Lieutenant
Join Date: Jun 2012
Posts: 71
# 101
08-12-2012, 07:05 PM
I read the whole thread allready, you are clearly not listening or reading properly, if you want a guaranteed stf win, do a private one.

Its not rocket science.
Lieutenant
Join Date: Jun 2012
Posts: 64
# 102
08-12-2012, 07:06 PM
piwright42, I wholeheartedly agree with your opinion of having a solid build, some basic skill, etc. BUT I agreed in one way with both of you and still believe that accolades make a world of difference.

You may have not noticed it, but I playing for as long as I did and doing recurring tests at each accolade, have.

2% of any weapon fire is ALOT if you have a XII weapon, same for hit reduction on defense.

Your post is intelligent and well thought out and refreshing as compared to most of the band wagoners who think they know -it-all.

But ponder this: a VA50 with no accolade points, or nearly none, versus a VA50 with 6k+ try that in PVP.

I am found quite often in ground because I got tired of space after 2 years of the same old battles.

Hopefully, we will run into each other one day.
Too Bad, So Sad
PS: Sollvax, no need to add your worthless wooden nickel comments.


Empire Veteran
Join Date: Jun 2012
Posts: 471
# 103
08-12-2012, 07:07 PM
Quote:
Originally Posted by maltinpolar View Post
The solution for this is fairly simple: devs make it so no more than one lowbie is pugged in a team. 2 max, but it's a stretch. That gives the high levels a chance to successfully finish the mission, and it also gives the lowbies the chance to learn the ropes while getting rewards in the process. Everyone ends up happy. Gg.
Actually I agree with this part of this post, the rest is a touch too caustic. It's a pretty good idea. I have my doubts that Cryptic could implement it without breaking the queues, but it is a good idea.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.
Lieutenant
Join Date: Jun 2012
Posts: 64
# 104
08-12-2012, 07:09 PM
Quote:
Originally Posted by intrepiduk View Post
I read the whole thread allready, you are clearly not listening or reading properly, if you want a guaranteed stf win, do a private one.

Its not rocket science.
I do not want a GARUNTEED WIN, I want a fair and balanced win or loss, period.

I am not one to cry if I or my "Qualified" team loses. It stregthens tactic knowledge and communication. But that is based on players knowing what the hell they are doing and being an asset not a liability.

So the point of this thread is that penalizing players who have earned their place and rank, and can contribute positively, is not what Craptic needs to be doing.

They are working ass backwards and driving the valued customers out in favor of the F2P leechers who won't ever spend a dime.

The game will not survive that way.
Too Bad, So Sad
PS: Sollvax, no need to add your worthless wooden nickel comments.


Empire Veteran
Join Date: Jun 2012
Posts: 471
# 105
08-12-2012, 07:14 PM
Quote:
Originally Posted by fogerty1 View Post
piwright42, I wholeheartedly agree with your opinion of having a solid build, some basic skill, etc. BUT I agreed in one way with both of you and still believe that accolades make a world of difference.

You may have not noticed it, but I playing for as long as I did and doing recurring tests at each accolade, have.

2% of any weapon fire is ALOT if you have a XII weapon, same for hit reduction on defense.

Your post is intelligent and well thought out and refreshing as compared to most of the band wagoners who think they know -it-all.

But ponder this: a VA50 with no accolade points, or nearly none, versus a VA50 with 6k+ try that in PVP.

I am found quite often in ground because I got tired of space after 2 years of the same old battles.

Hopefully, we will run into each other one day.
Even if it is on opposing teams I am certain it will be fun. Although I faceroll ground. You'd most likely curb stomp me there. LOL

Edited to add: I have actually. Against PvEers, even those who are active accolade hunters in my main fleet I tend to hold my own. That's with Mk XI weapons and STF gear sets. As I said I have very little patience to grind PvE even for Mk XII gear.

As for the comment about know it alls. I have a lot to learn. I still get ROFL stomped by the MarkTrainors, DasemUltors, Biebers and 4Monkeys. I am merely competent. I always seek to learn more. I make a point to know my week spots.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.

Last edited by piwright42; 08-12-2012 at 07:25 PM.
Career Officer
Join Date: Jun 2012
Posts: 797
# 106
08-12-2012, 07:32 PM
-snickers-

finally! something to encourage people to not leave. and people are complaining about leaving.
Empire Veteran
Join Date: Jun 2012
Posts: 471
# 107
08-12-2012, 07:47 PM
Oh and the Matteos. They pwn me too.

XD
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.
Captain
Join Date: Jun 2012
Posts: 573
# 108
08-12-2012, 08:14 PM
Quote:
Originally Posted by fogerty1 View Post
I do not want a GARUNTEED WIN, I want a fair and balanced win or loss, period.

I am not one to cry if I or my "Qualified" team loses. It stregthens tactic knowledge and communication. But that is based on players knowing what the hell they are doing and being an asset not a liability.
And yet you insist on being allowed to set your own definition of 'qualified' with no penalties or consequences to you.

Quote:
So the point of this thread is that penalizing players who have earned their place and rank, and can contribute positively, is not what Craptic needs to be doing.

They are working ass backwards and driving the valued customers out in favor of the F2P leechers who won't ever spend a dime.

