Super Moderator
Join Date: Jun 2012
Posts: 4,937
# 161
08-21-2012, 07:48 AM
So, should Cryptic remove Elite PvE queues altogether?

I'm not for or against... it's an honest question.

Rather than randomly queueing players into an Elite-level mission, only allow full teams to start them?

This would not prevent PUG's from playing, but it would force them to form a team first.

This would also have the effect of channeling casual players into the normal PvE queues, where it is assumed they would get some experience and find good players to team up with before trying an Elite.

Would that help? Is it fair? Would it make it too hard to form groups to run Elite PvE?
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
Empire Veteran
Join Date: Jun 2012
Posts: 471
# 162
08-21-2012, 03:17 PM
Quote:
Originally Posted by bluegeek View Post
So, should Cryptic remove Elite PvE queues altogether?

I'm not for or against... it's an honest question.

Rather than randomly queueing players into an Elite-level mission, only allow full teams to start them?

This would not prevent PUG's from playing, but it would force them to form a team first.

This would also have the effect of channeling casual players into the normal PvE queues, where it is assumed they would get some experience and find good players to team up with before trying an Elite.

Would that help? Is it fair? Would it make it too hard to form groups to run Elite PvE?

Probably would...

I would definitely make it much more difficult for an inverted, antisocial, jackass like me to get into an elite STF as well. Bother and many times I get the optional and finish, in a PUG.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.
Captain
Join Date: Jun 2012
Posts: 516
# 163
08-22-2012, 03:39 AM
Quote:
Originally Posted by bluegeek View Post
So, should Cryptic remove Elite PvE queues altogether?

I'm not for or against... it's an honest question.

Rather than randomly queueing players into an Elite-level mission, only allow full teams to start them?

This would not prevent PUG's from playing, but it would force them to form a team first.

This would also have the effect of channeling casual players into the normal PvE queues, where it is assumed they would get some experience and find good players to team up with before trying an Elite.

Would that help? Is it fair? Would it make it too hard to form groups to run Elite PvE?
1) no
2) no, it wouldn't help only hinder players
3) yes it would make it annoyingly difficult, and you'd see even more spam in esd, ds9, etc LFG.

anytime you remove the ability to randomly pug...you increase the amount of spam in major social areas. there's already a system in place for people to form their own groups without having to pug. let me ask you:

why change the curent system because some people pug, then complain...when they could have avoided the pug altogether by forming a group?

they don't want pug queues removed in any case...they want the players in the queues vetted by some means so that their own personal game time is exemplary.

the game has covered all the bases already, no one forces anyone to pug. it's their choice, the consequences are theirs. it's like people who complain because it hurts to bang their head into a wall...all they'd have to do is stop using their head as a hammer and the pain would go away.
Career Officer
Join Date: Jul 2012
Posts: 33
# 164
08-22-2012, 03:59 AM
Quote:
Originally Posted by bluegeek View Post
So, should Cryptic remove Elite PvE queues altogether?

I'm not for or against... it's an honest question.

Rather than randomly queueing players into an Elite-level mission, only allow full teams to start them?

This would not prevent PUG's from playing, but it would force them to form a team first.

This would also have the effect of channeling casual players into the normal PvE queues, where it is assumed they would get some experience and find good players to team up with before trying an Elite.

Would that help? Is it fair? Would it make it too hard to form groups to run Elite PvE?
No
No
Cryptic should just add filters to the queue AI, the one almost everyone agree with being ship/captain damaged or not.
Personally i would add to such filter for elite STFs the 3 superior service medals accolades + MACO team specialist accolade.

Last edited by drailh; 08-22-2012 at 04:02 AM.
Commander
Join Date: Jun 2012
Posts: 384
# 165
08-22-2012, 07:44 AM
Quote:
Originally Posted by bluegeek View Post
So, should Cryptic remove Elite PvE queues altogether?
?
i only play random mission and love them.

80%+ of all random mission sucess for me so the stupid flaming comes only from nuubs.

and anyone can go with his friend/fleet into mission who not like random so what is the point of the stupid flaming?
Starfleet Veteran
Join Date: Jun 2012
Posts: 334
# 166
08-22-2012, 08:03 AM
Quote:
Originally Posted by drailh View Post
Personally i would add to such filter for elite STFs the 3 superior service medals accolades + MACO team specialist accolade.
Not everyone achieves the MACO Team Specialist as it requires ground missions and not everyone does ground like myself. Besides having a physical disability which makes lengthy play quite painful, I do not enjoy ground as I do space. If I did, I would play some ground at the expense of space. Hence, I will never get ground accolades nor do I care to. To be excluded from eSTFs would be a disaster not only for me, but countless others.

On the other side of the coin, there does need to be something in place such as x completed nSTF's before entering eSTF's.

Finally, there will always be idiot players in PUGS because you can't fix stupid.

edit: Sry off topic... but for leaver penalty, it isn't harsh enough. A minimum of 1 hour for all leavers would be getting off easy.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." Q
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Last edited by defcon1776; 08-22-2012 at 08:07 AM. Reason: added on-topic comment...
Commander
Join Date: Jun 2012
Posts: 321
# 167
08-22-2012, 09:05 AM
Quote:
Originally Posted by drailh View Post
Personally i would add to such filter for elite STFs the 3 superior service medals accolades + MACO team specialist accolade.
Quote:
Originally Posted by defcon1776 View Post
On the other side of the coin, there does need to be something in place such as x completed nSTF's before entering eSTF's.


I'll trot it out again:

They could be carried.
They could be lucky.
They could just be insanely persistent and grind out the necessary success in a sea of failure.

Having accolades or having completed X number of STFs does not make a good player.

Also, why should I (or anyone else) have to go and grind all that each time we make a new character in order to do Elites?
Super Moderator
Join Date: Jun 2012
Posts: 4,937
# 168
08-22-2012, 09:35 AM
Quote:
Originally Posted by deadspacex64 View Post
they don't want pug queues removed in any case...they want the players in the queues vetted by some means so that their own personal game time is exemplary.

the game has covered all the bases already, no one forces anyone to pug. it's their choice, the consequences are theirs. it's like people who complain because it hurts to bang their head into a wall...all they'd have to do is stop using their head as a hammer and the pain would go away.
I don't think there's a fair way to "filter out" players from doing Elites.

Excluding due to injury might help, but would that get enough "bang for the buck" for Cryptic to implement that?

Thanks for the feedback.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
Commander
Join Date: Jun 2012
Posts: 384
# 169
08-22-2012, 10:17 AM
Quote:
Originally Posted by bluegeek View Post
I don't think there's a fair way to "filter out" players from doing Elites.
.
for space mission there is a way i postet at the beginning who have weapon energy not on max = no access.

no weapon energy=no dmg what comes mainly from small slider what some players never have seen, the result is still the same mission fail optional always the main part many times in newbies groups.(only in cure the mainmission part fails also always with no dmg)
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 170
08-22-2012, 10:21 AM
or

Flying an escort = no access if more than two others queued
Running less than 75% shield power = no access
Not an Andorian tactical captain in a Blue uniform with bell bottom trousers= no access

Yes im being SARCASTIC
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