Yea what a joke divided fairly between the fed and kdf rofl. Nice little cop out too on why the KDF doesn't get a fleet module discount... We must have something written on our foreheads to make him believe that we are that gullible.
The statement concerning the growing KDF is not realistic.
Cryptic has done nothing to make the faction appealing to the playerbase or promote playing it.
To create an influx of new players into the KDF the Devs have to invest serious time and resources into promoting the faction.
You just nailed down the problem and, I think, what the problem at Cryptic has been up through the "Dead Targ" comment.
Cryptic devs prefer playing KDF on the whole. I think they always thought that it would take serious time and resources, serious time and resources that they didn't have.
Since then, they discovered that factions may not be WORTH serious time and resources. Oh, definitely in a qualitative sense but not from a profitability standpoint.
Would investing more time and resources into the KDF yield more money? Almost certainly. Would it yield more money than investing those time and resources elsewhere? I'm deeply skeptical.
If anything, the problem is what it's always been:
Either they need factions to be something that require less time and resources than the Feds got at launch... Or they need to do away with the idea of factions.
Because generating "more" money isn't the same as generating the "most" money. Cryptic didn't have any speculative stockholders to answer to when it started development; it did under Atari and it has very serious stockholders under PWE. When you have stockholders like that, what generates "more" money or "feels right" is going to lose out to what generates "the most money" or "looks right on the balance sheet."
Adding all currency to missions still needs to happen with all the currencies replaced with real money ones
I feel as if the the player base needs an advocate, because the obvious issues are not getting changed, it the process has been signifigantly retarded since PWE has become involved.
Last edited by palpha2clearance; 08-10-2012 at 01:39 PM.
In related good news, we are happy to welcome Senior Character Artist Steven Ekholm to STO, who is joining our team from 38 Studios. His talents will be put to great use adding new customization options to STO characters in future updates.
yippee!! Maybe STO will start to get the same type of love with new costumes as Champions Online gets
The reason why Lobi crystals themselves cannot be traded between characters is because we offer all characters a chance to earn free Lobi and it would lead to an exploit.
Really? I know of 1 mission, and it gives 1 Lobi, and is not repeatable. If you are willing to make 800 characters to exploit the Lobi mission to get a carrier, you may want to re-evaluate your priorities. Maybe I'm missing these other chances for Free Lobi but, 1 Lobi is all but worthless with the current prices. If that is the only Free Lobi chance I would gladly give it up in exchange for it being account bound.
Are the devs aware mines in the fleet store have the DMGx3 bonus which does not work with mines? This makes fleet mines rather useless compared to any other mine. That?s a question I would have liked to have asked. Some types of mines like Transphasic are missing from the fleet store as well is there a reason behind that?
Great changes to mines I love the new mine changes.