The game will not survive that way.
So as others have suggested, find a fleet with catering to the skill level and tactics you can tolerate and only run missions/STFs with them.

Ensconce yourselves in your mighty fortress wringing your hands at how bad the game is getting and how no one is as 'valued' as you.

Convince yourself that since you have been here so long, no one else spends any money on the game, and that therefore you are entitled to treat others however you please.

Take a break, take a breath, and come back when you remember this is a game not life or death.
Captain
Join Date: Jul 2012
Posts: 2,658
# 109
08-12-2012, 09:43 PM
Going back to the first post, I can see fogerty1's point-he's been in as a paying customer since the Beta, and he disagrees with the early-departure penalty on win/loss ratio grounds.

aka it's easier to win a fight when you have reliable odds.

Thing is, the Fleet events are designed to function with a bit of chaos-it's easier on the coding side to increase the challenge level by NOT doing something (say, not gating by level) than it is to try and make the AI running the opposition SMARTER.

That's simple mechanics, right?

Thing is, it fouls up the neat mathematics of game-theory players (i.e. win/loss ratio and reward/risk ratios matter) when you introduce chaos into the environment-and fleet actions by their nature ARE chaotic-you're fighting with the army you HAVE at THAT moment, rather than the Army you WANT to have or prepared to have-which makes for unreliable win/loss calculus, and some players won't accept that-which is in the nature of competitive personalities one encounters in games like WoW, or certain environments on STO.

Such competitive sorts are really necessary in PvP teams, they find the combinations that work best, learn every map, know the AI's strengths and weaknesses, and can enhance any group they play with (or against).

BUT...

the other side of that coin, is that at some point, there is a sense of entitlement that accrues in some players-a sense that they should by all rights have the ability to exile/avoid/ignore 'interlopers'-esp with the shift from Pay to play to Free to play (in this particular game's case). This is, incidentally, where you get terms like "N00BZ" and "L33T".

On the other end of the spectrum are players (I can't name names, mostly because I'd be typing until the word-limit runs out) who don't approach the game with the same mindset, don't have the entitled mentality, or whom may be seeking tougher challenges having mastered every OTHER form of PvE (depending on experience, mind you). These are the folk who argued against early-leaving or in favour of penalties-a 'team' mentality as opposed to the mentality demonstrated by our illustrious initial poster.


Simply put, the OP feels that "Noobz" don't have the "right" to play in the same events he does, thanks to his long time playing, payment history, and excellent mad-zk1llz. He's in it for the grind, for the rewards, and anyone not of "His" level is maliciously robbing him of his "Just" rewards. One might call his interest JUST rewards.

I actually expect he's just about as good as he thinks he is...at the mechanics of the game. Definitely enough time spent, and enough funding, and he's probably a real nightmare on the other side in PvP...assuming his compatriots meet his exacting standards, there is the potential of unbeatability there.

Esp. for someone whom has NOT spent the requisite hours and money to match his experience and hardware advantages.

For such a person, anything less than the max reward is "meagre", and due to the entitled sentiment, being blocked for even as little as 30 minutes (the run-time of two blockade actions) is an egregious penalty for what is, based on risk/reward analysis at his level, simply the logical choice.

Apparently, Cryptic doesn't agree with his assessment, nor do some posters here. This may be because STF and Fleet events are not intended to be an open piggy-bank for the exclusive use of the most "L33t" amongst us, and games that don't bring in new players on a regular basis, tend to die out-the die-hards aren't enough to keep them alive.
Commander
Join Date: Jul 2012
Posts: 290
# 110
08-12-2012, 10:47 PM
Quote:
Originally Posted by piwright42 View Post
0.o

Sorry you read all my posts plain wrong.
Agreed. You meant damage accolades, I thought of kill accolades. My bad.

Quote:
If you actually play the game, (and not level only by DOFFing), it is nigh impossible to get past LtC, (level 20), without getting the Punching Bag accolade from getting hit by NPC and or player torps and mines.
That is ONE or TWO accolades you're mentioning here, which I'll agree you can get before 50, but not ALL of them as suggested in your original post.

"BTW it is near, (unless you DOFFed you way there), impossible to get to VA without getting the damage received and dealt accolades."

You didn't say one or two, or some, or several. You said THE damage received and dealt ACCOLADES, as in ALL of them. But hey, may be I misinterpreted that too.

I was still getting damage accolades in both my toons way after I made it to level 50. In fact, my KDF is still getting them. Like I said, you can make it to VA/LG in 4-7 days. I've heard people claiming even sooner than that. What gets you to top level is skill points, not accolade points, and there's plenty of repetitive missions that reward enough XP to level up quickly, yet not enough damage dealt/received to get an accolade.

So it is also fairly easy (as opposed to "near impossible") to get to VA without getting all of the damage accolades. You can get some of them, yes, but not all of them.

In which case, you're still wrong.

Quote:
So in fact you are the one who is quite wrong.
Right.

Quote:
And a hearty good day to you too SIR! HarumPH!!!

*Storms off in an over animated mock huff, gets off stage and dies laughing*
Yeah, what Fogerty said.
Husker - RugBurn
Zaan - Mel'Kor - Zarek
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