Go Back   Star Trek Online > Feedback > Feature Episodes, Events and PvE Content
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Jul 2012
Posts: 213
# 71
08-16-2012, 09:50 AM
we still need projectile weapons because I want a tommygun.. it's been in almost ever series at least once... and also a shotgun... to shoot those damn Vulcans with when they land so we can steal their stuff
Ensign
Join Date: Jul 2012
Posts: 19
# 72
08-21-2012, 07:49 AM
I PUG everyday, on 4 toons (their whole Dil cap worth) I get 90% success rate on mission, about 60%+ on optionals, I see all classes of players, I simply have adapted some estrategies to deal with noobs in Elites, still those who are "experienced" dealing orders/instructions mess up 50% of the time, since they are supervising everyone+typing+doing their part.

I like the system as it is. The problem is people joining with zero knowledge, gear is secondary problem, I have actually seen people with tremendous DPS go and ruin the elite doing normal STF estrategies (ignoring cubes, killing generators in the other side of the team's location). I am in a big fleet (420+) and it's very rare when i STF with them cause with 4 toons I don't have much "waiting" time. This might change when I care about doing Ground missions but there are a bunch of info in the web to learn the basics, yet people need to read them .

btw i feel sad for those who have done 100+ elites and haven't got their Protos, that is something Cryptic should tweak up.

Last edited by cocobaleadas; 08-21-2012 at 07:56 AM.
Lt. Commander
Join Date: Jun 2012
Posts: 185
# 73
08-21-2012, 08:19 AM
Quote:
Originally Posted by maddog0000doom View Post
if u are doing is propely u dont need people to defend kang they should never make it to kang in the first place.

maybe u shouldnt bash so much when u dont exactly have the best stragy either
Why do people on this forum not read comments in there full and just take parts out to have ago which in doing so changes the original meaning.

I said CERTAIN STRATS mate and this is a pug where talking about not a pre defined mission discussed and planned.

Oh and yes I do have a Strat for not defending the kang that works 99% of the time but again its one that you need to inform all players of what to do and ask who wants what role not something you can do in a pug especially seeings some pugs have all 1 class, I was in an unfortunate elite pug and we where all Sci support lol so you can imagine the kind of dps we where doing...or not doing lol.
Career Officer
Join Date: Jul 2012
Posts: 1,121
# 74
08-21-2012, 10:56 AM
Elite STFs are a huge problem, we were discussing this in fleet as we have a few members that are the idiots who ruin the game and something needs to be done about it.

We were thinking an unlocking accolade, a combination of unlocking space elites when you hit all the optional goals and a certain number of missions played; 10 plays each will get you a basic maco shield and 3 pc borg set with some weapons. The optional goals for cure and infected on normal are dead simple, even KA is easy enough but with a PUG you'll need some luck or to know what you are doing. Most of the bad players avoid KA totally.

Unlocking ground elites needs to be separate than space, we all know how absolutely terrible people are in space and on the ground they somehow make their space performance seem capable. The ground optional goals are far more difficult than the space, if you are the idiot running around screwing with terminals in KA then you lost the optional for your team. Infected is pretty much unpugable, everyone needs to know where not to run, and more than one mess up on a cure turret and its over, a single slip on the towers and its done as well.

I think the equipment check is somewhat valid, but probably too complex. Who is to say what equipment is right and wrong? Our fleet is full of cruisers with Maco XII shields who pop in 2-3 shots on elite, not sure how that can help. You must have repair materials to play elite, sure, but do I need a Maco or Omega set? I don't want that so why should I have to have it?

Removing the public queue for elites might be a blessing and a curse. The eliteSTF channel has virtually no screening process and flocks of ignorant will want to start to find a way to play elites. Right now a choice is made when you see how awful PUGers are and need to find a way out, we find the channel, but when the awful start to find a way to play? What happens then?

I think a skill check needs to be in place, the space optionals are a bit too easy to walk into and gett when you aren't doing anything for the group though.
Commander
Join Date: Jun 2012
Posts: 348
# 75
08-22-2012, 10:01 AM
Quote:
Originally Posted by nicha0 View Post
Elite STFs are a huge problem, we were discussing this in fleet as we have a few members that are the idiots who ruin the game and something needs to be done about it.

.


that sounds funny and why you not help your members what is your job, to cry about any not known never seen player is one think but in there own fleet?

if anyone ask me somethink in fleet he get a 100% guild from me for free, my fleet is epic so sorry for yours.
Community Moderator
Join Date: Jun 2012
Posts: 3,904
# 76
08-22-2012, 10:12 AM
This thread was a duplicate and both were in the wrong forum.

The threads have been merged and moved to the appropriate location.

Thank you for taking the ride with me.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
Rihannsu
Join Date: Jun 2012
Posts: 338
# 77
08-22-2012, 11:34 AM
Quote:
Originally Posted by lostmoony View Post
that sounds funny and why you not help your members what is your job, to cry about any not known never seen player is one think but in there own fleet?

if anyone ask me somethink in fleet he get a 100% guild from me for free, my fleet is epic so sorry for yours.
I'm sorry, but I can't really understand much of your post. I know people get pissed off when a "grammar nazi" shows up but I think it's fair when a post--meant as a rebuttal to another post--is difficult to actually understand.

