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Captain
Join Date: Jun 2012
Posts: 1,041
# 51
08-13-2012, 10:05 AM
Quote:
Originally Posted by sollvax View Post
Radical suggestion

REMOVE the public queue for Elites entirely
And let people only play in premade teams

THEN open up normal to captains (who are more than capable of doing them) to get some practice
that is just stpuid (no offense). mostly I am online when my friends are off, so I cant get premade teams rdy. and a lot are like that. then ofc there is the elite stf channel. but why remove pugs? I dont mind pugging, and I dont mind if we fail. ofc I rage a bit and all, but in the end it is just one more story for the most entertaining topic in these forums (yes, worst stf exp... ).

and ofc I would never pug CSE, but KASE and ISE are just fine, I have not failed them for a week now (and only once the optional, when I got into a game that already failed it, but even that was a fine and relatively quick game).

first I would like to see fixes for the problems that cannot be handled by players, like invisible oneshot torpedos (one feature is enough of these ).


and more on topic: someone should make a foundry tutorial about elite stfs. I dunno if it is possible, and it probably would not be that much of a use, but it would be something (I mean most would never check it out, and many would learn it from fleet mates, while fleets are usually helpful in teaching players for stfs)

edit:
Quote:
Originally Posted by sollvax View Post
I mean who doesn't carry Hypos??
I dont I use the medic kit, with heals

Last edited by ferdzso0; 08-13-2012 at 10:08 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,437
# 52
08-13-2012, 11:57 PM
Quote:
Originally Posted by ferdzso0 View Post
and more on topic: someone should make a foundry tutorial about elite stfs. I dunno if it is possible, and it probably would not be that much of a use, but it would be something (I mean most would never check it out, and many would learn it from fleet mates, while fleets are usually helpful in teaching players for stfs)
This would be a cool idea....I've been running normal stfs for a few weeks now. and want to try my hand at elite just to see the huge difference, but i dont want people getting ****y at me.
Career Officer
Join Date: Jun 2012
Posts: 93
# 53
08-14-2012, 12:41 AM
A foundry tut on elites is a great idea but i like the 10 normal runs a little better if i ever get around to it I may give the foundry thing a try
Commander
Join Date: Jun 2012
Posts: 374
# 54
08-14-2012, 12:43 AM
Quote:
Originally Posted by zordar01 View Post
I suggest a requirement of 10 run-throughs of each STF on normal before someone can queue for an elite STF, so if Joe Kirk hasn't done Infected (normal) at least 10 times he can't queue up for Infected elite. If he hasn't done Cure Ground (normal) at least 10 times he can't queue for Cure Ground (elite), etc.

My .02 ec.
that wouldnt solve anything. Normal and elite are too different. You can not apply any tactic from normal stf in elite stf (except you have a good team OR 1/2 science with tractor repulsators or what its called).

Infected: You can kill all generators after another without being in trouble with too much spheres. One tac can kill the incoming spawns easily. That does not apply to elite where you should kill all generators at the same time.

Cure: It doesnt matter if you kill a cube earlier than the others on normal. I run this stf at least twice per day and usually, i do one cube alone and help on a second one (because of weak team). In elite, you would prefer to kill all cubes at the same time if possible or you run into a problem with lots of borg spawning. For this mission, tractor repulsators would help too on a weak team.

KA: well, this might be a mission with more than one tactic only and basically, you can use the normal tactic here as well, but with a ****ty team, you will have your problems. There are 4 big generators and one person alone could only handle the inner one. Having problems with the spawning cube could lead into the ship going to blow up and probes might get through. On normal, thats not a problem because you have 2 weak spheres and you could also ignore them at all (but its really not hard to kill them). Oh and did i say that tractor repulsators would help?
Career Officer
Join Date: Jun 2012
Posts: 3,901
# 55
08-14-2012, 03:22 AM
I suggest that such a test includes a puzzle that identifies elitists and prevents them from joining as well.
My name may say "PWE member", but I will never be.
-NEVER Forget the Screwups and ignorance made towards the people who supported the game through 2011
Don't look silly, don't call it "Zen-Store" - Don't waste devs time, Post proper bug-reports
Captain
Join Date: Jun 2012
Posts: 1,069
# 56
08-14-2012, 04:13 AM
Quote:
Originally Posted by zordar01 View Post
I suggest a requirement of 10 run-throughs of each STF on normal before someone can queue for an elite STF, so if Joe Kirk hasn't done Infected (normal) at least 10 times he can't queue up for Infected elite. If he hasn't done Cure Ground (normal) at least 10 times he can't queue for Cure Ground (elite), etc.

My .02 ec.
My main toon is Elite commander and has both sets and prototype borgs parts for another 5 so why should I play 10 normals when I make a new toon?
Commander
Join Date: Jun 2012
Posts: 321
# 57
08-14-2012, 05:58 AM
Quote:
Originally Posted by sollvax View Post
Radical suggestion

REMOVE the public queue for Elites entirely
And let people only play in premade teams
Wait for it..

