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Lieutenant
Join Date: Jul 2012
Posts: 43
Do you have a weapon and/or console setup that clicks for you? As a race striving to better ourselves, we would like to hear about it! Can't seem to set your ship up just right? Can't last hardly five seconds against another player? Wish to make your escort ship more durable or nible? This is the place where great minds can come together and formulate the best combinations of weapons and equipment for both ground and space battles.

So let the brainstorming begin! Share with us the weapon setup that works for you, tell us what type of weapons you think works best, and tell us what setback you have, and we can solve it!

So let the brainstorming begin!
Empire Veteran
Join Date: Jun 2012
Posts: 6,742
# 2
08-11-2012, 04:39 PM
escorts/battle cruisers

4 DHC, aft turrets - any escort or vorcha
3 DHC, 1 DBB, aft turrets - any escort or vorcha

cruisers

8 beam arrays - any cruiser
4 single cannons, aft turrets - excelsior/galor only

thats about it.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 3
08-11-2012, 04:41 PM
I usually run with this ground set-up 'round these parts:
Combat Environmental Suit Mk XVI [Forums]x3

Multi-spatial Personal Shield Mk XVI [Trolling]x2 [Ban]

Zombie Split Beam Rifle Mk XVI [Necro] [Rules]x2
<3

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Career Officer
Join Date: Jun 2012
Posts: 81
# 4
08-11-2012, 04:47 PM
lol, awesome, Branflakes!
Captain
Join Date: Jun 2012
Posts: 1,082
# 5
08-11-2012, 04:57 PM
+1 forum banter for brandon.
Career Officer
Join Date: Jun 2012
Posts: 1,000
# 6
08-11-2012, 05:02 PM
I did something strange to my Tactical Escort Retrofit while running SB Defense, put a pair of Beam Arrays on it.

Fore: Phaser Quad-Cannons, Dual Heavy Cannons, Beam Array and Quantum Torp (3x Purple Projectile DOFFs)
Aft: 2xTurrets and a Beam Array
Borg Deflector, Omega Engines and Shields
Engineering: Armor based on what I'm fighting, mostly Phaser/Disruptor for FM Events, Subspace Jumper and Either Cloak for SB Defense or EPS for Blockade
Science: Borg Console and Field Generator
Tac: 4x Phaser Relays

I found in the more chaotic, catch-up SB Defenses where there are mostly Cruiser beam boats just fire at willing, it allowed me to get more DPS on my next target as I turned, surprisingly effective. EPS for Blockade cause of the constant full impulse running like a mad man.
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
Captain
Join Date: Jul 2012
Posts: 1,273
# 7
08-11-2012, 05:09 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
escorts/battle cruisers

4 DHC, aft turrets - any escort or vorcha
3 DHC, 1 DBB, aft turrets - any escort or vorcha

cruisers

8 beam arrays - any cruiser
4 single cannons, aft turrets - excelsior/galor only

thats about it.
Just out of curiosity, how does 1 DBB + 2 DHCs + 1 Quantum Torp (with Torp spread 3) compare to 1 DBB + 3 DHCs, in terms of spike damage? I keep thinking the torps outperform for alpha-strike spike damage, but I dunno. . .
Empire Veteran
Join Date: Jun 2012
Posts: 1,118
# 8
08-11-2012, 05:14 PM
Quote:
Originally Posted by travelingmaster View Post
Just out of curiosity, how does 1 DBB + 2 DHCs + 1 Quantum Torp (with Torp spread 3) compare to 1 DBB + 3 DHCs, in terms of spike damage? I keep thinking the torps outperform for alpha-strike spike damage, but I dunno. . .
DHCs on rapid fire can keep shields down and hammer away at hull while beam overload deals the spike damage, beam overloads can have some very nice critz and unlike torps work well on shields too.

Though I don't delve into the PVP section often (if at all) I am curious to see what the pros say on your question.
Man is a gaming animal. He must always be trying to get the better in something or other.
Warning, this poster tends to talk nonsensically when caffine levels fall below 80%.
Banned
Join Date: Jun 2012
Posts: 846
# 9
08-11-2012, 05:15 PM
Quote:
Originally Posted by travelingmaster View Post
Just out of curiosity, how does 1 DBB + 2 DHCs + 1 Quantum Torp (with Torp spread 3) compare to 1 DBB + 3 DHCs, in terms of spike damage? I keep thinking the torps outperform for alpha-strike spike damage, but I dunno. . .
I've found that on average 1 DBB + 2 Dhcs will not have the damage required to pierce a shield or erode one away. Leaving that lone torp to smack rather harmlessly against shields.

You pretty much Need, 3DHCs on an escort these days.
Career Officer
Join Date: Jun 2012
Posts: 514
# 10
08-11-2012, 05:23 PM
1 Torp front, 2x Dual cannons, 1 DBB

1 Aft array, 1 mine launcher, 1 aft torp.

I cant seem 2 do any dmg how can i improve?
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