Star Trek Online
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Release Notes: August 9, 2012, Mk II
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Cryptic Studios Team
Join Date: Jun 2012
Release Notes: August 9, 2012, Mk II
08-09-2012, 10:08 AM
The list of patch notes provided to branflakes was too short. Here's the full version.
Updated bio-neural warhead launchers in No-Win Scenario so that the warheads are not as powerful in the first few waves after they appear.
Difficulty does increase rapidly in successive waves.
Updated the KDF Officer of the Watch mission Escort Dignitary to Starbase so that the target ship is always interactable.
Updated all stores to move all Pulsewave weapons to the Assault category, rather than Rifle category.
Starbase assignment update:
Explained how to get deployable phaser/disruptor turrets for the starbase Engineering assignment; now elucidated in tooltip for that item.
Added ability to craft 20-stacks of heavy phaser/disruptor satellite turrets on Fed/KDF crafting respectively.
The Follow Target camera option will no longer change to Free Camera when using the mouse and tabbing through enemies
Added Diplomacy assignments that will allow Fed players to purchase Heavy Satellite Turrets.
KDF already had access to Marauder assignments of the same nature.
Altered availability of all "Secure Heavy Turret Prototype" assignments to be Uncommon instead of Rare.
"Phaser" and "Disruptor" versions of these assignments may also appear in Federation and Klingon space, in addition to their existing locales.
The Species, Specialization, and Trait filters will now only show options that are available in the player's roster.
Added filtering to duty officer assignment chains.
Assignment chains now start collapsed by default.
Crack in the Mirror:
Added waypoints to devices on the ground portion of the mirror system
Added waypoints to the clues in the mines.
Seeds of Dissent:
Added waypoints to machines and lilies in the ground portion of mission
Added waypoint to spatial charges and Orra Val on colony ground portion.
Cage of Fire: Added waypoints to the ground portion of mission.
Collateral Damage: Adjusted existing and added new waypoints to the ground map.
State of Q: Added waypoints to the Borg devices.
One of the player's Bridge Officers will now appear in the dialog window after winning or fleeing a sector space encounter.
Accidents Happen: gave Andorian console to type on
Klingon Honor Guard Space Set - 2pc Bonus:
Corrected the bonus and associated tooltip for "Crew Regen Rate" to more accurately reflect an understandable figure.
This will now display on your character sheet.
Added an additional bonus that will slowly bring "Dead" crewmen back to a "Disabled" state, allowing them to be slowly regenerated to "Active" even during combat
This was the original intend of the 2pc bonus, but was not functioning correctly.
Force Field Dome will once again Repel all enemies within its radius while keeping them at bay for the duration of the ability.
Updated all Mines:
Reduced basic launches of Mines from 5 mines to 4 mines.
Adjusted core power variables up by 5% to compensate.
Each mine previously accounted for 20% of intended damage, now accounts for 25%
This change did not affect Tricobalt Mines, which already launched 1.
Nor did it affect Cloaked Tractor Mines, which already launched 4.
Number of mines launched by "Dispersal Pattern Alpha", Mine Trail, and "Dispersal Pattern Beta", Mine Spread, have been reduced:
Rank 1 = Reduced from 8 to 7
Rank 2 = Reduced from 12 to 10
Rank 3 = Reduced from 16 to 14
Recharge Times on Mine enhancing abilities have been altered.
Category recharge times have been reduced from 30 seconds to 15 seconds.
Individual ability recharges have also been reduced by 15 seconds.
At Rank 1 this results in the cooldown changing from 85 sec to 70 sec.
At Rank 9 this results in the cooldown changing from 45sec to 30sec.
These changes bring them in-line with Torpedo enhancement abilities.
Recharge time on individual Mine Launchers have not been modified.
This may result in a situation where your Dispersal Pattern refreshes before you can launch more mines, if you have only a single launcher equipped.
Adjusted damage for all Detonate powers to 125% of previous values.
This increase is in addition to the aforementioned 5% increase to offset fewer Mines per launch.
Tricobalts only adjusted to 110% of prior.
Transphasics balanced separately to account for increase in Shield Penetration.
