Super Moderator
Join Date: Jun 2012
Posts: 5,126
# 211 Thread Merge
09-03-2012, 09:52 PM
FYI... there has been a thread merge on this topic.

As a reminder, please do not open new threads for existing topics which have been active within the past 30 days. This is considered a form of spamming.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
Join Date: Jun 2012
Posts: 387
# 212
09-04-2012, 06:54 AM
Originally Posted by ziploc332 View Post
No leaver penalty after 5 minutes OR 3 deaths.

That will penalize early leavers, but people with common sense can bail out when it's clear the group isn't going anywhere.
here! here!
+1 to that!
i havent stf'd in a few days for fear that it will flop and i will have wasted that time. also, please, no cooldown if it fails- thats just like kicking a guy to the ground then pimp slapping him in the face. and, as one more, tatally nescessary change, FORCE CHAT OPEN IN STF'S!!!!! cant stress how important that is.
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
Career Officer
Join Date: Jul 2012
Posts: 1,477
# 213
09-04-2012, 07:39 AM
I have some mixed feeling on the penalties.

Normal STFs are easy enough to not have to worry.

Elite STFs are a problem, PUGs are garbage here.
They should either
-Have the queues unlockable through achievement accolades, but for the most part even the worst players will still bullhead through it and unlock them.
-Remove the public queues all together
-Add in a conditions to remove the penalty under lost causes, but a good set of conditions is easier said then coded
-Do nothing, there are a lot of ways to do elite STFs without PUGs.

I know from reading fleet chat that fleet members PUG a stupid amount, and they complain about how awful the other players are. Then, when playing with them they are the awful ones, doing everything they possibly can wrong with terrible builds. Just because people complain, doesn't mean they are any good, chances are if they keep going back to PUGs they are horrible themselves.

Fleet Actions
-Fix the queue for colony invasion, there is no countdown, if you see the countdown you are already in the mission and if you cancel you are leaving the mission. I've had this one start with 3 people, one of them a fleet mark leecher.

-Fix Starbase Incursion, if you kill the first group of round 3 enemies before the timer starts you can't complete the mission, you are all forced to leave.

-Fleet mark leechers are ruining the fleet actions, they can just sit there and suck up marks all day long for inaction. People idle in fleet actions for more than say 4 mins need to be kicked and have their marks removed and penalty enabled. If your real life is more important than wasting four other people's time then you shouldn't be playing, find a more suitable time.

-There needs to be a way to escape doomed fleet actions, it isn't like STFs, the fleet action channels are DEAD, pugging or fleets are the only way, and there isn't always enough fleet people on.

I've been thrown into a fleet alert where the next highest level was 17.... the other three below 10. It was doomed, the fact that I got to the last round and took out the lead ship while they exploded is something else, but my ship alone did 91% of the damage, I threw on the combat log for fun.
If we are sitting at the starting room in incursion and I see 2 miniguns, let me get the hell out of there, its going to be a disaster. If an idiot is dancing and not responding to chat then they are going to run around shooting turrets the whole time, these aren't guesses, its going to happen. Not once has the guy with the minigun been as good as even a bridge officer.
The resources it would take to measure someone's performance and decide if you can leave is mind boggling, but there has to be a way. The 5 minutes or 3 deaths rule is pretty decent on most missions, space and ground, only on colony invasion are the one hit kills common, but the 3s death timer is evidence for that.
Join Date: Jul 2012
Posts: 47
# 214
06-30-2013, 11:09 AM
So email is b0rked, now this....

When the server throws you into the WRONG PVE MATCH (clearly queued for Mirror space mission, and it threw me into Starbase 82 ground mission??), and you leave that WRONG PVE MATCH caused by a server error, you get a penalty for an HOUR, preventing you from even going back into the MIRROR, which you were trying to queue for in the first place??

Not fun. Fix your stuff, PWE.

---post above it bobnooniansingh's---

EDIT: Closed for necroing an old thread. Remember, if a thread has been inactive for 30 days, you should not post to it. Feel free to create a new thread on the subject if you would like to discuss further ~BranFlakes
That's just great...thanks Trendy! Completely ignore the TOS violations I'm reporting (and that an impostor confessed to!), and make ME the bad guy! Congratulations, you've made a troll somewhere very happy. So STO allows people to "shame" me based on info from an impostor for weeks, but I am not allowed to EXHONERATE myself? That just cost you my subscription.

Last edited by pwebranflakes; 07-04-2013 at 05:40 AM.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 09:25 AM.