Wait for it...


I actually agree with Sollvax on this.

They've basically said Elites aren't intended to be easy enough to be PuGged, so why is there a big, tempting insta-group button for them there? To be honest, I'm having a problem with some of the people who are PuGging the whole time and then coming on to the forums demanding that Elites be gated or something else like that should be done to improve the quality of PuGs (or in some cases make the STFs easier, but I've not seen many of those of late). It's just strikes me as lazy. As if they just want to have a button that automatically puts them in a good team and have a nice relaxing 15 minute ride to 1100 dilithium. And if things don't go well, they just blame their team-mates, the system, the game, Cryptic etc. and never even contemplate that they could do something about it themselves.

I'm not saying everyone, or even a slight majority of people who PuG does this, but it's the impression I get from a handful of people.

Don't have a fleet/friends who are on a suitable time for you? Join an STF channel. There are at least two without an entry requirement. At least then you can be sure of playing with people who have their chat open at the vert least. As far as I'm concerned if you're PuGging, you're implicity accepting the possibilty that you can be teamed with a moron, a troll, someone who's just plain out inexperienced, people who you can't communicate with etc. and you really shouldn't come out and complain about that they're not good enough.

I wouldn't open up Normals to Captains though, what I'd like to see instead is STF style missions that open up at lower levels and are linked to the game's storyline. One every 10 levels or one every 'front' would be enough. So at least players have more experience of organised teamplay when they hit level 45. That's about the only thing I think it would be reasonable for Cryptic to do to improve STF PuGs. And it's not guaranteed to work either.
Career Officer
Join Date: Jun 2012
Posts: 126
# 58 Great Idea
08-14-2012, 06:14 AM
Quote:
Originally Posted by sollvax View Post
Give me a solo option on STF (ground in particular) and I will NEVER Pug Again
Id much rather take my highly trained and supremely well Equiped Away team into action than work with a bunch of VA level guys who I don't know and who don't carry the weapons We prefer.
And who in many cases i have to ISSUE large hypos to
I mean who doesn't carry Hypos??
I actually was thinking about the same idea. It would be nice if they just had a single player mission that you could run first. They can actually tell the story and have pup ups like in the tutorial telling hints and giving them the rundown. I?m one of the players that sometimes have to PUG, sometimes I either do not have the time or my friends are not online, and cannot make a group. I had good experiences and bad ones. But it would be great if the add a story mission on the Borg arc that would be running these missions and give all the players at least a basic knowledge of these missions.
Commander
Join Date: Jun 2012
Posts: 348
# 59
08-14-2012, 05:23 PM
Quote:
Originally Posted by judge7 View Post
i just spent the past 9 hours doing pug stf's trying to get a cure engine drop.

one mission was completed of all of them.

the people that come to these missions now are weak players that sit at the kang

and kill bops "barly".
i dont understand your prob.

1 join a fleet an make with them private missions.
2 ask some friends to make with you spezial private missions.

so you go into RANDOM GROUP missions and cry about random results?

i love it from my side and have alot of fun and will never give this fun away.

if you will a test for elite lvl missions its easy anyone without a f?ll set in ground get no access 90% of fails there players what have no instant remudulation=no dmg.

for space same prob no dmg, so weapon energy slider not on 100%= no access.
Empire Veteran
Join Date: Jun 2012
Posts: 306
# 60
08-14-2012, 06:00 PM
Quote:
Originally Posted by tebsu View Post
that wouldnt solve anything. Normal and elite are too different. You can not apply any tactic from normal stf in elite stf (except you have a good team OR 1/2 science with tractor repulsators or what its called).
The issue is Cryptic can't force players to be good players. That's the problem. Want something that will magically fix people PUGing Elite STF's that suck at playing? Sorry, there isn't a 100% guaranteed fix unless you eliminate STF's from the PvE queue as Sollvax suggested. The 10-normal-STF idea was to "encourage" players to be better players. You won't get anything scolding players, and I seriously doubt Cryptic will un-PUG Elites because that seems to be pretty much the opposite of their game philosophy now (unless they can somehow start charging players to get access to EliteSTFs).

Quote:
Originally Posted by adrianm63 View Post
My main toon is Elite commander and has both sets and prototype borgs parts for another 5 so why should I play 10 normals when I make a new toon?
For the same reason each character had to go through all the same missions - because what one does won't carry over to any other. I get what you're saying, though. You already know how to play, so why force you to wade through STF 101 for every character? Maybe if Cryptic added an account-level accolade that would exempt other toons on that account once you've completed X normal or Y Elite STFs?

Again, there's no guaranteed fix for Waterboy-quality PUG's except not to PUG. I guess that's the moral of this thread unless/until Cryptic does something to fix it.
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