New damage is approx. 70% of previous; see below for Shield Penetration changes
Increased agro/follow range from 2km to 3km.
Increased stealth value from 4825 to 4875.
This is about a 0.5km perception distance change.
Increased flight speed from 25 to 45.
Increased explosion triggering distance from 0.4km to 0.7km.
Increased explosion radius on Detonation from 1.0km to 1.5km.
Increased duration of DOT from 10sec to 15sec.
Periodic damage of DOT has slightly decreased, but total damage dealt is increased due to longer duration.
DOT can be cleared with Hazard Emitters.
Increased shield bleedthrough from 40% to 80%.
IMPORTANT NOTE: Breen Transphasic Cluster Torpedo does not benefit from this change. See below for separate changes related to this weapon.
Increased chance to apply slow from 33% to 80%.
Slow debuff is now resistable, and abilities that make you immune to movement debuffs will now affect this debuff.
Duration of debuff can be enhanced with Graviton Generators skill.
Magnitude of debuff decreased to 25% of previous, but debuff can stack.
Standard minefield = 25% x 4 = 100% of previous magnitude.
Reduced Repel magnitude per hit by 50%.
Tricobalt Mines and Torpedoes no longer share a cooldown timer
Added a 20% chance to spawn a Subspace Rift which Disables enemies that are within its radius, same as High Yield Tricobalt.
This rift has a slightly random spawn location so that multiple mine explosions, i.e. Dispersal Patterns, are unlikely to spawn directly atop one another.
These rifts do not last as long as those created with High Yield Tricobalts.
3-4.5 sec, instead of 3.5-12sec, scales with Subspace Decompiler skill.
Altered Disable duration range from 2.66-4sec, 2.5-5sec.
This scales with the Subspace Decompiler skill.
Tricobalt Mines can now make use of Dispersal Patterns.
Dispersal Pattern Alpha:
Rank 1: Two launches of one mine each.
Rank 2: Three launches of one mine each.
Rank 3: Four launches of one mine each.
Tricobalts have a 5sec delay between each launch, instead of the standard 2.5sec of other types of mines.
Dispersal Pattern Beta:
Rank 1: Launches two mines - one right, one left.
Rank 2: Launches three mines in a triangle formation - one top, two bottom.
Rank 3: Launches four mines in a square formation - two top, two bottom.
Breen Transphasic Cluster Torpedo:
This weapon now only spreads out into 10 Mines instead of 12 Mines.
Despite being Transphasic, these Mines only possess 40% shield bleedthrough instead of the upgraded 80% of other Transphasic weapons.
To compensate for this, the damage of Mine's each explosion remains higher.
They also do not apply the Shield Healing debuff present on other Transphasic Mines.
Modified the behavior of this torpedo:
It now explodes more reliably on its target, rather than immediately upon being fired.
The Mines launched by the initial explosion are more likely to chase their target correctly instead of fly past them.
Both the Torpedo detonation and the Mine detonation distances have been decreased in order to ensure greater reliability in their behavior.
If the Torpedo's initial target is destroyed before impact, it will now seek out the nearest enemy target instead of becoming dormant.
NOTE: The behavior, relative power & utility of this weapon are still under scrutiny to ensure they are properly balanced. More changes may be forthcoming.
C-store items now have a confirmation prompt when attempting to discard them.
There is now a button for the Dilithium Exchange in the Dilithium section of the assets tab.
Updated the tooltips for Fleet Assets and Dilithium to indicate their limits.
Fleet Credits, Refined Dilithium, and Dilithium Ore are limited to 10 million each.
Fleet Marks is limited to 1 billion.
Clicking on a holding tier on the Fleet overview screen will now go to the tier information on the holdings tab.
Set items will now display correct tooltip items in stores.
There is now a button to delete a saved costume.
Removed the non-functional Mouse4-Mouse8 buttons from bind window.
Resolved an issue that would prevent the Wear, Rename, Modify, and Create buttons from refreshing properly after creating a new uniform.
The character input for the fleet map invitiation popup will now be focused when the popup opens.
Resolved text alignment issues for fleet map invitations
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