Ensign
Join Date: Jul 2012
Posts: 9
# 1 Science careers
08-07-2012, 02:45 PM
Hello! I am new here and I finnaly chose to be a Vulcan Scientist, but I can't decide wich career should I choose. By career I mean the sub-class (like the medic). As my playstyle I preffer to be the healear on the ground and in space I would like to be the supporter like draining enemy shields or damaging the auxilliaries etc.

Thanks in advance!
Career Officer
Join Date: Jun 2012
Posts: 1,247
# 2
08-07-2012, 02:49 PM
The beauty is, you can do both... ground and space skills points are assigned separately.

I have a sci myself, and pretty much go healer/crowd control in space, and medic on the ground.

Is there anything specific I can offer guidance on?
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Ensign
Join Date: Jul 2012
Posts: 9
# 3
08-07-2012, 02:52 PM
Thank you so much! Can you tell me what are the sub-classes except the medic that already know? (I can't remember their names)
Thank you!
Career Officer
Join Date: Jun 2012
Posts: 1,247
# 4
08-07-2012, 02:55 PM
Well... I dont know much on the names of the sub-classes to be honest... but there are a lot of skills and bridge offer skill combinations that you can experiment with to find what works best for you.
-----------------------------------------------------------------------Star Trek Online, Now with out the Trek....
Empire Veteran
Join Date: Jun 2012
Posts: 195
# 5
08-07-2012, 06:38 PM
Tanshuuu,
Give this website a look:
http://www.stoacademy.com/tools/skillplanner/

It should point you in the right direction.

For my medic, (ground, Medic kit) I do something like this:
Medic 9, weapons 6, Phys and PS 6, Sci 4, Threat 0, Prob 0, Will 4, Armor 5, Prob 0.
Now, one could medic-tank and max medic, threat, will, PS and Armor, too.

For a debuffer/Damage (Physicist kit), I do something like this:
Medic 0, Weapons 6, Phys 0, PS 6, Sci 6, Threat 0, Prob 6, Will 3, Armor 5, Particle 0.
(leaves 1,500 points to play with. Can't remember where my guy with this setup put those atm).

Anyway, that planner has great options and really lets you get an idea what you're aiming for.
Hope that helps!
-------------------------
It's me, Chrome. [Join Date: May 2009]

"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
Ensign
Join Date: Jul 2012
Posts: 9
# 6
08-08-2012, 12:06 PM
Thank you all! Live long and Prosper!
Commander
Join Date: Jun 2012
Posts: 399
# 7
08-08-2012, 01:50 PM
Those subclasses actually never existed, but were mentioned for advertising purposes.
What they actually do is showing in which way you could focus your career if you like too, and there are tons of more possibilities.
Ground is very specific to your career and the available kits, which set your abilityset.
And still those give you a variety of available roles for your career.
But in Space everything boils down to your shipclass.This defines the available stations for your bridge officers and how many of their abilities they can use. To make it even more interesting you can select their abilityset completely the way you like. And you're fine having multiple various "sets" of officers, to lend your role on the battlefield in another direction.

You're free to go being a shooty Science Captain with an Escortship, or a very supportive Tactical captain in a Scienceship or Cruiser. Just because you've selected a specific career, doesn't mean you're fixed to a specific task. Sounds very starfleety

Long story short: At least in Space the possibilities give you much more variety than on Ground. And even there it's just a kitswitch away to change your role completely.
Ensign
Join Date: Jul 2012
Posts: 9
# 8
08-09-2012, 06:25 AM
Thank you! I already knew it isn't neccesary to have the ship of my class but I preffer the science vessel. Live long and Prosper!
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