I'm going to add to the chorus of disappointment.
It's not about being ungrateful for anything you guys work on; that's not the point. We know you work hard...I have friends who are developers, and their schedules can be ridiculous at times.
The problem is in
perceived value for us as players and customers. It seems that with each little bit of content release, there is an ever-decreasing value for us, and the resource/money sink part of it more blatant. From windows -> a dozen plants -> armfuls of tribbles... and that's not even getting into the EV suits or Fleet ships. I'm hoping Cryptic sees the regression. I'm in a very small casual Fleet, and I'm the most active person. For some Fleets, this Special Project is an afternoon of decision-making...for mine, it's a two week undertaking.
I understand how tough it can be for a content producer to request art or programming time, especially on a small team, but don't set a schedule of two weeks of turnaround if you can't do anything more substantial than tribbles. I could easily wait another week or two if it meant more decorations for the bar area, or an ops command center that looked like someone worked there.
Heck, if you guys decided to make it more customizable like the hideouts in Champions Online, I'd even put Zen towards that.
Quote:
Originally Posted by syberghost
The choice seems easy to me; this is something almost anybody on the staff, from Jack all the way to the girl who answers the phone and signs for Fedex packages, could do in their lunch hour. Why should we have nothing new instead? If you don't like it, don't select it as your next fleet special project, and put that dil into another round of military XP or something.
|
I'm going to disagree on the lunch hour bit. In CoH, it would take me all of two minutes to put plants, two columns, and a smattering of display cases/screens up...and most of that time would be spent looking for them in the menus.
zen (why you make me hate my name, PW? *sigh*)