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Starfleet Veteran
Join Date: Jun 2012
Posts: 96
Since beta, space PVP game modes and features haven't really changed except the addition of private queue options. We need new game types, more variety, etc. (Most of these ideas come from Call of Duty etc.)

Here I suggest some ideas for new options.

Post your own suggestions in replies on this thread. Or flame me, but I'd rather you didn't...

Each of the below "filter" modes represent a proposed checkbox for filtering matchmaking queues. These proposed filters are supposed to be able to be used independently of each other.

(1) Random-PUG-only filter mode.*
Description: This checkbox would queue players randomly for all game types (no pre-made teams allowed).*
Similar to: the way teaming works in hardcore mode in Call of Duty Modern Warfare.
Problem this addresses: Currently, if I join a random PVP queue, I could be the best player in the world, but it won't matter if I'm on a random PUG against a pre-made team using strategy. Most times, the score is very lop-sided.

(2) Class parity filter mode.
Description: With this checkbox active, PVP matches would require each team to have the same number of each captain class as each other. I.e. it would not pit 5 tac captains against 5 engineers. Rather, it would pair up 2 engineers, 1 sci, and 2 tacs against the same thing.*
Or 5 tacs vs. 5 tacs.
Problem this addresses: Sometimes it seems to pair a bunch of engineers in cruisers against 3 tac escorts and 2 sci ships. While this may be interesting in its own right, I find myself wishing that I could rely on the system to create teams that are more evenly matched.

(3) Pre-made-only queues.*
Description: this checkbox would queue only full, pre-made teams. It would be coolest if the teams*could name themselves and have their fleet shown as well (if it's a fleet-specific team, etc.).
Problem this addresses: same issue as (1) but in reverse. This would allow players to actually experience a real challenge in PVP by pairing them with other pre-mades. There could be a global leaderboard for teams, etc.

(4) 2v2 maps, 3v3 maps.
Description: Have some 2 player vs. 2 player and 3v3 maps.*
Problem this addresses: currently in space arenas, the better team balls up with all 5 players, and the losing team has to fly back into it. This often leads to 5v1 or 5v2 scenarios that end predictably. In a 2v2 or 3v3 map, things would be a lot more balanced and people would have an easier time buddying up.

(5) New game types.*
Description: Capture the Flag, VIP Escort, Hostage Rescue, Plant the Bomb, etc. for both space and ground, as appropriate.
Problem this addresses: two game types is a joke for a 3-year-old MMO. The space/ground Star Trek universe opens up a ton of possibilities that are being ignored.

(6) Foundry PVP maps.*
Description: Players can create new maps and custom game types with Foundry.
Similar to: Forge in Halo.
Problem this addresses: lack of variety in PVP maps.

(7) Fix score-keeping in Capture-and-Hold.*
Description: keep score based on number of minutes spent taking over a control point, with bonuses each time you "turn" one away from the other team and "lock" one to your team's color.
Problem this addresses: people treat Capture and Hold like an Arena and often just ignore the control points.

(8) Combine space & ground PVP!
Description: create custom game types and/or game elements that utilize both space and ground in the same match.*
Example (A): when you launch a boarding party, you could elect to personally man the shuttle and switch to a ground map once you enter the enemy ship (a PVE AI would take over the helm of your ship while you do this). You would then fight against that guy's PVE crew or PVP against the guy himself (if he elected to manually defend instead of just launching a tac team).
Example (B): to rescue the VIP, one captain beams over to a starbase with some BOs while the rest of his teammates defend his ship against the enemy team (like in No Win Scenario, except an AI would still cast self-heals for your ship). One of the enemy captains could defend the VIP but he would also have to leave his ship sitting there in similar fashion.

(9) Make PVP accomplish something in the over-all story of the galaxy.
Description: for KDF vs. Fed, let certain PVP matches (perhaps limit it to pre-made only) determine area control of Eta Eridani sector (or somewhere else).*
Similar to: castle control in Lineage 1/Lineage 2.
Example: Feds fight KDF to control a certain star system. Whichever side controls it gets*special DOff missions, bonus items, tax revenue, or something else cool. Think of something?