However, I think an important point to consider is that some players, in a fleet or not, don't care about strategy or teamwork and do not respond to in-game team chat. From what I've seen, that can be a bigger problem than lack of dps or a lack of understanding about the STF. One player without much DPS can't do much harm unless they are guarding, but one player who doesn't listen to their teammates and doesn't understand the game can ruin an STF singlehandedly in cure.

Anyhow, I agree with the OP's initial premise. Also, while I believe that Cure Space Elite has a couple of valid ways to be completed (rmmrl vs. clear all nanites first; 1 player kills all the bops vs. 2 players defending, though 1 is obviously more efficient if you have a pro player), there are definitely some "wrong" ways to do it (guard sitting on top of kang instead of intercepting bops, blowing a cube as soon as possible, blowing the middle cube first under any circumstances). Now, I haven't had nearly as bad luck with PuGs as the OP, though I have had plenty of bad games, and I wonder if there is anything on his side that he could do to alleviate this. Perhaps continuing to hone his own strategy and dps down to a point, in order to compensate for the other players' lack of it, and trying as much as possible to communicate tactics throughout the game and being prepared to swap plans if necessary due to other players' failure to respond. It stinks but for now...that's all you can do.

Or, if, like me, the OP tends to prefer PuGs to sitting around for 15 minutes just to get a private match set up, he could cut down on the pain by bringing ONE buddy along. I run STF's with my brother pretty often and together we often do 60-80% of the total damage. We practically never lose a game, though we can't always save the optional--but we get it most times.

Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
Commander
Join Date: Jun 2012
Posts: 321
# 78
08-22-2012, 11:38 AM
Quote:
Originally Posted by nicha0 View Post
Elite STFs are a huge problem, we were discussing this in fleet as we have a few members that are the idiots who ruin the game and something needs to be done about it.
If you have people in your fleet who cannot do STFs, you should teach them how to do it. This means that you explain what happens, when it happens, and why it happens. You may need to explain as you're going which means failing an optional or two on time. But if your fleet's raid-leader(s) are up to scratch that's something they should accept as part of the teaching proccess.

If you have people in your fleet who are either immune to learning or are intentionally wrecking the STFs, you need to re-examine your recruitment process.

As for the rest of your post, I still don't see how gating Elites will work.

You do whatever number of Normals which are (comparatively) piss simple in order to get Accolade X, or piece of equipment Y, and then you'll still do into Elites which are at least twice as hard and wipe as soon as a Heavy Tactical Drone looks at you cross-eyed. You'll know the maps better and that's about the limit. Having to do x number of Normal STFs is not a test of skill, it is a test of patience and progression, and whilst equipment helps, it doesn't make a bad player good. Or even make a bad player alright.

The STFs' problem is they're standalone. There is not comparable content in terms of difficulty and required co-ordination anywhere in the game apart from No Win Scenario, which is hardly a teaching tool.

The game needs multiplayer content of gradually increasing difficulty with complicated objectives that require team co-operation, as you level up to get players accustomed to playing in such an environment rather than saying "here you go, play STFs now!" when they hit level 45, and then offering them Elites at level 50 which are about twice as hard (and spoiler: They're still actually easy once you get used to them). Starbase Blockade and Incursion are a start, but they're really not the same animal as an STF.

Quote:
Originally Posted by theindefatigable View Post
However, I think an important point to consider is that some players, in a fleet or not, don't care about strategy or teamwork and do not respond to in-game team chat. From what I've seen, that can be a bigger problem than lack of dps or a lack of understanding about the STF. One player without much DPS can't do much harm unless they are guarding, but one player who doesn't listen to their teammates and doesn't understand the game can ruin an STF singlehandedly in cure.
If I had someone in my fleet consistently not responding to team-chat and not making any effort whatsoever to be a team player (ie. not a single mistake or single isntance of ignoring/missing chat, I mean doing it the whole time), I'd kick them out.

Do people not manage their fleets in this game or something?

Last edited by skhc; 08-22-2012 at 11:42 AM.
Commander
Join Date: Jun 2012
Posts: 348
# 79
08-22-2012, 11:48 AM
Quote:
Originally Posted by theindefatigable View Post

However, I think an important point to consider is that some players, in a fleet or not, don't care about strategy or teamwork and do not respond to in-game team chat.
if your fleet is full with newbies"you includet?" and you not able to teach them, mister imba dps 80% dps from a 5 man group.

sorry i am "gramma nazi" but its your fail.

other fleets work perfect.
Ensign
Join Date: Jul 2012
Posts: 15
# 80
08-22-2012, 08:30 PM
I am shocked nobody in 8 pages has really addressed the problem...


BOTS... the reason the guys were probably sitting at the Kang is because of In Game, Macro Bots, only there to collect marks, and dilithium, I am seeing this more and more. I hope STO figures a way to get rid of them....
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:20 PM.