Atrox and Vo'quv Operational Assets have changed to display as Dreadnoughts, for rank.
This is purely a text change.
Consumable To'duj and Peregrine fighters will no longer display as being usable by ships from the opposing faction.
Fleet Advanced Antiproton Beam Arrays now specify "Advanced" in their names.
Single Cannons now properly specify the correct energy type in their description.
Fleet Elite Phaser Wide Beam Pistols now specify the correct power name in their descriptions.
Advanced Fleet Polaron Sniper Rifles no longer have fewer damage mods than other Advanced Fleet items.
Phased Tetryon Dual Cannons and Dual Heavy Cannons can now be equipped on the Escort Carrier.
Season 6 changed the based HP and Shield modifier of the T5 Excelsior.
This was not working as intended and is fixed now.
The Excelsior's HP and shield modifier is now reverted to its pre-season 6 values.
Increased the damage of Galor Spiral Wave Disruptors so they are competitive with Mk XII weapons at level 50.
Engineering Quantum mortars can no longer be created in social ground maps.
Removed the Shield Healing Debuff from Transphasic Mines.
This proc may be replaced at a future time, but was found to be too effective at PvP while having very little effect on PvE.
This imbalanced approach was not part of our design goals.
Fixed cooldown error on Dispersal Patterns when used with Tricobalt mines.
Tricobalt Mines and Torpedoes no longer share a cooldown timer
Corrected description on Chroniton, Quantum and Photon basic mine launch powers.
It is now possible to contribute a stack of data samples and particle traces to a Fleet project at the same time.
It is now possible to choose a list of Duty Officers to contribute to a Fleet project.
Duty Officers will be contributed in the order they are selected.
Duty Officers will be numbered in the order they will be contributed.
In the event that only part of the selected Duty Officers are contributed, the result display will list the Duty Officers that were contributed.
Ship Store: Buttons as well as current currencies are now only displayed when they are needed for the current ship.
Resolved an issue that could cause some equipment to not have the "Unequip" option in the context menu when equipped.
Opening the character status window will now correctly display the ship when in space and the captain while on the ground.
The stack count chooser popup in the mail will now correctly report the name of the stack.
Mail details will no longer persist after all messages have been deleted.
Data samples will now appear in the duty officer Cargo Bay.
The Mouse4-Mouse8 buttons have returned as available options in the Keybinds window.
Brandon "BranFlakes" Felczer | Community Manager
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