Summary: these are merely ideas. Most of them are probably not feasible without major modification. I realize Cryptic does not care all that much about PVP relative to PVE. However I would like to suggest that Cryptic look at the success of Halo and Call of Duty, primarily PVP-based games. Additional PVE content is great but it does not expand the market for STO. However improving PVP could draw in new types of players and expand the market for STO.*
Captain
Join Date: Jun 2012
Posts: 3,296
# 2
08-14-2012, 10:33 AM
Ability to transfer all assets (one time) from a PvE toon to a PvP only toon.
KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $30 to upgrade my Kamarag ?
Lieutenant
Join Date: Jul 2012
Posts: 97
# 3
08-14-2012, 10:58 AM
I'd like to see a rating system used to rank individuals based on their PvP performance, and then have the queues respect that ranking system to attempt to match-make better.

Kinda like how WoW used to do their Arena Ratings. Dunno if they still do, stopped playing a long time ago. And theirs never seemed to work at 100%, but at least it tried.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 4
08-14-2012, 02:04 PM
Duel mode

1 v 1 pvp
No respawns
Map small and simple
no Doffs , boffs or other buffs
Armour and shields disabled
Melee weapons or pistol (choice) only , no weapon changes , no grenades , no powers

A REAL stand up fight
Lieutenant
Join Date: Jul 2012
Posts: 78
# 5
08-14-2012, 10:30 PM
Here is the problem with a premade queue.

It would never pop. A good premade would get one pop and no one would queue in it again. A lot of times our premade finds other premades by ambushing them in the queue because they won't answer in opvp or are unwilling to answer tells when we are advertising.
Captain
Join Date: Jun 2012
Posts: 1,313
# 6
08-14-2012, 10:34 PM
Quote:
Originally Posted by zyphoid7 View Post
Here is the problem with a premade queue.

It would never pop. A good premade would get one pop and no one would queue in it again. A lot of times our premade finds other premades by ambushing them in the queue because they won't answer in opvp or are unwilling to answer tells when we are advertising.
Agreed. Would be dead almost all the time....
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Captain
Join Date: Jul 2012
Posts: 2,192
# 7
08-14-2012, 11:11 PM
Quote:
Originally Posted by naz4 View Post
Agreed. Would be dead almost all the time....
Are you implying that most premades have no balls to fight each other ? how...unexpected
Lieutenant
Join Date: Jul 2012
Posts: 78
# 8
08-14-2012, 11:46 PM
Quote:
Originally Posted by dalnar83 View Post
Are you implying that most premades have no balls to fight each other ? how...unexpected
It's not that they don't necessarily have the balls per se, it's just that there are not that many full premades in each timezone. So you will get maybe one match and if it's lopsided they wouldn't willingly go back in. The same way that pugs don't like to get rolled by even a sloppy premade.

To wit, even two or three solid players can roll a mediocre premade. So even if you make it so a full team of 5 can't queue, a good trio or even a duo can still completely dominate a match. It won't be much different from now, except that you disincentivize teamwork in a fleet.
Captain
Join Date: Jul 2012
Posts: 2,192
# 9
08-14-2012, 11:53 PM
When I queue solo, I meet plenty of 3-5 premades. But anyway, I was just being ass. STO has not the population for pure premade queues, and It wont probably improve in the future with other MMOs comming.
Career Officer
Join Date: Jun 2012
Posts: 514
# 10
08-15-2012, 12:36 AM
No disrespect but we've already made dozens if not hundreds of posts and threads about how to make PvP fun, including all the possible features/content we can think of.

Quote:
Originally Posted by sollvax View Post
Duel mode

1 v 1 pvp
No respawns
Map small and simple
no Doffs , boffs or other buffs
Armour and shields disabled
Melee weapons or pistol (choice) only , no weapon changes , no grenades , no powers

A REAL stand up fight
? why not doffs or boffs? Are you afraid your enemy took different/better suited Doffs or boff + gearset that might have been a better choice than yours? Oh yeh, thats right. Its PvP. That includes experimenting and making the right choices!! :O

Last edited by marctraiderz; 08-15-2012 at 12:38 AM.
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