i just spent the past 9 hours doing pug stf's trying to get a cure engine drop.
one mission was completed of all of them.
Well then DON'T PUG ELITES!, theres no point complaining about it or claiming that its broken because its not. Playing with randoms with virtually no communication or plan is just asking for problems for missions that require team cooperation.
There a stepping stone, if you like doing elites go join a fleet that does them often or for the few times you have been successful invite those people to be your friend then you can create your own team and not have to worry about randoms.
Originally Posted by judge7
i sit at a cube and kill the nanites and the bops that spawn then the raptor and warship.
then i move to the next after all the nanites are gone i kill a cube and one group of raptors every single mission i have done today accept one the rest of the team couldnt stop the raptors and they killed the kang.
You do that with an elite with me or any of my friends you would instantly go on an ignore list, there are certain strats for doing elites and taking out a cube to early will cause the kang defenders to be overwhelmed and the mission will fail.
I think it is you that needs to do some learning before you go complaining about other people!
Originally Posted by judge7
it isnt fair to the rest of the people that spend months trying to get needed items to have poepl come in and go afk or toitaly ruin the mission because they dont have a clue or cant hang at all with the super powered borg you put in there.
to the mainquestion what typ of mission will help to not fail a dps only mission?
its easyer to handle if anyone will be kicked from the mission who not have 125 weapon power all will be nice.
in all runs what i have seen failing it was still the same players not able to bring 2 nuuby bops down, that says if they can not handle 2 bops what happens if 3 raptors comes? big drama.
My Sci toon doesn't get 125 weapons power even with weapons to 100. So no STF's for him? What if someone doesn't have 125 but runs EPtWx2? Weapons power isn't a good enough criteria to exclude people from content.
To be honest, I don't see how there can be any real hard-and-fast rules that Cryptic could implement on Elite STF's that wouldn't unfairly exclude some people (other than maybe barring players that don't have components/regenerators in their inventory or the Assimilated console equipped). At best, all they can do is give ample opportunity for players to be prepared for Elites. I suggested in the duplicate thread the OP posted in another forum area that there be a mandatory requirement of 10 run-throughs of each STF mission on normal before players can queue for an Elite. That's not going to fix all that's wrong but it will help. So would a pop-up reminding players that Elite STF's cause injuries and that components/regenerators are needed, while also hinting that a remodulator might be useful for ground missions. Are there any Foundry mission walkthroughs for the Elite STF's? That would help immeasurably, I'm sure (assuming people did them).
And as for some of the horror stories I've heard of ships with dozens of injuries or afk players or players that do all the wrong things and bork the optionals? Those people could be noobs or they could be griefers. I read on a forum for a certain orally-fixated griefing fleet that Elite STF's were an amusing target for them. Just FYI.
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I like the idea of having to pass a tutorial mission before being allowed into the elite stf (oh, and by far the best strategy is 1 left, 1 middle, 3 right). Other strategies may work depending on who is there at the time, and how well they work together, but for pugs, 1/1/3 is the best for elite cure.
The tutorial would break the mission up into each stage. Must pass one stage before going to the next tutorial.
1. How to kill ships - stay out of range of the cube, but within range of at least one sphere in a position forcing ships to fly straight towards you. Don't allow any ship to reach Kang or tutorial fails.
2. Same mission different cube - practice makes perfect.
3. Player and 2 NPCs attack - All fire at spheres until ships spawn, then all fire on ships. If player doesn't fire at ships, or if any ship makes it to the Kang, tutorial fails. Once spheres are dead, must damage cube but not destroy it. Destroying cube fails mission.
4. Same as 3 but this time message comes in from other side asking for help, player must disengage and go help before ship reaches Kang...
As for requiring certain power levels, I don't agree with that. I do just fine in Elite Cure with my primary character (Science Ofc in a Sci Oddy) with power levels of approx: 95/70/35/55 with lots of crowd control and healing abilities.
It is far more important for people to work together than to bring in a specific type of ship etc.
Another option may be to have a warm up period before the STF starts. DUring that time no one can move, and a strategy is displayed saying "many players find that this strategy works best" and emphasize that if the mission fails, no one gets any rewards.
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My Sci toon doesn't get 125 weapons power even with weapons to 100. So no STF's for him? .
no it only sounds more epic if i say 125^^ i know some players can not reach 125 some.
the point is max weapon energy.
in the old forum there was tons of stf guides and still 1 rule was always put in max weapon energy or you have nothing to search in a space stf."and yes it was not so hard sayed like i do it now"
ohh and for ground mission ther is also a simply rule what you can make who have no full set can not go in, it happend for me many times that players make a ground mission unplayable coz they dont have a set remudulation was says no instant remodulation and deal on this way ~most time no dmg ...
the funiest players are the who go in with injuries then make first shot on a borg then then "adaptet" sorry not 100% shure if it is called so and then the other 99% of the run they deal constantly 1 dmg point, that are my heros in ground stfs