers of the players who accept (or at least some of them)

2 Close the Bloody DOOR to the turbo lift so cowardly types can't hide in there (and they do)

3 Scaled Incursions
Standard (as it is now)
Low Risk (scaled to CAPTAIN ) enemies not to include borg , undine or other extreme versions
VA ONLY (Scaled to VA , gated) enemies to ONLY include Borg , Undine , Breen , Tholian and Q
and "Ultra" Scaled to VA gated to full maco only Deathmatch rules (you die you don't respawn)

4 Serious leecher penalty (someone stands and does NOTHING in any phase he pays a heavy penalty)

5 Even more serious leaver penalty (death by firing squad?? )

6 Close the blast doors on phase 3 until EVERYONE is standing

7 Automatically despawn all Drones and Escorts in phase 1 as they spawn

8 auto enable TEAM and LOCAL chat channels for everyone during mission no disable no hiding it

9 scale down the numbers of Enemies in phase two if someone leaves

10 (and perhaps the silliest) if someone leaves put in that flashing yellow text that appears EVERYWHERE when someone gets a new ship "(persons name) has Deserted his comrades in battle"
Lt. Commander
Join Date: Jun 2012
Posts: 132
# 9
08-08-2012, 11:08 AM
Quote:
Originally Posted by marc8219 View Post
I have learned this from experience, all to often a Fleet event fails in the case of Fleet Alert, or we just get such a horrible score in the others that it was a waste of time but still get locked out for 30 min. Sorry but Fleet mark event is only 2 hours and getting a 30 min lockout without having earned a decent amount of FM to show for it is unacceptable.

Don't blame people for beaming/warping out, blame the devs for not putting lowbies in their own instance.
There must be something wrong with you....errr I mean your TOON.

If your toon isn't strong enough to carry a couple "lesser" players, you need to check ur build. I rarely score less then 40 during the event, and still manage 30 regularly in off hours. Typicaly I take down half of the targets in the first two rounds myself. Not bragging... just good tactics.

If you are as good as you think you are, you shouldn't need the help. If you want to suggest that it is a team game and you do need the help, then what kind of "team" player are you if you turn tail and run when it looks like it might be a little harder this time?

No, sorry.... it's the luck of the draw. If you don't get a team that measures up to your L33t stature, MAN UP and carry them..... you know, like others carried you when you were first learing the game mechs??
Captain
Join Date: Jun 2012
Posts: 3,159
# 10
08-08-2012, 11:12 AM
Quote:
Originally Posted by wilsoncutter001 View Post
There must be something wrong with you....errr I mean your TOON.

If your toon isn't strong enough to carry a couple "lesser" players, you need to check ur build. I rarely score less then 40 during the event, and still manage 30 regularly in off hours. Typicaly I take down half of the targets in the first two rounds myself. Not bragging... just good tactics.

If you are as good as you think you are, you shouldn't need the help. If you want to suggest that it is a team game and you do need the help, then what kind of "team" player are you if you turn tail and run when it looks like it might be a little harder this time?

No, sorry.... it's the luck of the draw. If you don't get a team that measures up to your L33t stature, MAN UP and carry them..... you know, like others carried you when you were first learing the game mechs??
I have managed to carry others before, and can take out all 4 saboteurs on my own in second round using stealth most of the time, but once in awhile ill get unlucky and get killed and only manage to take 3 out, so to make sure we don't lose points still need a few others who can do the job just in case.
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